analysis

Massive Traktor Kontrol S8 Controller is Here – Now Who’s it For?

The Kontrol S8 is now standards bearer for Native Instruments’ DJ line. It’s such big news, you might hear about it outside the world of DJ tech followers. You’ve likely seen it already – this may be the most-leaked, most-teased DJ product in history. But now that it’s fully revealed, the S8 is almost certain to fan the flames of an ongoing debate:

Just what is digital DJing, anyway?

First, we can at least work out what the S8 is. It’s an audio mixer with control surfaces on both sides. It’s hardware made specifically to sell software (or the other way around, if you like). As NI’s Maschine Studio has done for producers, it uses big, color screens on the hardware to keep your eyes on that controller rather than on your laptop. It has a hardware layout tailored to the functionality of Traktor – deck controls, browsing, Remix Decks. And it builds in an audio interface and 4-channel hardware audio mixer for connecting external gear – CDJs, turntables, synthesizers, whatever. You wouldn’t use the mixer without the computer, but at least it acknowledges you might get audio signal to and from the outside world.

There are two design decisions likely to generate discussion. Firstly, the S8 is big – really big. It’s 58.5 cm — that’s nearly two feet. (It joins various other popular controllers, notably Pioneer’s flagship DDJs, in the same territory.) The 5kg/11lb weight isn’t so bad, but the physical hulk means you need dedicated space in a DJ booth to play it, and transportation is a challenge. (EDM = America = trucks?) Secondly, it drops jog wheels and per-deck tempo controls in favor of touch strips and a master tempo control.

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To people who aren’t armchair DJ controller critics, that last bit may not sound like the stuff of forum flame wars. Those folks, who I will dub in ethnographic terms as “normal people,” just read “Well, that’s a big heavy thing with lots of lights. And now something is something or other something else I’m bored.” Or, no, actually, they’re looking at pictures of cats, so never mind.

To the computer DJ, the new controllers are blasphemy for a simple reason: they cement the idea that you might not be manually beat-matching tracks. (Oh, the humanity!) To be fair, this isn’t just an idea espoused by random people on forums; some very famous DJs have said the same thing. The idea is, the essence of DJing, as received from the legacy of playing on two turntables, is manually adjusting the position of a record platter and its playback speed to match two tracks.

In the worst case version of this world view, automatic tempo sync is simply the work of Satan, the end of music, and the beginning of the end times. In the best case, it’s an automatic transmission in a car: sucking the fun out of driving, and not entirely effective.

There are some problems with this orthodoxy, however. Reducing turntablism to beat matching is more than a little simplistic. As early as the 70s, DJ technique, flourishing in places like the Bronx, had already expanded to breaks, remixes, beat juggling. By the 80s, it added drum machines and even more-involved turntable technique – backspins, punch phrases, stuff you actually can’t do on those hulking plastic controllers. Great turntablists play vinyl like a musical instrument, not just a mechanism for mixing tracks.

Perhaps, then, beat matching is fundamental, but it didn’t take long for pioneers to move on to new things – Kool Herc, Frankie Knuckles, Grandmaster Flash. Whether it succeeds or not, the Remix Decks in Traktor and other controllerist machinations have far more to do with DJ history than using a plastic disc to manually cue does.

And about those plastic discs. A controller simply isn’t a turntable. They’ve gotten better – not so long ago, a German manufacturer called Native Instruments was telling me how they had come up with something to do with magnets that made their Traktor controller better. (Ahem.) But they still aren’t as good as turntables: they lack the physical feedback and resistance that a full-sized turntable provides. Oh, and on a turntable, apart from digital control records, you can also play music encoded on vinyl discs, which you’ll conveniently find as a major means of distributing music online and in your local record store. There’s that.

And that brings us to the fundamental disconnect between the controversy over these large, multi-deck controllers and the real world of DJing.

Let’s not pull any punches. Right now, the single most popular DJ equipment used by pro DJs when walking into a club – the flagship of the digital DJ, if you will – is a USB stick.

Somehow, in the reality I live in (but apparently not large swaths of The Internets), clubs tend to have a mixer, a couple of CDJs, and a couple of turntables. Most people use the CDJs, because relying on them means your gig doesn’t go pear-shaped and a USB stick will get you going. Some people use vinyl. Some people plug into the mixer with their laptop, and either use the records for control vinyl (with Traktor or Serato, typically), or plug in their laptop and use a controller.

That last part is important, though. If you are using a laptop, you suddenly have extremely restricted space. The displays on the S8 look terrific, in that turning your head to the side to squint at your MacBook is a mood killer. But its girth is a problem. Even some very highly-paid DJs tend to a) need to work in small spaces in some clubs or b) like to bring their own mixer. And we’re talking men and women pulling in consistent five-figure fees.

There’s some role for the touring DJ with something like the S8 – but it makes some assumptions. That is, there is surely some intersection between the people who get gigs on big tables and people who don’t already own a mixer they want to use. It’s just that that crossover seems not huge.

Despite that, lots of these huge controllers are indeed selling, from Pioneer, Numark, and others. That raises the question of where they’re all going. Frankly, music manufacturers don’t really need to worry so much about that question, until someone calls their tech support line or returns the product to the store. (Hint: you don’t want either of those things to happen.) That’s not me being cynical: speaking as a part-time manufacturer, this is really what makes your job fun. You don’t know what people will do with what you make. It can be pleasantly surprising. If you did know, there would be no challenge. Like a combination between misguided time traveler and snake oil salesman, you’re literally selling tools for people to use in the future. (Native Instruments’ marketing slogan isn’t far off.)

And into that market comes the S8.

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s8_front

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On the size issue, even when the S8 first leaked, people were already predicting in comments a sort of Half S8 – they want the controller without the mixer in between. That seems more a smarter choice to me for NI than a jog wheel add-on predicted in comments by the editor of The Verge. (Let go! No more damned jog wheels! Jog wheels are awesome – in video editing! And… oddly, as a pitch wheel on the Roland SYSTEM-1, but that’s another story.)

If the S8 doesn’t easily fit into a club booth, it can still have some place – and not just collecting dust on the shelf of an orthodonist who had extra cash and decided he wanted to try DJing. (Though, Dr. Talbot, I will happily come give you a lesson, and I do routinely get comments on my teeth – thanks!)

This is a very, very capable single piece of hardware. Yes, it retails for US$1,299, so if you already have a mixer, you probably aren’t buying one. On the other hand, if you are playing gigs where you can request some table space, or if you’re looking for a single piece of kit to outfit a new studio or home studio, it’s certainly worth a look – and will be worth a proper review.

It also coexists nicely with other gear, if your mixer and audio interface are wanting an upgrade. It’s got Cirrus Logic converters, high-spec audio performance, connections for line outputs and a mic and turntables and four stereo channels.

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s8_capture

And about that controller. Sorry, please, start the flame wars, but to the jog wheels, good riddance. In their place, you get extensive controls for everything Traktor does. Traktor’s problem has been that the deep power of its decks, loop and remix capabilities, and effects are often obscured by a complex desktop UI. Here, as with Maschine, you can “play” those options like an instrument. The touch-sensitive knobs give you control over everything from the browser to decks to effects. The big display shows your music collection on the hardware so you don’t have to feel like you’re looking at a spreadsheet on your computer.

And, most interestingly, you can use Freeze and live capture to sample audio from music. The pads aren’t velocity-sensitive – that’s where you know this is Traktor and not Maschine – but finally you get the kinds of easy loop/sample capabilities of Traktor on the iPad with real tactile controls.

And that’s where I think we have a hint as to what the S8 might be. It’s a remix machine. It’s, weirdly, DJ hardware that could appeal to producers who also DJ.

The optimistic side of me hopes the S8 finds some traction doing just that. For people billed playing live gigs, someone, somewhere could play an interesting set on it. (I think it’s unrealistic to expect that and turntables and CDJs, as seen in NI’s proposed use cases on their product site, but the controller aspect remains interesting.) And it could find some happy homes in studios.

Here’s DJ TechTools with their hands-on — deservedly, as proponents of this particular brand of controllerist-centric DJing.

I’ve had only a few minutes here and there with the hardware, but I was impressed. It looks beautiful; it feels expensive. Whether or not want to take it home, you can at least respect what it is. Now, personally, if NI could just give us this in a size closer to the Maschine mk2, or even Maschine Studio, I’d be interested … more interested, indeed, than I would ever say I’ve been in a DJ controller. It might even win over some producers who haven’t gotten very deep into Traktor as producers. In the meantime, it remains something big and luggable and pricey, and tied exclusively to Traktor software, and also powerful – a flagship, and sized to match.

But while the flame wars rage, the S8 also represents something else. The vision of DJing is finally breaking apart from faking turntables on hardware. And that, I think, can only be a good thing. The reality is, syncing two tracks may not be the most important thing DJs do any more. And maybe, looking at all DJs have been over the years, it never really was.

It’s just that anyone hoping to compete as a DJ product in clubs will have to go up against the juggernaut that is — wait for it –

Sticking a USB stick into a CDJ.

But, hey. Competition is always, always good.

s8angle

Traktor Kontrol S8

By the way, I think NI really nailed the production-centric workflow of the S8 in that launch film. If you liked the music, don’t miss this Bandcamp compilation – some terrific artists here who just happened to get into the NI promo, via a great Berlin-based collective called Through My Speakers.

http://throughmyspeakers.bandcamp.com

The post Massive Traktor Kontrol S8 Controller is Here – Now Who’s it For? appeared first on Create Digital Music.

Vinyl’s Resurgence Thanks to Indie Stores, DJs – And It’s Growing

For years, pundits have wondered what physical form would accompany the ephemeral nothingness of digital downloads. Maybe it would be USB sticks, or t-shirts, or big coffee table books, or strange sculptural totems, or USB sticks shaped like cassette tapes.

Funny story. What if it turned out just to be the vinyl record? What if vinyl, reborn, really is what today’s digital music scene looks like in tangible form?

The counter-narrative, domain of the naysaying cynic, is that the vinyl record is an ill-conceived throwback, a punchline to the joke of valueless music. Vinyl as hipster parody, as Portlandia sketch, is perhaps best embodied by Urban Outfitters claiming recently it was the number one outlet for vinyl sales. That’s the record, surely, at its worst – chain-store pastiche, novelty nostalgia. (Adding insult to injury, Hot Topic ranks #2 in brick and mortar.) And it would lump vinyl alongside Lomography cameras, those plastic photographer toys whose fortunes of late have turned south – lovely as their light leaks are, the business model seemed unable to sustain growth.

Not so, says Billboard Magazine. In a more detailed breakdown of sales, Urban Outfitters tops physical outlets, but only because the market is so fragmented. The sales leader in the USA when you add in online retail is Amazon – and maybe no coincidence that the biggest vinyl seller is also one of the biggest music download stores. Amazon looks even bigger globally.

But the biggest winner of all is the independent record store. Musicians and DJs, not Millennial mallrats, are the driver, which could see the biggest growth coming from music stores.

Urban Outfitters Doesn’t Sell the Most Vinyl

And this confirms what seemed obvious to many of us. Vinyl records are an extension of, not a reaction to, today’s musical landscape. The same long tail that has been betrayed by the iTunes store, by U2 exclusives (hello, Bono icon for “Artists”), by Google’s major label favoritism, by lame streaming revenues, is served nicely by your corner record shop or a search for rare vinyl releases.

That is, we knew vinyl was growing – but even though it may represent a sliver of the record market, even though that growth is relative to, well, starting from near-death, it’s the independence of the format that’s encouraging. It’s survival in that niche.

Infographic: The LP is Back! | Statista
You will find more statistics at Statista

Despite the trend in so many retail channels to consolidation, record stores also fiercely independent. As reported in Billboard

“Independent retailers are still the backbone of vinyl’s growth, and they are still selling tons of it,” says one major label distribution executive. “Indies are driving the format’s growth and everyone else is picking up on what they do.”

Though oddly even Whole Foods is getting in on this (um, organic tomatoes and LPs for dinner?), the Guitar Center push seems the most realistic:

“Our plan is to build on our vinyl strategy in 2015 to really capitalize on the resurgence of vinyl — this is definitely an area of music that consumers are telling us they’re more and more interested in,” says Guitar Center’s vp of corporate affairs Christopher Bennett, who says the chain is also seeing an uptick in vinyl turntables as well.”We’re going to be offering a host of different vinyl record players as well in 2015 for the traditional music audiophile, and also for music producers and DJs.”

This, of course, has big implications for the independent producer. It says that the growth of DJing may well prove necessary to the survival of recording. It values, for better or for worse, those releases that can produce physical pressings. (For better: this may help stop the race-to-the-bottom, valueless tyranny of choice produced by overabundance. For worse: you can buy your way in, and if you can’t afford a pressing, you could be left out.)

It also puts the importance of the online transformation in a different place. In this version of the story, social media and hyper-specialization drive people to their local record shop to thumb through vinyl, rather than making those sales happen online.

It’s impossible to say just how long vinyl’s second run will last, though – these are lagging indicators, not leading indicators, necessarily. What it does seem to suggest, though, is that the enthusiast is increasingly the person on the production side of the equation. Your most dedicated fans may shop the same music stores you do. The “anyone can produce, anyone can be a DJ” phenomenon may produce more music, but is also produces more – and more enthusiastic – music consumers.

It’s painfully easy to overstate the importance of vinyl, too. The best article on the dark side of vinyl’s so-called renaissance recently came from Thomas Cox, for Attack Magazine.

Cox outlines the problems with vinyl. First, the numbers are skewed:

…a large proportion of vinyl sales come from things like audiophile reissues of classic albums, Record Store Day novelties and collectors’ editions, dance music has its own issues to deal with.

– and then there are the over-hyped limited edition runs, which serve largely to artificially inflate prices and distract from the use of vinyl as an actual mechanism for music distribution. This might be reasonable were it not for overabundance of the same music in all these forms. As Cox puts it: “We’re inundated with old music being re-released to make money, while new music is sold to as few people as possible to make the hype machine spin.”

We Need to Talk About Vinyl [Attack]

It’s worth reading Cox’s whole article. But as he argues for a meaningful vinyl market over these “gimmicks,” the latest Billboard findings are encouraging. Part of his thesis is that the gimmicky “rare” market online pulls people away from resellers. But healthy reseller numbers seem to suggest that the more organic market, the one actually listening to music on vinyl, is still not only surviving but growing.

To state the blindingly obvious, there’s no one panacea for musicians trying to make a living. This is doubly ironic in light of the constant industry fascination with the high point of the CD, given those grandest sales went to only a select few, leaving the average musician as financially challenged as ever.

But having some dominant physical form is hugely promising. It means there’s some object that can represent what a record is. It makes the musical album endure as social object, as people gather around those record events – you’ll see this next week in Amsterdam at Amsterdam Dance Event, even as DJing is dominated by Traktor and Serato and iPad and CDJ. They’ll be crate digging shoulder to shoulder; they’ll be attending events in which a label remains meaningful. And even if the future turns out to be those sculptural totems, well, we’ll look back and say the MP3 and streaming didn’t kill the album or annihilate the label. And I think that’s probably going to be a good thing.

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This Prototype Imagines DJ Controllers with Touch, Today – No iPad in Sight

While everyone has been pouring over leaks of Native Instruments’ new Traktor controller, few took notice that one enterprising engineer has made his own touchscreen prototype – an entirely DIY effort, from the guy who first took controllers to the market.

Kontrol-Dj, the decade-long, one-man engineering shop for DJs, over the summer quietly showed a custom solution for adding touchable displays to existing DJ controllers. There’s capacitive multi-touch support – out of the box, working with Image-Line’s Dekcadance software.

And for now, this little video is about the only DJ rig not involving an iPad or Android tablet that uses touch in this way. One thing you don’t see in the NI film about the Kontrol S8 is anyone touching the screen. It seems neither new Numark nor NI controllers yet incorporate touch.

Luis Serrano should know something about the history of DJ controllers: he invented the world’s first commercial offering, the KDJ-500. (The key word here is “commercial” – everything else was a DIY, one-off affair.) You’ll notice some familiar features even in that original model: jog wheels are combined with mixer controls. The arrangement and build would be perfectly desirable today, some 11 years later, for DJing, live music, or live visuals. (You’ll occasionally see someone ask around for one.)

If you bought this box in 2003, congratulations: you were way, way ahead of the curve.

If you bought this box in 2003, congratulations: you were way, way ahead of the curve.

Luis is now lead software engineer on Deckadance, Image-Line’s somewhat underrated, under-the-radar DJ app, and has made various other controllers (plus a mixer) over the years.

The touch solution here is compelling. Rather than use one control separate from the screen to control what’s on the screen, you touch the screen – and the waveform – directly. Ironically, Native Instruments has probably done more than anyone to popularise just that concept. Touch in Traktor DJ on the iPad is a revelation: suddenly, making and triggering loops and the like is stunningly intuitive. (Traktor is hardly alone, but I think deserves special mention because of its unique focus on touchable looping, etc.)

Now, obviously, tactile controls have appeal that touch can’t replace: knobs and faders work better in physical form than in virtual renditions, wheels need resistance, and so on. So you don’t see Luis using touch for the whole controller; instead, he integrates it with that hardware (including the jog wheels I love to hate so much).

Happily, iPad docks never caught on. We have seen controllers extend the iPad, so that’s one option – as Native Instruments like to show in their own solution. They even launched a promo video around the concept. The attendees aren’t staged: the crowd includes Berlin tech luminaries such as DJ Sarah Farina, Berlin Geekettes’ Jess Erickson, and the Through My Speakers crowd – plus a lot of NI employees. In other words, make whatever jokes you want about iPad DJs – this DJ crew can out-DJ plenty of aspiring DJs regardless of what tool they happen to be using.

I imagine in some weeks, as the NV ships from Numark and the S8 from NI, the iPad – augmented with controllers – will be the logical rival. It now offers several DJ apps with features similar to what you get on desktop, and touch is integrated directly with the program.

But that raises the question of why no one has worked out getting capacitive touch into custom hardware. Why haven’t we seen a touch-enabled CDJ? Why are we just now seeing screens (hardly new tech) in the controllers, but still no touch?

There would seem to be two remaining obstacles. One, simply, is cost. Add up the cost of those jog wheels (or pads), and faders, and pots, and even built-in mixers, and it may be that manufacturers can’t add touch within their cost targets. Only Apple and Samsung and Asus have the sort of supply chains that make touch screens cheap.

Another, trickier problem may be that touch itself isn’t always desirable. Add touch to a screen, and you open up the possibility of accidentally triggering tracks when you brush the display with your hand. That has also kept many DJs away from the iPad in high-pressure situations: capacitive touchscreens don’t like sweaty hands, and big audiences don’t like train wrecks.

Still, this seems to be an idea worth testing, not only in the DJ world but in future instruments, too. It’d be strange if all touch interfaces were left to Apple, when the iPad is very often not a perfect musical device. (Ask my iPad mini about that – it’s suddenly become unfriendly with WiFi networks since meeting iOS 8.)

So, whether the idea is ready for prime time or not, I’d keep an eye on experiments like this.

And, after all, Luis was ahead of his time last time.

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Apple’s One-Click Link to Remove Unwanted U2 from iTunes Marks a Textbook Marketing Fail

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Execution is everything.

Musical tastes are personal. And it seems that force-feeding people a new album from U2, unsolicited, doesn’t go over well. Apple giving away U2′s new Songs of Innocence is in itself not a bad thing. But there are two problems. One, the album is poorly reviewed – think Paul McCartney “Wonderful Christmastime” rather than Abbey Road. Two, because the album simply appeared in purchased music – and because iTunes (cleverly enough) displays what you’ve purchased from iCloud – it showed up in people’s collections when it didn’t belong.

So, we’ve learned something. This doesn’t work. And as always, you can’t really buy marketing. That is, sure, Aphex Twin rented a blimp, but in the end, they had more successful viral marketing because they let their fans choose to spread their new release. U2 tried to force that promotion, and even though Apple and U2 are loved by many people, the combination comes across as corporate and inauthentic.

Peter Cohen shouts at the Internet over this, but I think that’s because he’s in the unfortunate position of reading lots of tech blogs.

This isn’t a “self-indulgent, first world problem.” It’s a textbook case study in the difference in power between word-of-mouth and a poorly executed promotion.

I know lots in the music production community who were offended by the U2 move, too. And there’s a reason for that. Apple may be a big corporation, but they aren’t Coca-Cola. They’re Bic pens, or a Nikon camera, or a Gibson guitar – we use the product to make things. And they’re an RCA turntable or a pair of Sennheiser headphones, Technicolor film or a book printed by Penguin. We use the product to take in stuff we love, too. Apple’s marketing has lately been really cleverly sensitive to this (and has featured a lot of great music making apps, too). So the U2 record proved, like the release, to be a bit deaf.

There will be subtler cases of this. If YouTube or Spotify or SoundCloud tries to tell you what to like, if Facebook ultimately buries your friends under ads, it’s a problem, not because advertising can’t work, but because it can obscure the reasons to use those services. Heck, I even have to protect my own personal authenticity and CDM’s. So, yes, sometimes the reaction on the Internet overdoes the tone a bit. But filter out that tone and you’ll know what’s working and what isn’t.

And every PR person in music, every record label looking to promote a new release ought to pay attention to what has happened here. I will meanwhile enjoy scoring this Aphex Twin 1, U2 0.

And if that doesn’t say it all, this does:

https://itunes.com/soi-remove

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Apple Watch a Likely Target for Music Making Applications – Experimental and Otherwise

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Apple Watch could be the first in a new wave of wearable technology for musicians.

The idea isn’t new. We’ve seen various notions involving wearing extra controls for music. In fact, the whole category of alternative interfaces is deeply indebted to Michael Waisvisz, who helmed STEIM for many years and whose interface The Hands inspired generations of musical gloves and gestural interfaces. Guitarists have had various rings to wear; IK Multimedia is currently experimenting with rings that aid in gestural control of iOS.

Apple Watch may not become the accessory the iPad and iPhone have for music, but – partly due to the success of those platforms – it’s ripe for experimentation. And since I can already prepare Traktor sets with my iPhone and plug my guitar through an iPad, music companies already target iOS as an additional platform (atop Windows and Mac).

Those developers should see Apple Watch alongside the iPad, iPhone, and iPod touch developer tools soon. Apple is promising that you’ll be able to use their wrist-born iOS gadget for notifications and information, with “fully native” apps (presumably iOS apps with a different screen size and hardware capabilities) “later next year.” So, figure notifications first, full apps later. Even the former will be useful, but putting those two categories together, imagine this:

Visual notifications while you play. BPM, cues in songs, uh… lyrics, if you’re especially bad at remembering them.

Remote controls. Transport controls and the like are a logical app. Think of a simple app with wireless Mackie Control for transport information.

Touch. The iPad and even iPhone offer larger touch surfaces, but you do get something out of the Watch. There’s reportedly pressure sensitivity, and “Taptic” provides haptic feedback. Now, you wouldn’t buy an Apple Watch for these features, but you can bet some developers will try hacking creative musical applications with them anyway. The new touch sensing tech could be something we see on iOS devices later, too.

Easy-access controls. Even the “Digital Crown” looks useful. Imagine a metronome on your wrist, turning this dial to change the tempo up and down precisely.

Wireless and Bluetooth provide a connection with your computer, so as with iPhone and iPad controllers, remote control is a likely application.

But I could see a KORG tuner or metronome on the Apple Watch, too, or an Ableton transport.

Copy and paste the above observations to Android-powered watches, or other wearable tech, too, of course, but there’s reason to wait for Apple to run this headline. I think the Apple Watch has a particular shot in that so far Android watches have been fairly disappointing in their design, and that iOS, unlike Android, has proven a viable platform for music developers to actually make money, reach customers, and find a single platform that’s easy to develop for and test. Even at companies that are giants of music tech, there simply aren’t big budgets for testing on a lot of different devices, and so critical mass has very logically shifted to iOS. (A reader called this a “monoculture” last week. Hardly – AAX, VST, AU, OS X, Windows, Linux, 32-bit and 64-bit and different OSes on top of embedded and DSP chips… this industry has enough platforms, so one mobile OS may be enough.)

Apple Watch is mostly a teaser at this point. We should know more as Watch Kit shows up in the developer tools. Apple’s increasingly liberal policy on developer NDAs should also mean we get to talk about it sooner.

Now, I’m very skeptical as I’m sure you are about whether I personally need such a thing – that’s $350 that could be spent on an entire synthesizer, which is more fun than a watch. (I like watches, the old-fashioned kind.) But I bring this up in part because I imagine the Apple Watch could serve as a platform for new ideas. It’s possible (and often desirable) to prototype synth hardware on the iPad. And the very presence of the Apple Watch on the market may reinvigorate a decades-old discussion about just what sorts of sensors and instruments you would want to wear. (McRorie, again, ahead of his time – the musical utilikilt may always beat the watch.)

And because many DIY solutions can be constructed for far less than $350, there’s no reason you can’t go off and make your own, non-Apple wrist-worn creation today. That’ll fill the time.

But whether it’s made by Apple or not, I’m fairly confident that the cultural impact of Apple’s creation is that wrists will go naked no more.

http://www.apple.com/watch/technology/

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SoundCloud Explains Their New Plans to Us – And How Ads Will Work

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Money at SoundCloud has in the past flowed in one direction: you, the uploader, pay for premium plans, and SoundCloud gets the cash. Now, for the first time, money is going the other way – from the service to artists and labels.

In the process, that means one significant change: SoundCloud listeners will begin to hear ads.

It’s been interesting to watch the reaction – from people losing their minds over ads appearing on the service to more measured responses and genuine interest in the service “growing up” and adding income to become sustainable. This of course collides with worries about SoundCloud’s recent deals with major labels. But before we get into opinions about the changes, let’s first understand just what has changed for those of us who use the service.

SoundCloud is this week rolling out advertising, first to their invite-only premier partners – that is, producers like big labels (including giant Universal Music Group) that recently signed licensing deals. Later on, says SoundCloud, those those ads are also will be available as an option for all paid users who want to earn money from their content.

In addition to the advertising option, SoundCloud has also adjusted its plans. Here are the facts.

There are new plans, with new names – and more upload time.

At all levels, you get more upload time than before – even on the free plan. SoundCloud tells CDM:

Partner:
Entry to the Partner level is free. Partners get 3 hours of free upload time per account (up from 2), basic features and stats
Pro:
Pro Partners get more upload time per account (6hrs, up from 4), plus expanded features and stats that help them build and connect with their audience.
Premier (the new tier):
Premier Partners have the opportunity to make money on the platform by placing ads against their content, get unlimited storage, premium stats and account management support.
For now, access to the Premier level is by invitation only.
We’ll be rolling it out to more creators over time.

(No word yet on whether CDM, as the world’s single largest media source for people who care passionately about the connectivity of hamsters and control voltage, will be invited to be a premier partner. Seriously. We’re like the BBC World News of turning houseplants into synthesizers.)

Ad plays will get you paid, and more money goes to you than goes to SoundCloud.

While the rest of the Internet aches about this change, yes, ads could theoretically make you money. Now, I asked SoundCloud if they could tell us something about how they’re allotting revenues.

“Every time users see or hear an ad, artists get paid,” SoundCloud’s Alice Regester tells CDM. “We’re offering a sustainable business model that benefits SoundCloud and creators, with the majority share of revenue being paid out to Premier Partners.”

That is Premier Partners for now; SoundCloud tells us that the larger share of money will also go to you when ads become available to you later on.

Ads only impact the United States, at first. Ads will only target the US, and only be heard in the US. That makes some sense, as it’s the largest listening audience on the site. It seems a no-brainer that this will extend to other markets in the future if it’s a success.

What will the ads sound like? You’ll definitely hear them – think something along the lines of what you see on YouTube, only longer, and… you know, sound.

SoundCloud tells CDM, “audio ads will be occasional, skippable after 15 seconds, and up to 30 seconds long.”

You can opt out of ads on your content. Don’t want ads on your content? Like so many labels and producers, you use SoundCloud mainly to promote record sales (even on vinyl) and live gigs, and worry about making your money there? No problem – this is an opt-in service.

You’ll eventually be able to pay not to hear ads. For now, even if you pay for a subscription to SoundCloud, you’re going to start to hear ads on content, if you’re in the USA. For a lot of us who spend most of our time listening to small labels and independent artists (and, for those of us outside the United States), that won’t really be noticeable. But if you don’t like it, SoundCloud does confirm to CDM that eventually they plan to offer subscription opens for listeners who don’t want to hear ads, ever.

No details on that plan yet. SoundCloud calls it a “consumer” subscription and says it’ll be detailed in the “months to come.” That implies it won’t be bundled with uploader plans, but it’s early days yet, so probably too soon to make any assumptions.

Read up on the changes in the official announcement on the SoundCloud blog (penned by none other than founder Alex):
Introducing On SoundCloud, our new creator partner program

Analysis: this could be a win for uploaders in more ways than one.

The most significant concern I continue to hear from SoundCloud users – the DJs and producers who made the service the success it is – comes down to worries about their content being removed. EDM giant Kaskade is probably the best-known of these users. But SoundCloud has always faced a balancing act between licensing and users. Recent licensing deals with Universal Music Group may indeed allow them to directly flag content they believe they own. On the other hand, that’s better than issues like false positives, in which artists were surprised to see their own uploads incorrectly flagged.

The Kaskade story is telling. It’s not so much an indictment of SoundCloud as it is the way record deals are structured. The truth is, many labels today are likely to benefit from their artists uploading their music – especially because someone like Kaskade might have more followers and more engagement than his label. Some of this responsibility will lie with SoundCloud, in finding better ways to arbitrate communication between artists and labels and to channel legitimate copyright complaints (including disputes about removals). Some of it lies with labels, to work with online services and their contracts so that they maintain good relations with artists and everybody is able to promote the work they own. But just dumping on SoundCloud may miss the underlying point – and this could be one step further, even for those of us who aren’t on majors (and aren’t necessarily huge fans).

A lot of the worry about SoundCloud has centered on their new-found collaborations with big labels. But while the majors are getting the features first, there isn’t yet evidence that SoundCloud will favor majors – in the way that YouTube has. (You can read how distasteful I found Google’s tactics.)

Furthermore, a lot of this false positive business seemed to stem in part from automatic algorithms rooting out music that artists had legitimately uploaded. My advice: if you’re going to upload DJ mixes, upload them to MixCloud, which has a licensing structure better suited to that music. But SoundCloud still impresses as a service for producers’ original music. The player and upload features, the stats, the community and discovery features all remain unmatched for content makers. And it seems SoundCloud has an opportunity to roll out opt-in advertising options that some producers might like, in the way some YouTube uploaders have – and you can ignore them if you don’t want them.

While we’ll have to see, I wonder if the more formal relationship between SoundCloud and labels will stop the brute-force approaches to content takedown. That is, I would have the opposite reaction to the apocalyptic Cory Doctorow take. Now that SoundCloud has sorted its licensing deals with majors, it may mean they’re free to keep uploading their content, and the rest of us can share our own productions. The challenge for SoundCloud is the business challenge they’ve always faced: they have to keep the service useful enough to us that we keep paying for it. For now, that’s money I’m glad to spend.

The post SoundCloud Explains Their New Plans to Us – And How Ads Will Work appeared first on Create Digital Music.

Dark Shadows: Listen to Stroboscopic Artefacts’ Lucy Mix and Reflect on Music and Society

lucy

Here, in the season so many associate with sun and sand, the gothic factories of dark techno continue to clang away.

So, yes, the results may not be cheery. But the music defining this new generation of adventurous techno is uniquely focused on timbre. It is a soundscape set against the groove, not only about tweaking just the right high hat, but forging some terrain of sonic design, taking the listener on a journey to actually find something new. It makes landfall on undiscovered countries, rather than simply assembling an expected framework for the dancefloor.

It also carries with it some of the weight of social mindfulness.

And for lovers of sound, the trend can make fans of techno who weren’t before, and lift spirits. Dark, grimy – maybe. But sonic aficionados may find themselves grinning ear to ear.

The Italian-born artist Lucy and his label Stroboscopic Artefacts are right at the heart of the present scene. Lucy, making Berlin the home based for a whole lot of globe trotting, hails from a country that has seen hearts broken by Neo-Liberal dreams. But he also talks eloquently about what music can do, and makes some of his images political – the churches, schools, and guns he saw landing in Texas. Whether you agree with the societal technique, he also has constructive ideas for what might happen on the dance floor.

Zeitgeber, the combination of SpeedyJ and Lucy.

Zeitgeber, the combination of SpeedyJ and Lucy.

Apart from Lucy’s solo outings, Stroboscopic has quick become a hub for a lot of great artistic threads at the moment. Lucy paired with SpeedyJ to produce the collaboration Zeitgeber – the energy of these two artists produces something really special, like two weather systems colliding in the upper atmosphere; catching them at Berghain, the result was relentlessly electric. There’s great stuff from Kangding Ray. But SA is also highlighting new artists – Irish-born Eomac, who lit up Boiler Room last week with a live set and with whom CDM will be talking soon, as well as Sendai, are contributing to a beautifully-collaborated series of records this summer from SA.

Here’s Zeitgeber from Boiler Room:

Name-dropping is useless, though; listening is everything. The reason I think the names “Lucy” and “Stroboscopic Arfetacts” keep coming up is because they’re doing the best possible PR – actually reaching your ears with music.

So, rather than monologue, I will turn over your sound to Lucy himself.

He’s done a perfectly-mixed set for Electronic Beats this summer. Even the mix demonstrates Lucy’s penchant for even-keeled flow. (Yes, I fear badly-prepared mixes as much as you do, and there are sure a lot out there – mixes that inexplicably jump the tracks and fall off into a ditch, as if no one was expected to listen.)

And it shows how this zeitgeist crosses generations — there’s Ricardo Villalobos, but also Inigo Kennedy and so on.

Lucy, aka Luca Mortellaro, has been putting out some of the darkest and richest techno in Berlin for more than the past five years, blackening the already grim shadows thrown on the city’s various dancefloors. The Italian born DJ and producer has also been putting quite a bit of work into his own label Stroboscopic Artefacts, which he founded in 2009 and where he has already released two of his own LP’s—2011’s Wordplay for Working Bees and 2014’s Churches, Schools and Guns. No stranger to Electronic Beats, Lucy was recently featured as a guest reviewer in the current Summer Issue of EB Mag, where he gets analytical about Diamond Version’s corporate slogan-themed CI. In this exclusive EB Radio mix he keeps it moody with the likes of Regis, Rrose, Ancient Methods, Silent Servant, Donato Dozzy and more.

Tracklist:

Regis – Solution (Voice) [Downwards]
G!wikwe Man – Plays The Mouth Bow [Tristes Humanistes]
Eomac – Spectre [Killekill]
Inigo Kennedy – Birth [Token]
These Hidden Hands – Isopod (Ancient Methods Remix) [Hidden Hundred]
Shifted – Chrome, Canopy & Bursting Heart [Bed Of Nails]
Brendon Moeller – Guilty Pleasures [Prologue]
Rrose – Onceless [Stroboscopic Artefacts]
Abdulla Rashim – Red Uprise [Northern Electronics]
Jon Hopkins – Collider (Karenn Remix) [Domino]
Lucy & Silent Servant – Victors History [Mote Evolver]
Ricardo Villalobos – Das Leben Ist So Anders Ohne Dich [Perlon]
Efdemin – Some Kind Of Up And Down Yes [Dial]
Donato Dozzy – Sotto Ma Sotto [Stroboscopic Artefacts]

Also posted this month, there’s an extensive interview by Dub Monitor’s Inyahed Signalman, from Movement Detroit 2014, on the eve of an official Movement pre-party hosted by the excellent Electric Deluxe.

But there’s more to say about this. Whatever EB is saying about adding grime to shadows (that’s possible?), to many of us, some of these folks are really bright spots – and an inspiration, even when we leave the sunlight to subterranean studio time. I hope it’s the same for you. If you’ve got people in this crew you’d especially like us to talk to or things you’d especially like us to ask, ladies and gentlemen, do let us know.

http://www.stroboscopicartefacts.com/lucy.html

http://www.stroboscopicartefacts.com/

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Can a Pioneer Turntable Do What a Technics Turntable Couldn’t?

PLX-1000_large

I stand by the plot as far today’s announcement that Pioneer is remaking the Technics 1200. This is a straight-up remake, bearing no real direct relevance to the rest of Pioneer’s offerings other than name. But as with the KORG MS-20 or the Moog Keith Emerson Modular, just reissuing something from the past already adds a subplot.

First, it’s worth reconsidering what Panasonic, makers of the Technics turntable, said when they exited the market:

We are sure that retailers and consumers will understand that our product range has to reflect the accelerating transformation of the entire audio market from analogue to digital.

In addition, the number of component suppliers serving the analogue market has dwindled in recent years and we brought forward the decision to leave the market rather than risk being unable to fulfil future orders because of a lack of parts.

The “lack of parts” question is still a mystery. It’s possible that Pioneer is making this turntable in limited quantities. It’s also possible (and I’d guess more likely) that they simply chose parts that are easier to source, or that this issue was overstated in that announcement.

But the “transformation” is simply wrong – and perhaps the absence of any mention of digital vinyl here is telling. In fact, let me emphasize this:

While digital has grown, it has turned out to be something other than replacing one thing with another.

The motivation for my snark this morning, though, is that this also means you might want to improve, not only remake.

The obvious difference between Pioneer and Technics is cosmetic: black instead of silver, blue light instead of red, (welcome) removable cables missing on the early revisions of the 1200/1210. But the real difference is about 4 lbs (1.8kg).

You’ll notice that in the specs, and the reason is to do with manufacturing. Look again at the details Pioneer shared on manufacturing:

There’s an insulated tone arm – the effort apparently to reduce a “howling” effect you can sometimes get on the 1200s.

There’s also a heavier die (that’s the “heavy-mass zinc” mention), plus 9 mm of vibration-damping material in the base. The plan here: make the turntables more resistant to vibrations.

The 1200s aren’t perfect turntables, and because a great many people are using digital vinyl, they’re being asked to do more than ever before. Reducing resonance and vibrations could help digital vinyl systems to perform better. DJ Tech Tools complained today about not getting digital outputs (and DJTT had predicted this kind of feature when the turntable was first released, whereas I was one of many predicting a clone). But the control vinyl itself is an analog system, subject to sound quality and shakes. Fixing that could make this a better turntable for those systems.

Also, on the output, they mention “gold-plated machine-cut parts for low impedance” on the RCA (cinch/phono) output jacks – and there’s no ground cable, interestingly. That bit seems to be about making this easier to connect in a variety of situations without sound quality issues.

These couple of kilograms of changes might not actually help. And it’s possible they’ve made the sound quality or reliability worse. We just won’t know until we see the real thing. But I think this will merit further testing by devout turntablists.

And the Pioneer unit is the latest in an overwhelming wave of evidence that says that analogy technology – even down to the parts to make stuff – is far from obsolete. So the rest of Panasonic’s business may well have transformed from digital to analog. But in music, the picture isn’t quite so linear.

Thank you to the wonderful DJ Esther Duijn for pointing out that these changes will in fact matter to someone. I have to admit, I know loads of people using Technics but not other OEM turntables, so I’m curious to hear from that crowd, too.

Also worth some investigative journalism: Pioneer and Matsushita – now simply going by its better-known former brand Panasonic – are both Japanese companies. They’re also both in the automative business, so at least as competitors, there’s a relationship. The question in this case is, how much of the tooling, knowhow, and engineers from the 1200 made their way to Pioneer. The Technics name was sold off, and it seems Panasonic never got interested in re-entering the business. But “Pioneer” is about the only brand name other than Technics that could live up to the 1200, at least in DJ recognition. It’ll be interesting to learn what actually happened here. I like to fantasize that some 1200 veteran worked on this … like a new revision of the original, as much as re-release.

The post Can a Pioneer Turntable Do What a Technics Turntable Couldn’t? appeared first on Create Digital Music.

Wu Tang Debuts Song in Hackable Form: New Track on Blend First

wu_advisory_album

If the album business model is collapsing, the frantic rush to everything else is at least interesting.

Hip hop as a genre, of course, came from a deconstruction and reconstruction of the album, from the early evolution of DJ techniques and sampling. So, the fact that Wu Tang is skipping the conventional release altogether is new, but it’s also connected to history.

Sure, plenty of artists have gone for remix contests and the like. What’s different in Wu Tang’s case is that this time, the debut track “So Many Detailz” from their Parent Advisory will head straight to Blend as raw session files.

Instead of downloading stems, Blend provides would-be remixers with Avid Pro Tools, Ableton Live, and Apple Logic Pro session formats, the exposed ingredients of the tracks.

Blend is a site and collaboration platform, backed by funding from NYC VC/startup seed Betaworks. (Tumblr, Airbnb, Groupon, and Twitter all saw Betaworks funding – this is one hot Silicon Alley property.) Blend uses Dropbox as the back end in order to manage multiple people manipulating session files in a variety of popular DAWs. Pro Tools, Live, and Logic are your three choices here, but FL Studio, Maschine, and GarageBand are supported, too, with more promised. We looked at GitHub earlier today for notation, but that tool was built for code (and text) first. Blend applies a similar approach to the more-complex DAW project format. As with GitHub, individual users “pull” projects and contribute them back again with changes – ideal for the solo workflow.

The site has so far been popular with nerdy electronic music producers – not so much hip hop. Think Moby and Prefuse73; Mad Zach even released an entire EP as a collaborative project.

blend_newsfeed_homepage

But it seems Wu Tang is hopeful that this is a new direction – both for opening up hip hop to new audiences, and reshaping the industry.

Oliver Grant, aka Power, tells Blend that he hopes that their work will find new life: “you guys take it and spit it back on us,” he says. “We’re looking to be shocked, whether it’s EDM, or whatever version it is. It may be Switzerland, a guy who wouldn’t be on the hip hop sites, but he’s going to be on Blend, checking out what’s new.”

Here’s that track:

Harsh words for the industry from Grant find their way straight into the press release: “Fools got stuck, the industry got caught up with Napster and iTunes, fighting that shit. It’s like yo, ya dummy, y’all should’ve embraced them,” he says. “Cause that’s what they did eventually ending up doing, after they cried and all that bullshit. And then you would have been making dollars from day one.”

Cappadonna’s track “Vegan” will also be on Blend:

More info on Blend:

https://blend.io

If you want to try this out for yourself – or put your own music on Blend – you can sign up for free, using our exclusive CDM VIP pass:

https://blend.io/vip/createdigitalmusic

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Apple is Still Going Pro, from Hardware to Pro App Updates [Editorial]

logicmixing

There’s an oft-repeated conventional wisdom about Apple that I think is just plain wrong, and it goes something like this:

The success of the iPhone and iPad means that Apple is now a consumer company, and doesn’t care about pros.

Now, let’s parse the above statement and say Apple sometimes makes decisions pro audiences don’t like. Well, that’s certainly true; it just happened to be true prior to the success of iOS.

It’s time to face this question again, partly because of the widely-noticed demise of Apple’s Aperture for pro photography workflows, but also because of significant and under-appreciated updates to all the other pro apps.

First, let’s acknowledge that we’re talking about three Apples: there’s Apple the computer and mobile hardware maker, Apple the OS vendor, and Apple the pro app developer. In each category, I would contrast it with its rivals in terms of the attitude toward pros and consumers.

This is not an endorsement of Apple above other computer makers. There are some fine PCs out there, and some are terrific values. There’s Windows-only software worth using – for music, including SONAR and FL Studio. The fabulously-innovative Sensomusic Usine combines modular sound powers with multi-touch you can use on high-performance laptop/tablet hybrids, something not available from Apple. (You can run Usine on Mac, too, but you can’t buy a MacBook with touch input yet, of course.) Some of you will run Windows on Apple hardware; some of you will pick PC hardware. And while many higher-end laptops fall into the same price brackets as Apple, PCs are particularly good when it comes to saving you money on desktop systems. (Ironically, the Mac Pro is now so “pro” in the sense of high-end hardware, it’s out of reach for those who don’t have big budgets.)

But it’s possible to say that you have a choice between Apple’s offerings and PC platforms (even, for some, those running Linux), rather than to say that Apple is just for consumers. It just doesn’t fit the facts.

I think it’s time to dispel the myths that somehow there’s a “new,” anti-pro Apple.

Pro Apps. First, about those updates.

Yes, Apple’s Aperture was discontinued. Sometimes, killing a product is the right thing to do. Software makers sometimes enter a market and discover later that they haven’t differentiated themselves enough from the competition to make an ongoing investment. It seems that’s what’s happened here. Aperture had some great ideas in it, but photographers already migrated to Adobe’s Lightroom long ago, and with good reason – Aperture has badly lagged Lightroom in virtually every stage of the workflow. (Now, that means you’re stuck coughing up $10 or more a month to Adobe, but you’ll have to complain to Adobe about that, not Apple.)

Happily, back in the world of music production – and even, to an extent, video production – we have more than one vendor. Heck, it’s clear that music making will forever be entirely fragmented, which happily leads to loads of competition and differentiation.

But as Apple is killing Aperture in favor of the consumer-focused Photos in Yosemite, it’s clear they continue to update the video and music production apps and view them distinctly from consumer apps. In each case, you still have other options (Avid’s software, Premiere for video, and the too-many-to-count options in DAWs), so even if Apple were to abandon all its Pro Apps, the Mac would remain a compelling platform. But given the interaction of OS, hardware, and app, it’s comforting to know Apple still has some skin in the game.

Apple has changed their approach to Pro Apps, with a steady stream of updates that deliver through the App Store. That includes several updates a year, so that users get fixes and enhancements more quickly. It’s an update cadence that would be nice to see from other vendors, too. Obviously, you want to require as few fixes as possible to larger releases that come out, but users also now expect responsiveness to changes they do want.

Logic Pro X 10.0.7 was therefore the seventh update in less than a year. Apple has allowed up to 24 processing threads, which means Logic can take advantage of 12-core Mac Pro models. Apple wasn’t able to provide benchmark data, but it appears at the very least that this should for the first time give musicians a reason to evaluate the Mac Pro. (If anyone has the projects large enough to need something like that, please get in touch.)

10.0.7 also resolves support for instruments and plug-ins with step sequencers built in even in Low Latency Mode. You can use MIDI volume and pan to control a plug-in if you like, and not only a channel strip. You can (finally) Marquee-select automation data to copy it. And in a sign that it is important Apple supports both video and music application development, they’ve improved XML file exchange between Logic and Final Cut.

Apple also clearly views the “consumer-to-pro” migration path as important on Logic, even if the same path no longer exists for photographers. Earlier this year, they even created a page to promote the idea:
Moving from GarageBand to Logic Pro X

On the video side, Apple has finally fixed the biggest remaining annoyance in Final Cut Pro X – the inability to put libraries where you like. That includes optimized, proxy, and rendered media – and now you can delete that same media from inside Final Cut. So, it’s finally possible to keep your project storage neat and tidy, and keep from burning through those fast-but-small SSDs you’ve got internally on laptops.

4K is here, too. Apple ProRes 4444 XQ support is available across Compressor, Motion, and Final Cut, there’s new improved camera and hardware support, and you can even upload 4K video to Vimeo.

Now, of course, music in particular is an ecosystem. Logic users use plug-ins from Native Instruments and Waves and Universal Audio. And Mac users use software other than Logic and Final Cut. But it’s hard not to think that it’s a good thing that Apple’s OS team, in supporting developers of pro apps, have to support Apple as one of those developers. The quality of non-Apple software for the Mac is exceptional; it’s clearly not necessary to have your pro developer be “close to the hardware.” But the reverse seems to be more significant: it’s likely healthy for all involved that Apple themselves are supporting serious creative applications, and that some of those come from inside the same building.

(A reasonable objection to this line of thinking: Apple has aggressively priced their software low, because their revenue model is tied to hardware. And even without that issue, of course, Apple is forcing developers for their platform to compete with apps they themselves make – even on the iPad. There’s an absence of information here, though, because we lack broken-out sales data on Apple’s pro apps, we don’t know exactly the financial impact on the market, and much of the evidence here is anecdotal. But I know it’s not entirely something makers of Logic’s competitors are happy about.)

Speaking of the OS:

OS: Oddly, there’s a similar repeating cycle on operating systems. Meanwhile, Apple has support at the OS level for things like inter-app audio and bluetooth MIDI on both desktop and mobile, which Windows and other mobile platforms don’t. And here we’ve reached another major OS milestone that naysayers feared would break the stuff we use. It doesn’t.

iOS 8 includes improved audio plumbing, while building on the existing foundation that supports pro audio development. (One lone casualty of recent mobile OS changes is JACK, the cross-platform inter-app platform. But as this platform was never widely adopted on Apple mobiles, and with various other options for the most common use cases it addresses, that’s hardly a deal breaker.)

OS X Yosemite, while on the surface is mostly about other features (like mobile integration), still includes enhancements to underlying frameworks and otherwise can be filed firmly under “if it ain’t broke, don’t fix it.”

Updates are still sometimes rocky for music production, but the old advice holds: don’t be an early adopter. Let the folks making your music software and hardware do the beta testing, unless you relish that responsibility yourself.

macbookpro

Hardware. We’ve heard the “sky is falling” argument as far as Apple’s hardware. But on the mobile side, Apple is now making high-spec, fast machines. The iPad Air, for instance, is a real workhorse for audio, capable of running loads of apps at once and with processing power music developers are just beginning to exploit. Apple’s laptops, while requiring you to reach a bit into your pockets, now make terrific use of the Thunderbolt bus in ways that empowers audio applications, and have spectacularly-crisp displays. And while storage is getting expensive internally, that’s partly because Apple is shipping no-compromise, high-end SSDs.

I’ve just bought a 13″ MacBook Pro, which I think is a sweet spot on value once you have a reasonable SSD, use some external storage to supplement it, and get at least 8G of RAM.
Upgradeability is a concern, though I think it makes sense to spec the machine you want the first time. It’s more reasonable to mark off points on repairability; it’s a shame that you now have to swap out the logic board for so many repairs. (Apple assures us they’re being ecologically sensitive with those discarded parts, though I’ll leave that discussion for another forum; as far as the impact on you, AppleCare is now more important than it was before.)

As always, caveat emptor – I’d skip, for instance, the low-end iMac Apple just unveiled, as you lose too much performance and capacity for the price savings.

Again, it’s worth comparing if you are OS-agnostic, but anyone complaining about these choices might just be downright spoiled. If a PC works out to be a better value for you in the hardware you need and the software you use, go for it. (It’s a different game if you need high-end GPUs, but that’s a niche – and not particularly relevant to musicians.)

But given that there are strong PC and Mac choices, is it really worth any angst over this issue?

The Desktop is strong, for now. If any company veered toward merging consumer and pro concerns, it was Microsoft. But the recent unveiling of the Surface Pro tilts Microsoft back to pro users – enhanced, laptop-style performance, desktop, Intel-based OS. And on the Apple side, pro Apps and OS X clearly differentiate the desktop user in a way that supports creative work. The fact that their mobiles are earning more desktop-class processing power and the likes, well, that’s hardly bad news.

I think it’s time to spend this energy elsewhere. The computer as we know it is for the most part better than ever.

If anything, we need to stop worrying about backwards motion and start thinking forward. Desktop creative software is still stuck in 90s-era metaphors. Most of it doesn’t deal with touch input or gestures – even trackpad gestures in many cases. It doesn’t deal with Internet connectivity in any meaningful way. It doesn’t scale properly to higher-resolution displays. It doesn’t deal with the widespread use of mobile devices in most cases – most desktop software lacks dedicated mobile control or round-trip mobile workflow options.

I think Apple, Microsoft, and other vendors have built reasonable platforms. Rather than worry whether they’re back-pedalling, it’s time to consider what could be done to do more with the foundation we’ve got.

The post Apple is Still Going Pro, from Hardware to Pro App Updates [Editorial] appeared first on Create Digital Music.