Logic Pro X 10.4.5 is all about huge projects, with or without a Mac Pro

Logic Pro X 10.4.5, seen onstage at WWDC, is now available. And yes, it supports the new ultra-high-end Mac Pro – but there are fixes and performance optimizations for everyone, with or without new machines.

10.4.5 looks like the most pro-oriented Logic Pro in a long time. Apple has been aggressive with its update cadence for Logic for years running now, even with free upgrades, and this version is no exception.

This release also marks the end of the road for Mac OS X 10.12 Sierra. The new minimum OS requirement is 10.13.16 High Sierra. (Mojave is seeming stable these days, and it’s summertime, so maybe now is a good time to do a full backup and take the plunge.)

First up – yes, the banner feature from Apple’s perspective is that the new Logic runs on the new Mac Pro. Under the hood, that means support for up to 56 cores, the kind of massive multiprocessing the new Mac Pro can do.

The use case for this kind of processing power is slim, but then, that’s what the ‘pro’ concept is all about. Doing artist relations, you may have a film composer with advanced technical needs and a shelf full of Academy Awards. Even one user in your user base can be critical.

That said, I think the real story here is that Apple is shaking the tree across the whole code base – meaning these performance optimizations and fixes could benefit you even if you’re running on a beat-up older MacBook, too.

So, think really big track counts – which could be meaningful since even some mid-range CPUs can theoretically churn through a lot of tracks, to say nothing of that shiny Mac Pro tower.

Increased Number of Tracks and Channels, up to:
1000 stereo audio channel strips
1000 software instrument channel strips
1000 auxiliary channel strips
1000 external MIDI tracks
12 sends per channel strip

Way back around 2006, I heard from a Macworld reader complaining about lifting exactly these limitations and how I didn’t mention them in a review. (See above: that one user thing.)

There’s a bunch of other new features that are serious DAW improvements – and almost no mention mention of any fictional artificial drummers.

An all-new DeEsser 2 plug-in

16 ports of MIDI clock, MTC, and MMC from Logic – yeah, expect to see a Mac Pro in broadcast/film/TV applications running audio

Mixer configuration can be set to your own user-definable defaults (huge time saver there, finally)

A clever automatic duplicate erase when you’re merging MIDI recordings

And some new keyboard shortcuts to save you time when editing:

  • Option + Shift while rubber-band selecting in the Piano Roll: new time Handles selection.
  • Option-click track on/off button: loads/unloads the plug-ins on the channel strip (wow, easy A/B!)
  • Shift-double-click Tracks background: start playback from that position.

And for the “I have an old beat-up MacBook you can pry out of my dead fingers” crowd – finally Freeze works the way it should. (How many of you were desperately freezing tracks while cursing Logic as the CPU meter refused to go down?) From the release notes:

“Freezing a track now unloads its plug-ins to free up resources.”

There are also fixes and performance optimizations and workflow and display improvements throughout. As you’d expect, fixes are concentrated on newer features – Smart Tempo, ARA, Flex, and the like.

So you don’t get any earth-shaking new features unless you’re really into de-essing, but what you do get is some evidence the Apple engineers are working through their log of stuff.

Logic Pro X 10.4 release notes (Apple support, 10.4.5 stuff is right up top)

Full disclosure: I will now this week refresh my MacBook Pro’s OS and then Logic release.

Hey, say what you will about Apple, but Logic Pro these days is pretty accessible from a user experience perspective. There’s some powerful and numerous competitors that either fail that ease of use test or that simply lack features you need to get big jobs done in scoring and the like. Maddeningly, a lot get the ease right but lack features, or have insanely powerful features but demand you contort your brain to use them. (Once upon a time, an earlier version of Logic was also far harder to use.)

I know from CDM’s own site stats and plenty of anecdotal evidence that all this matters to music makers. It’s not just Apple brand loyalty that makes Logic last.

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Updated Logic Pro X + Mac Pro Combo Handles Up To 2,000 Tracks

Apple has released a new version of Logic Pro X, its professional music production software, with performance optimizations for all users and updates to take advantage of the potential of the company’s recently introduced Mac Pro systems.… Read More Updated Logic Pro X + Mac Pro Combo Handles Up To 2,000 Tracks

Everything you might have missed in Apple’s latest announcements

There’s a giant expensive cheese grater Mac and display and new versions of all Apple’s platforms. But what’s going on with iTunes? iPadOS? And what else might matter to musicians and visual artists? Here’s a round-up.

macOS Catalina

iTunes is getting split into Music, Podcasts, and TV. This you probably heard – Apple is breaking up iTunes and releasing fresh new Mac apps with more focus. That’s caused some people to panic – but don’t panic yet. Apart from the likelihood that you’ll be able to continue using iTunes for now, the new Music app may give you reason to switch – without losing existing functionality or libraries.

iTunes download sales aren’t going away. Apple made a big change when it went from the iTunes Music Store – which offered paid downloads – to the ability to stream most of its catalog in Apple Music, for a subscription fee. But that announcement was made in June 2015. Apple confirms you’ll still be able to buy downloads and access purchases in the new Music app. The music industry is still torn between the download and streaming models, but this week’s announcements don’t really change much as far as Apple.

Apple Music may turn out to be more iTunes than iTunes.

Music Store is “a click away.” Here’s the thing: far from being bad news for download sales, if the Music app is cleaner and more pleasurable to use than iTunes, it could actually improve visibility of the Music Store and give a little boost to sales. You still see streaming options by default, and Apple is promoting their own recommendations. But that’s the trend with Spotify, too – it’s not necessarily good for music producers and independent music, but it’s also not news.

In fact, the real news is, Apple might be more interested in growing music revenue, not less. Here’s the thing to remember – Apple is an iPhone business ($31 billion in the second quarter of this year), but it’s also a services business. Services are what is growing, and services are what set records in the quarter Apple just reported. In fact, Services outpaced the Mac and iPad businesses in that same quarter – combined.

$11.45 billion: Services
$5.51 billion: Mac
$4.87 billion: iPad

Apple releases Q2 2019 earnings, announces revenue of $58 billion [9to5mac]

Killing downloads makes no sense for Apple. If anything, it makes sense for them to find ways to grow music purchases. Basically, Apple cares about music revenue just as musicians care about it – even if Apple’s goal is to get a bite of that, uh, fruit.

Music appears to do what iTunes did. All the major playlist, library management, and sync and conversion features of iTunes appear to be coming to the new Music app, too. It reportedly will even burn CDs, a feature dating back to the early iTunes “Rip, Mix, Burn” days. Apple also says you’ll see updated Library pages and easier typing to find what you want, plus a refreshed player. (9to5mac called it weeks ago.)

Ars Technica got some clarification of this. The main thing is, you can import your existing library without losing anything. And you’ll sync in the file system (which makes more sense, frankly). Apple Music may turn out to be more iTunes than iTunes.

Answers to some of your iTunes questions: Old libraries, Windows, and more

Devices are now in the Finder, not iTunes. Sync, backup, update, restore in Finder, plus get cloud sync options – rather than digging around iTunes.

Music may even work with your DJ software. Many DJs currently manage libraries in iTunes, then sync with desktop software like Rekordbox, TRAKTOR, and Serato. We don’t have a specific answer on how this will work – specifically, if something like the current iTunes XML format for metadata will be available. But the fact that the new Music app syncs using Finder, in the file system, is encouraging. Watch this space for more information.

It’s not clear what happens to iTunes on Windows going forward. If you think iTunes on the Mac is due for a refresh, you should see the clunky Windows port. Since Apple is making “Apple Music” part of macOS, and building as it always does with native tools, it’s unclear what Windows users will get going forward. Given the new sync stuff is all tied to the file system, this gets even murkier.

In the same Ars piece, Apple confirmed they’re keeping iTunes for Windows for now. But that goes without saying – otherwise Apple would break their music product for a huge number of their users – and still doesn’t answer the future situation.

Sidecar looks very cool – for everything from sketching and drawing to a new gestural input method and shortcuts.

Apple’s Sidecar will make it easier to use your iPad with your Mac. It’s what Duet Display already does – and that app was made by ex-Apple engineers – but Apple is promising native integration of the iPad as a second display, plus support for Apple Pencil. I’ll keep using Duet on my Windows machie, but I’m betting the Apple-native integration will dominate on the Mac. Sidecar also does more than Duet ever did – with additional gestures, inserting sketches into apps, modifiers for pro apps, and native developer support.

(So far, of pro apps, Final Cut Pro, Motion, and Illustrator are listed – though not Logic, in case you think of a way of sketching into your music arrangements.)

Zoom a second display. Independent second monitor zoom should come in very handy in multi-monitor editing of both video and music.

Uh, this might break some drivers. I’ll quote Apple’s documentation here: “Previously many hardware peripherals and sophisticated features needed to run their code directly within macOS using kernel extensions, or kexts. Now these programs run separately from the operating system, just like any other app, so they can’t affect macOS if something goes wrong.” Obviously, we’ll need to check in on compatibility of audio drivers and copy protection for audio software.

Sophisticated voice control. Apple is significantly developing everyone’s “Tea, Earl Gray, Hot” Star Trek voice command fantasies with new, more accurate, more powerful, more integrated lower-latency voice control. There’s no sign yet to how this might get used in pro audio or visual apps, but you can bet someone is thinking about it.

QuickTime gets an update. It’s probably been since the days of the long-lamented QuickTime Pro 7 that we got QuickTime application features to write how about. But there are some compelling new features – turn a folder of images into a motion sequence in any format (yes!), open a more powerful Movie Inspector, and show accurate Timecode, plus export transparency in ProRes 4444.

Snapshots with restore. I’ve long complained that macOS lacks the snapshot features of Windows – which let you easily roll back your system to a state before you, like, screwed something up. There’s now “Restore from snapshot.” Apple only mentions third-party software, but it seems recent file system changes will mean this should also work with ill-behaved OS updates from Apple, too. (Yes, sometimes even Apple tech can go wrong.)

https://www.apple.com/macos/catalina-preview/features/

iOS and now iPadOS

Apple not only announced major updates to iOS in iOS 13, but also a new more pro-focused iPadOS.

Expect more sharing between macOS and iOS/iPadOS development AudioUnit is listed as a shared framework allowing developers to target Mac and iOS with a single SDK. You can also expect AV frameworks like Core Audio, and other media and 3D tools. Of course, that was always the vision Apple had with its mobile OS – and even can trace some lineage back to early work done pre-Apple at NeXT. That said, while this SDK is appealing, many developers will continue to look elsewhere so they’re not restricted to Apple platforms, depending on their use case.

You’ll need specific devices to support the new OS. iOS 13 requires iPhone SE / 6s or better, or 7th-gen iPod touch. iPadOS is even more limited – the iPad Pro, iPad Air 3rd gen or Air 2 or better, iPad mini 4 or better, and 5th-gen or better iPad.

iPadOS: external storage. Finally, you can plug USB storage into your iPad and navigate the external file system – a huge boon to managing photos, video, audio recordings, and even USB sticks for DJ sets. Yes, of course, Android and all desktop OSes do this already, but it’s definitely welcome on the iPad.

iPadOS: better file management. The Files app has been updated with columns, and you can share whole folders via iCloud Drive. (Finally and … finally.)

iPadOS: ‘desktop’-style browser. Apple says you get something more like the desktop Safari on your iPad – so you can use more sites and you get a download manager.

iPadOS: mouse support. This is an accessibility feature, but the combination of touch and mouse will be useful to everyone – like so many accessibility features. I expect it’ll also make working with tools like Cubasis way more fun. Basically, your external mouse or trackpad gets to behave like a very accurate finger. It’s not a desktop mouse so much as it is a way to access touch via the mouse:

Spotted other interesting details in recent Apple news? Let us know.

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Apple has a AV studio desktop again: power, speed, and cheese graters

Apple promised something special – and modular – at the pro desktop level, and they’re delivering something ambitious. Welcome the return of big metal desktops with tons of PCI slots and maxed-out power supplies. And if you missed Macs that look like cheese graters, you also get your wish.

In a nice touch, they’ve also added wheels so you can roll this thing around a studio.

And studio is what they have in mind. Following an hour of consumer-focused iPad and iPhone stuff and things on your watch, the pitch for the new Mac Pro is about video editing, music and audio production, 3D, and gaming.

Most of this stuff is on the visual side, even despite the mention of lots of “virtual instruments” in the keynote (cue cheesy “Kenya” music), partly because audio users don’t need this amount of power for most of what they do. But visual people, this again looks exciting – at last.

Music folks, there’s also a new release of Logic Pro, which I’ll write about separately. It seems to be the Hans Zimmer school of benchmarking, with 1000 virtual instruments. For the first time in a long time, Apple shows Logic and Final Cut together.

The system appears to max out everything:

PCI slots are back.

CPU. Now top-of-range Intel Xeon – with up to 28 cores.
GPU. A huge power supply and new connections, plus “Thunderbolt throughout” mean support for one or two top-of-the-line AMD Radeon Pro Vega II GPUs. (Apple continues their preference for AMD; there was no mention of rival NVIDIA.) It’s all part of a new connection module Apple calls MPX.
Afterburner for video. This is actually an FPGA that assists in handling video codec processing, for faster proxies and whatnot or direct RAW editing.
PCI expansion. This is finally back – tons of it. So you can add (mostly graphics) add-in cards. It’ll be interesting to see if the audio market goes back to working with PCI, after largely moving to interconnects like USB and Thunderbolt, which allow them to target laptop and desktop owners at the same time. But for graphics, it’s huge.
Lots of electricity. Don’t expect to save on your electricity bill or save the planet with this one. A massive 1.4 kW power supply runs the whole thing.
Quiet cooling. The GPU interestingly uses a massive heat sink, but there are tons of fans to move air through the device. Some of us remember when this went awry with the “jet engine” Macs of the past, but Apple promises if it’ll be quiet.

Apple shows 1000 tracks in Logic at once.

Logic’s threading makes use of all that insane number of cores.

And there’s a new display, of course – a Pixel Display for your desktop. Apple’s displays have tended to command a price premium, so that a lot of pros opt for other brands, but here they seem to be leaning in to that with an ultra-high-end option. There’s a massive contrast ratio, color range (“extreme”), and high density. It’s called the Pixel Display XDR. It all connects with Thunderbolt 3, and there’s a new stand design.

That means you can use this with your MacBook Pro, too. They would like you to buy six of them for your desktop. (“Whoo!” she shouts, Ballmer style. I’m sure they would like to sell that many.)

High-spec memory is part of the story here. And lots of of it, if you want.

Apple goes to a high-end GPU again – and has another modular format for updating it (MPX).

MPX allows one or two high-end AMD GPUs.

The CPU is a star here – loaded up with cores.

Afterburner is an FPGA-based add-on for assisting video editors with handling high-res footage.

There’s a display to go with this, too.

Just get ready for some sticker shock.

There’s tons of innovation here, but that also means early adopters will be taking some risks. More ambitions tend to mean more potential points of failure. But it’s exciting to see Apple do this kind of innovation on the Mac again – and with the actual needs of pros in mind. I look forward to seeing how this pans out.

High end Mac will cost you – US$5999, though Apple compares to high-end machines at the 8 grand level. Coming in the fall.

I think I’ll probably think about getting one when… the next generation arrives and these prices drop. But the logic here makes sense: the pro market for studios has become more rarified. If Apple can make a case that these are machines that will last a longer time, I could imagine these machines becoming very popular in those core segments. Musicians, even serious pros, will probably still largely stick with capable laptops, but for video and high-end visuals, the need is real. And the pay is better. Just saying.

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Music On An OLDSKOOL Apple Macintosh Classic and CUBASE 1.0

Published on May 5, 2019 LOOK MUM NO COMPUTER

“SO YEAH TIME TO PROCRASTINATE by trying to make a song on cubase 1.0 on an old apple macintosh. im setting off tomorrow for my europe tour, info can be found here :-“

Oops: April Fools’, at best, gave us stuff we actually want

Well, congratulations – you’ve survived another April Fools’ holiday. At worst, it can be unfunny and confusing. At best, though, it raises a different question – should we actually start dreaming up and making more ridiculous ideas?

Okay, I don’t necessarily want to be the grinch of April Fools’. And maybe now is not the right time to raise this – like, someone might say that it could have something to do with the fact that I attempted a product launch on the holiday, uh, yesterday. (What? That was me? Oh, yeah – it was. MeeBlip geode is not a joke. We are really making it. And um… yeah, that did wind up hitting some confusion, even though there’s nothing particularly April Fools-y about geode.)

While it’s had some glimmers of clever parody, the collision of April Fools’ with an attention-starved Internet has led to a noisy confusion of a bunch of people deciding to write parody press releases and videos, and the ideas can get repetitive. And it can confuse everyone about real news – not just ours. This year, the date came between two of the bigger synth and electronic music events of the year – sandwiched not more than 24 hours apart from Synthplex in the USA and Musikmesse in Frankfurt, Germany. (Yes, Messe is again a thing; even with Superbooth in Berlin stealing away modular makers, there’s a lot of musical instruments business outside modular, a lot of distributors in Germany, an entire industry around lighting tech, the music education business in Germany, and a competitive Messe organization slashing rates on booths, so expect it to stick around.)

But about the fake products we wish were real products … sigh, again.

Biggest culprit: KORG.

Yeah, okay, it’s probably not terribly practical for KORG to make a cassette volca. On the other hand, it’s not just the Rickroll video that’s tonedeaf to 2019 – lots of us have repurposed our cassette decks. I have a Yamaha multitrack sitting next to me in the studio wired up. People are making tape loops with Walkmans. There are tape labels. Bastl Instruments and Teenage Engineering, among others, have made digital decks that reimagine tape loops and tape playback. And having seen weird tape players show up on Amazon, I expect it’s not impossible to make new hardware that includes mechanical tape playback in it.

So the joke’s really on KORG here. Instead of getting pranked or sharing this because it was funny, literally thousands of people jumped on the idea of a KORG volcasette. (Obviously the biggest clue in – using KORG’s volca series nomenclature, it should have been KORG cassette or KORG tape. Just sayin’.)

The proposed features of this thing already exist on multitrack tape recorders, but the mind reels with other possibilities – looping, sampling, strange custom tape echoes…

And yes, of course there was the Ableton’s ReChorder – maybe the one amusing part of the parody there was, the awful music at the end does kind of remind me of some terrible demos of unusual instruments over the years. This one we can at least leave out of the instances of products people would want.

But even silly April Fools’ products can go viral – perhaps because we live in a world where brands are doing such strange things already, it’s not clear how you could make a joke that was any more absurd.

So, a HYPERX CUP MIX-IN pair of headphones shaped like two Cup Noodles containers and a fork had some of us … wanting instant ramen … and others actually wanting to try to buy the product. (Various blogs even picked this up assuming it was real.) I have a pair of Beats by Dre headphones in white that I suddenly want to mod to actually do this.

Useful? No. Possible to DIY? Yes. Tempting? Oh, indeed. (I’m sure some sort of ramen container housing could work.)

CUP NOODLES®
HYPERX CUP MIX-IN

Then there was this USB-C hub covered in legacy ports. Except… yeah, I definitely would buy something like that. (SCSI for old drives? Actual analog video? Tons of extra ports, or card readers?)

Sure, this is … not totally possible. But parts of it are and … you know you want it. Their ridiculous specs, though take any subset of these and you might be happy.

Thick, heavy, substantial styling.
Built-in 100Wh / 27000mAh airline-safe battery pack
2-in-1 speaker and space heater using the same front air vent holes (temperature depending on the number of active connections)
USB-C hub with a total of 40 ports
9 x USB-C
9 x USB-A
2 x microSD
2 x SD
1 x 3.5mm Audio Jack
1 x HDMI
2 x DisplayPort
1 x Mini DVI
1 x VGA
1 x Ethernet
1 x Modem RJ-11
1 x Optical Audio “Toslink”
1 x Firewire 400
1 x Firewire 800
2 x RCA
1 x Parallel Port
1 x Serial Port
1 x PS/2
1 x AT Port
1 x 3.5” Floppy Disk Drive

Hyper Releases The Mother Of All USB-C Hubs

Hey, there is a lot of bandwidth on Thunderbolt 3. I think this particular device might catch fire. But it is possible to have more ports.

Part of the reason this isn’t a joke: a friend urgently needed to pull files off a SCSI drive. I wound up looking back at Apple machines from just around the turn of the century, which in fact had every port you could imagine. The bronze keyboard PowerBook G3 Series, for instance, includes both USB and SCSI – and since it runs used for $200, you can actually buy that entire laptop to transfer data from legacy drives more easily than you can buy a modern SCSI adapter. (The adapters appear to be both more expensive and more scarce than the entire computers.)

Or for a more extreme example, consider the PowerMac G3 Series. This machine was everything Steve Jobs stamped out at Apple – boxy, with a beige slightly curved-out ID design language that mostly evolved under CEO John Sculley. But it sure had ports. Photo (CC-BY-SA) Miguel Durán.

Maybe you’ll rescue the legacy devices, but I do miss analog video – badly. And the notion of professional machines where you might actually connect various hardware, that bit still seems relevant. I love compact and friendly devices, but I also love choice.

And of course the only real joke is trying to figure out how to buy a USB-C device or cable … ahem … (to say nothing of those Apple cable prices).

Maybe the bottom line here, though, is that one person’s joke is another person’s dream. Some of the best, most creative ideas start as jokes. April Fools’ as far as I’m concerned in tech just needs to go away – it’s a day that adds noise and confusion to media that don’t need more of that, ever. But here’s another approach: maybe we should be willing to dream up absurd ideas the other 364 days of the year.

You know.

See any April Fools’ jokes you wish were real – and anybody up for actually making it happen?

Time to pick up a Walkman at the next flea market and start hacking; that’s for sure.

[Side note – unless you think I’m alone in this, The Verge has been pointing out April Fools’ as the (literally) Medieval time waster that needs to die. And Microsoft also banned April Fools’, which might itself seem like a punchline, except that … no, we really want you to be focused on your damned software, actually, so agreed.]

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MidiWrist aids instrumentalists by giving Siri and Apple Watch control

Grabbing the mouse, keyboard, or other controller while playing an instrument is no fun. Developer Geert Bevin has a solution: put an Apple Watch or (soon) iPhone’s Siri voice command in control.

We’ve been watching MidiWrist evolve over the past weeks. It’s a classic story of what happens when a developer is also a musician, making a tool for themselves. Geert has long been an advocate for combining traditional instrumental technique and futuristic electronic instruments; in this case, he’s applying his musicianship and developer chops to solving a practical issue.

If you’ve got an iPhone but no watch – like me – there are some solutions coming (more on that in a bit). But Apple Watch is really ideally suited to the task. The fact that you have the controller strapped to your body already means controls are at hand. Haptic feedback on the digital crown means you can adjust parameters without even having to look at the display. (The digital crown is the dial on the side of the watch that was used to wind and/or set time on analog watches. Haptic feedback uses sound to give physical feedback in the way a tangible control would, both on that crown and the touch surface of the watch face – what Apple calls “taptic” feedback since it works with the existing touch interface. Even if you’re not a fan of the Apple Watch, it’s a fascinating design feature.)

How this works in practice: you can use the transport and even overdub new tracks easily, here pictured in Logic Pro X:

Just seeing the Digital Crown mapped as a new physical control is a compelling tech demo – and very useful to mobile apps, which tend to lack physical feedback. Here it is in a pre-release demo with the Minimoog Model D on iPhone:

Or here it is with the Eventide H9 (though, yeah, you could just put the pedal on a table and get the same impact):

Here it is with IK Multimedia’s UNO synth, though this rather makes me wish the iPhone just had its own Digital Crown:

Version 1.1 will include voice control via Siri. That’ll work with iPhones, too, so you don’t necessarily need an Apple Watch. With voice-controlled interfaces coming to various home devices, it’s not hard to imagine sitting at home and recording ideas right when the mood strikes you, Star Trek: The Next Generation style.

Geert, please, can we set up a DAW that lets us dictate melodies like this?

It’s a simple app at its core, but you see it really embodies three features: wearable interfaces, hands-free control (with voice), and haptic feedback. And here are lots of options for custom control, MIDI functionality, and connectivity. Check it out – this really is insane for just a watch app:

Four knobs can be controlled with the digital crown
Macro control over multiple synth parameters from the digital crown
Remotely Play / Stop / Record / Rewind your DAW from your Watch
Knobs can be controlled individually or simultaneously
Knobs can be linked to preserve their offsets
Four buttons can be toggled by tapping the Watch
Buttons can either be stateful or momentary
Program changes through the digital crown or by tapping the Watch
Transport control over Midi Machine Control (MMC)
XY pad with individual messages for each axis
Optional haptic feedback for all Watch interactions
Optional value display on the Watch
Configurable colors for all knobs and buttons
Configurable MIDI channels and CC numbers
Save your configurations to preset for easy retrieval
MIDI learn for easy controller configuration
MIDI input to sync the state of the controllers with the controlled synths
Advertise as a Bluetooth MIDI device
Connect to other Bluetooth MIDI devices
Monitor the MIDI values on the iPhone
Low latency and fast response

http://uwyn.com/midiwrist/

All of this really does make me want a dedicated DIY haptic device. I had an extended conversation with the engineers at Native Instruments about their haptic efforts with TRAKTOR; I personally believe there’s a lot of potential for human-machine interfaces for music with this approach. But that will depend in the long run on more hardware adopting haptic interfaces beyond just the passive haptics of nice-feeling knobs and faders and whatnot.

It’s a good space to keep an eye on. (I almost wrote “a good space to watch.” No. That’s not the point. You know.)

Geert shares a bit about development here:

Fun anecdote — in a way, this app has been more than three years in the making. I got the first Apple Watch in the hope of creating this, but the technology was way too slow without a direct real-time communication protocol between the Watch and the iPhone. I’ve been watching every Watch release (teehee) up until the last one, the Series 4. The customer reception was so good overall that I decided to give this another go, and only after a few hours of prototyping, I could see that this would now work and feel great. I did buy a Watch Series 3 afterwards also to include in my testing during development.

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Apple’s latest Macs have a serious audio glitching bug

Apple has a serious, apparently unresolved bug that causes issues with all audio performance with external devices across all its latest Macs, thanks to the company’s own software and custom security chip. The only good news: there is a workaround.

Following bug reports online, the impacted machines are all the newest computers – those with Apple’s own T2 security chip:

  • iMac Pro
  • Mac mini models introduced in 2018
  • MacBook Air models introduced in 2018
  • MacBook Pro models introduced in 2018

he T2 in Apple’s words “is Apple’s second-generation, custom silicon for Mac. By redesigning and integrating several controllers found in other Mac computers—such as the System Management Controller, image signal processor, audio controller, and SSD controller—the T2 chip delivers new capabilities to your Mac.”

The problem is, it appears that this new chip has introduced glitches on a wide variety of external audio hardware from across the pro audio industry, thanks to a bug in Apple’s software. When your Mac updates its system clock, dropouts and glitches appear in the audio stream. (Any hardware with a non-default clock source appears to be impacted. It’s a good bet that any popular external audio interface may exhibit the problem.)

The workaround is fairly easy: switch off “Set date and time automatically” in System Preferences.

More:
https://www.reddit.com/r/apple/comments/anvufc/psa_2018_macs_with_t2_chip_unusable_with_external/

https://discussions.apple.com/thread/8509051

https://www.logicprohelp.com/forum/viewtopic.php?t=138992

https://www.gearslutz.com/board/music-computers/1232030-usb-audio-glitches-macbook-pro-2018-a.html

https://openradar.appspot.com/46918065

But more alarming is that this is another serious quality control fumble from Apple. The value proposition with Apple always been that the company’s control over its own hardware, software, and industrial engineering meant a more predictable product. But when Apple botches the quality of its own products and doesn’t test creative audio and video use cases, that value case quickly flips. You’re sacrificing choice and paying a higher price for a product that’s actually worse.

Apple’s recent Mac line have also come under fire for charging a premium price while sacrificing things users want (like NVIDIA graphics cards, affordable internal storage, or extra ports). And on the new thin MacBook and MacBook Pro lines, keyboard reliability issues.

Before Windows users start gloating, of course, PCs can have reliability issues of their own. They’re just distributed across a wider range of vendors – which is part of the reason some musicians sought out Apple in the first place.

Regardless, Apple needs to test and address these kinds of issues. Apple’s iPad Pro line is fantastic and essentially unchallenged because of its unique software ecosystem and poor low-cost PC or Android tablet options. But the Mac has to compete with increasingly impressive PC laptops and desktop machines at low costs, and a Windows operating system that has improved its audio plumbing (to say nothing of the fact that Linux now lets you run tools like Bitwig Studio and VCV Rack). And that’s why competition is a good thing – you might be happier with a different choice.

Anyway, if you do have one of these machines, let us know if you’ve been having trouble with this issue and if this workaround (hopefully) solves your problem.

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The new iPad Pro has a USB-C port – so what can it do, exactly?

The iPad finally gets a dedicated port for connectivity, as you’d find on a “desktop” computer – and it’s loaded with potential uses, from power to music gear. Let’s break down exactly what it can do.

“USB-C” is a port type; it refers to the reversible, slim, oval-shaped connector on the newest gadgets. But it doesn’t actually describe what the port can do as far as capabilities. So initially, Apple’s reference to the “USB-C” port on the latest iPad Pro generation was pretty vague.

Since then, press have gotten their hands on hardware and Apple themselves have posted technical documentation. Specifically, they’ve got a story up explaining the port’s powers:

https://support.apple.com/en-us/HT209186

Now, keep in mind the most confusing thing about Apple and USB-C is the two different kinds of ports. There’s a Thunderbolt-3 port, as found on the high-end MacBooks Pro and the Mac mini. It’s got a bolt of lightning indicator on it, and is compatible with audio devices like those from Universal Audio, and high-performance video gadgetry. And then there’s the plain-vanilla USB-C port, which has the standard USB icon on it.

All Thunderbolt 3 ports also double as USB-C ports, just not the other way around. The Thunderbolt 3 one is the faster port.

Also important, USB-C is backwards compatible with older USB formats if you have the right cable.

So here’s what you can do with USB-C. The basic story: do more, with fewer specialized adapters and dongles.

You can charge your iPad. Standard USB-C power devices as well as Apple’s own adapter. Nicely enough, you might even charge faster with a third-party adapter – like one you could share with a laptop that uses USB-C power.

Connect your iPad to a computer. Just as with Lightning-to-USB, you can use USB cables to connect to a USB-C port or older standard USB-A port, for charge and sync.

Connect to displays, projectors, TVs. Here you’ve got a few options, but they all max out at far higher quality than before:

  • USB-C to HDMI. (up to 4K resolution, 60 Hz, with HDMI 2.0 adapter.)
  • USB-C Digital AV Multiport. Apple’s own adapter supports up to 4K resolution, 30Hz. (The iPad display itself is 1080p / 60Hz, video up to 4K, 30Hz.)
  • USB-C displays. Up to 5K, with HR10 high dynamic range support. Some will even charge the iPad Pro in the process.

High end video makes the new iPad Pro look indispensable as a delivery device for many visual applications – including live visuals. It’s not hard to imagine people carrying these to demo high-end graphics with, or even writing custom software using the latest Apple APIs for 3D graphics and using the iPad Pro live.

Connect storage – a lot of it. Fast. USB-C is now becoming the standard for fast hard drives – USB 3.1/3.2. That theoretically allows for up to 2500 MB/s data access, and Apple says the iPad Pro will now work with 1 TB of storage. I’ve asked them for more clarification, but basically, yes, you can plug in big, fast storage and use it with your iPad, not limiting yourself to internal storage capacity. So that’s a revelation for pros, especially when using the iPad as an accessory to process video and photos and field recordings on the go.

Play audio. There’s no minijack audio output (grrr), but what you do get is audio playback to USB-C audio interfaces, docks, and specialized headphones. There’s also a USB-C to 3.m mm headphone jack adapter, but that’s pretty useless because it doesn’t include power passthrough – it’s a step backward from what you had before. Better to use a specialized USB-C adapter, which could also mean getting an analog audio output that’s higher quality than the one previous included internally on the iPad range.

And of course you can use AirPlay or Bluetooth, though it doesn’t appear Apple yet supports higher quality Bluetooth streaming, so wires seem to win for those of us who care about sound.

Oh, also interesting – Apple says they’ve added Dolby Digital Plus support over HDMI, but not Dolby Atmos. That hints a bit at consumer devices that do support Atmos – these are rare so far, but it’ll be interesting to watch, and to see whether Apple and Dolby work together or compete in this space.

Speaking of audio and music, though, here’s the other big one:

Work with USB devices. Apple specifically calls out audio and MIDI tools, presumably because musicians remain a big target Pro audience. What’s great here is, you no longer have the extra Lightning to USB “Camera” adapter required on older iPads, which was expensive and only worked with the iPad, and you should be free of some of the more restrictive electrical power capabilities of those past models.

You could also use a standard external keyboard to type on, or wired Ethernet – the latter great for wired use of applications like Liine’s Lemur.

The important thing here is there’s more bandwidth and more power. (Hardware that draws more power may still require external power – but that’s already true on a computer, too.)

The iPad Pro is at last closer to a computer, which makes it a much more serious tool for soft synths, controller tools, audio production, and more.

Charge other stuff. This is also cool – if you ever relied on a laptop as a mobile battery for phones and other accessories, now you can do that with the USB-C on the iPad Pro, too. So that means iPhones as well as other non-Apple phones. You can even plug one iPad into another iPad Pro.

Thunderbolt – no. Note that what you can’t do is connect Thunderbolt hardware. For that, you still want a laptop or desktop computer.

What about Made for iPhone? Apple’s somewhat infamous “MFI” program, which began as “Made for iPod,” is meant to certify certain hardware as compatible with their products. Presumably, that still exists – it would have to do so for the Lightning port products, but it seems likely certain iPad-specific products will still carry the certification.

That isn’t all bad – there are a lot of dodgy USB-C products out there, so some Apple seal of approval may be welcome. But MFI has hamstrung some real “pro” products. The good news as far as USB-C is, because it’s a standard port, devices made for particular “pro” music and audio and video uses no longer need to go through Apple’s certification just to plug directly into the iPad Pro. (And they don’t have to rely on something like the Camera Connection Kit to act as a bridge.)

Apple did not initially respond to CDM’s request for comment on MFI as it relates to the USB-C port.

More resources

MacStories tests the new fast charging and power adapter.

9to5Mac go into some detail on what works and what doesn’t (largely working from the same information I am, I think, but you get another take):
What can you connect to the new iPad Pro with USB-C?

And yeah, this headline gives it away, but agree totally. Note that Android is offering USB-C across a lot of devices, but that platform lacks some of the support for high-end displays and robust music hardware support that iOS does – meaning it’d be more useful coming from Apple than coming from those Android vendors.

The iPad Pro’s USB-C port is great. It should be on my iPhone, too

The post The new iPad Pro has a USB-C port – so what can it do, exactly? appeared first on CDM Create Digital Music.

Apple’s new iPad Pro: USB-C is in, headphone and home button are out

Apple’s new iPad Pro again establishes the high-end of Apple’s tablet line. But it also reveals some significant changes that iPad-using musicians will notice – USB-replaces Lightning, and the headphone jack and home button are gone.

Apple’s own marketing reveals something of how they think of computing – “a magical piece of glass that does everything you need.” And in that regard, the new iPad continues Apple’s leadership both in quality of display and the computational and graphics horsepower underneath. The iPad Pro has a dramatically better display, and dramatically faster hardware to power it, both of which will benefit creative apps including music and visual creation. These are the high-end models – US$799 and up for the smaller model starting at 64GB, $1149 for the bigger display.

The chip in this case is the A12X Bionic, which boosts all three categories of hardware performance we’re now seeing in mobile – CPU/computation, GPU/graphics, and now machine learning-specific optimizations. Apple has also vastly improved their Pencil for those using that. Most notably, you don’t have that awkward problem of charging with the pencil balanced from a Lightning port; you can just magnetically attach it to your iPad and it charges automatically. There’s a new keyboard design, too, which is also welcome. (I prefer my Logitech keyboard to Apple’s offering on my older iPad Pro; we’ll see if this time round, the first-party offering is more competitive.)

The boosted performance comes at a nice time for Apple apps, as Adobe ships full-blown Photoshop and promises an augmented reality platform next year.

About that port: now in place of Lightning, you get a USB-C port. The good news about this is, you get a single port for connectivity and charging. And it’s the same one you’d use with your later-generation MacBook (or newer PC).

The bad news is, there’s only one port. That means dongles not only for USB-C use, but also you’ll need an adapter that has pass-through charging if you want to charge your iPad and use accessories. Lightning-based accessories are also out.

Oh yeah, “USB-C” – a phrase which is utterly confusing, since it describes the connector but not what the connector implements. (I will reach out to Apple for comment on that.) We do know there’s support for advanced external displays, but that requires … still more dongles. (“Up to 4K through USB-C Digital AV Multiport Adapter and USB-C VGA Multiport Adapter,” sold separately.)

And Apple has eliminated the headphone jack. That’s defensible I think on a phone, which has limited space and benefits from better water resistance. On a hefty tablet, though, it’s inconvenience without any real purpose.

This doesn’t mean the end of iPads for audio use – you just add an adapter. But it adds some additional resistance for pro users. And I remain puzzled as to why Apple doesn’t offer its own more innovative pro solution based on USB-C, other than a bunch of plain-vanilla but very-expensive adapters.

There’s another, subtler problem. For a lot of us, one of the big use cases for the iPad is use as a control surface for other apps. If you’re using an iPad onstage, though, one of the first things you’d want to do is disable all those gestures, so you don’t accidentally trigger them while running your live show or jamming. Since the new iPad Pro eliminates the dedicated home button, that’s no longer an option – and the upward swipe for the home button means you’re liable to accidentally exit your controller app. That’s pretty unpleasant if you’re onstage.

All of this could be another reason to consider something like a Windows touch-enabled device instead of an iPad Pro, particularly at the high end. $300-400 iPads are just phenomenally better than anything running Windows or Android right now, so there it’s no contest. But at the price point of the high-end iPads Pro, you might want to do some pros/cons with Windows.

And I don’t expect this news to go over terribly well, because it’s coming atop a year that left anyone looking for high-spec Mac desktops in the cold … again. So you get some utterly gorgeous iPads, but they’re still port-challenged. And you get updated MacBook and Mac mini, but still favoring slimness and battery life over high-end specs.

Apple has hinted there’s more in the pipeline, but it seems that we’ll see those results some time next year. In the meantime, some iOS developers I know are taking a more serious look at competing platforms – but that may be for the best, anyway.

Heavy iPad users I’m sure will want these, and if you’ve been putting off Mac mini or slim MacBook purchases, now you finally can make your move. Just expect some added griping from pro users about losing ports, especially when there’s not a clear immediate benefit in trade.

https://www.apple.com/ipad-pro/

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