Computer and modular machine textures collide with explosions of projected particles and glitching colored textures. Now the full concert footage of the duo Belief Defect (on Raster) is out.
It’s tough to get quality full-length live performance video – previously writing about this performance I had to refer to a short excerpt; a lot of the time you can only say “you had to be there” and point to distorted cell phone snippets. So it’s nice to be able to watch a performance end-to-end from the comfort of your chair.
Transport yourself to the dirigible-scaled hollowed-out power plant above Kraftwerk (even mighty Tresor club is just the basement), from Atonal Festival. It’s a set that’s full of angry, anxious, crunchy-distorted goodness:
(Actually even having listened to the album a lot, it’s nice to sit and retrace the full live set and see how they composed/improvised it. I would say record your live sets, fellow artists, except I know about how the usual Recording Curse works – when the Zoom’s batteries are charged up and the sound isn’t distorted and you remember to hit record is so often … the day you play your worst. They escaped this somehow.)
And Belief Defect represent some of the frontier of what’s possible in epic, festival mainstage-sized experimentalism, both analog and digital, sonic and visual. I got to write extensively about their process, with some support from Native Instruments, and more in-depth here:
While we’re talking Raster label – the label formerly Raster-Noton before it again divided so Olaf Bender’s Raster and Carsten Nicolai’s Noton could focus on their own direction – here’s some more. Dasha Rush joined Electronic Beats for a rare portrait of her process and approach, including the live audiovisual-dance collaboration with dancer/choreographer Valentin Tszin and, on visuals, Stanislav Glazov. (Glazov is a talented musician, as well, producing and playing as Procedural aka Prcdrl, as well as a total Touch Designer whiz.)
And Dasha’s work, elegantly balanced between club and experimental contexts with every mix between, is always inspired.
Here’s that profile, though I hope to check in more shortly with how Stas and Valentin work with Kinect and dance, as well as how Stas integrates visuals with his modular sound:
The Changing Landscape is the latest mystical outing from Mexican ambient/experimental electronic master FAX. And to launch into that world, we have a video that’s liquid, glitchy, a post-digital mind trip.
Let’s watch the music video, created by Hirám López:
Fax, aka Rubén Alonso Tamayo, is the epitome of a long-term artist. He’s got multiple decades of music to his name, spanning from dancefloor to far-out experimental soundscape, but always imbued with craft and thought. Ideally, you’ll get to hear Fax’s work in person – live, he creates earthquakes of sound and transports audiences to other planes. (I was lucky enough to catch him in Mexico City for the edition of MUTEK there.)
The Mexicali, Baja California-native artist is also a hub of activity in Mexico, across visual and sonic media. So for The Changing Landscape, we get free-flowing, spontaneous journeys full of the percussion work of Yamil Rezc.
The landscapes are organized into a diverse progression of “lands,” variations on a theme and instrumentation. “Land I” opens with a squelchy, exposed bassline before breaking into a gentle, jazzy jam. “Land II” is a stuttering, irregular ambient world, drums and piano idly ambling in stumbles over top waves of fuzzy pads. “Land IV” is more futuristic, pulsing synths glistening as noise crests and breaks across the stereo field. “Land V” crackles and cycles in some final parting ritual.
“Land III,” for which we get this video premiere, is clearly a highlight, an esoteric inner sanctum of the album, digital odd angles against a melancholy dialog of pad and bass.
FAX, photo by Braulio Lam.
Like the label he has co-founded, Static Discos, FAX works along borders of geography and medium. As often is the case, the personnel here come from that Mexican border town Mexicali. And visual collaborator Hirám López tunes into the trance-like, surreal-ultrareal quality of the work, writing:
FAX’s atmospheres and musical progressions submerged me in a hypnotic trance that I had to capture. Land III, was an experimentation exercise, where the human collages of Jung Sing were distorted to mix these characters even more through the aesthetics of the glitch. I used Adobe After Effects to replicate a series of visual alterations that bad coding can cause in today’s tech devices, based on the musical figures to give them a synchronized intention.
It’s all subtle, as is the music – the effect just disrupting the surface, a direct analog to the sonic approach in the album. As they write:
“Displacement mapping” was the technique that Hirám López used the most; It allows you to alternate pixel positions from a high contrast image, were the brightness intensity determines how the superimposed pixels on that image or map will move. Lopez’ method consisted in using several layers of this effect on Jung’s illustrations, placing keyframes and expressions (code that detects audio and converts it in a numeric value) that moved the distortion map along the x and y axes, in sync with the music. Under the concept of permanence of the disturbance, as a ghostly trace of the previous or later character, the “Datamoshing” effect created dynamic transitions, with this same tool. Due to its hypnotic effect, the waves and tunnels created with various plugins including “Ripple” and “Radio waves” were very helpful for depth simulation, the repetition of the illustrations, and the Mandelbrot type fractals to emphasize the trance.
Also, “masking” allowed López to cut out some elements from the characters in order to extend its fragmentation, also as a resource based on musical sync and especially on visual composition.
The full album is out on Bandcamp and other services from Static Discos.
Complex music conjures up radical, fluid architectures, vivid angles – why not experience those spatial and rhythmic structures together? Here’s insight into a music video this week in which experimental turntablism and 3D graphics collide.
And collide is the right word. Sound and image are all hard edges, primitive cuts, stimulating corners.
Shiva Feshareki is a London-born composer and turntablist; she’s also got a radio show on NTS. With a research specialization in Daphne Oram (there’s a whole story there, even), she’s made a name for herself as one of the world’s leading composers working with turntables as medium, playing to the likes of the Royaal Albert Hall with the London Contemporary Orchestra. Her sounds are themselves often spatial and architectural, too – not just taking over art spaces, but working with spatial organization in her compositions.
That makes a perfect fit with the equally frenetic jump cuts and spinning 3D architectures of visualist Daniel James Oliver Haddock. (He’s a man with so many dimensions they named him four times over.)
NEW FORMS, her album on Belfast’s Resist label, explores the fragmented world of “different social forms,” a cut-up analog to today’s sliced-up, broken society. The abstract formal architecture, then, has a mission. As she writes in the liner notes: “if I can demonstrate sonically how one form can be vastly transformed using nothing other than its own material, then I can demonstrate this complexity and vastness of perspective.”
You can watch her playing with turntables and things around and atop turntables on Against the Clock for FACT:
And grab the album from Bandcamp:
Shiva herself works with graphical scores, which are interpreted in the album art by artist Helena Hamilton. Have a gander at that edition:
But since FACT covered the sound side of this, I decided to snag Daniel James Oliver Haddock. Daniel also wins the award this week for “quickest to answer interview questions,” so hey kids, experimental turntablism will give you energy!
The conception formed out of conversations with Shiva about the nature of her work and the ways in which she approaches sound. She views sound as these unique 3D structures which can change and be manipulated. So I wanted to emulate that in the video. I also was interested in the drawings and diagrams that she makes to plan out different aspects of her performances, mapping out speakers and sound scapes, I thought they were really beautiful in a very clinical way so again I wanted to use them as a staging point for the 3D environments.
I made about 6 environments in cinema 4d which were all inspired by these drawings. Then animated these quite rudimentary irregular polyhedrons in the middle to kind of represent various sounds.
Her work usually has a lot of sound manipulation, so I wanted the shapes to change and have variables. I ended up rendering short scenes in different camera perspectives and movements and also changing the textures from monotone to colour.
After all the Cinema 4d stuff, it was just a case of editing it all together! Which was fairly labour intensive, the track is not only very long but all the sounds have a very unusual tempo to them, some growing over time and then shortening, sounds change and get re-manipulated so that was challenging getting everything cut well. I basically just went through second by second with the waveforms and matched sounds by eye. Once I got the technique down it moved quite quickly. I then got the idea to involve some found footage to kind of break apart the aesthetic a bit.
Of course, there’s a clear link here to Autechre’s Gantz Graf music video, ur-video of all 3D music videos after. But then, there’s something really delightful about seeing those rhythms visualized when they’re produced live on turntables. Just the VJ in me really wants to see the visuals as live performance. (Well, and to me, that’s easier to produce than the Cinema 4D edits!)
But it’s all a real good time with at the audio/visual synesthesia experimental disco.
The Well-Tempered vector rescanner? A new audiovisual release finds poetry in vintage video synthesis and scan processors – and launches a new AV platform for ATOM TM.
nuuun, a collaboration between Atom (raster, formerly Raster-Noton) and Americans Jahnavi Stenflo and Nathan Jantz, have produced a “current suite.” These are all recorded live – sound and visuals alike – in Uwe Schmidt’s Chilean studio.
Minimalistic, exposed presentation of electronic elements is nothing new to the Raster crowd, who are known for bringing this raw aesthetic to their work. You could read that as part punk aesthetic, part fascination with visual imagery, rooted in the collective’s history in East Germany’s underground. But as these elements cycle back, now there’s a fresh interest in working with vectors as medium (see link below, in fact). As we move from novelty to more refined technique, more artists are finding ways of turning these technologies into instruments.
And it’s really the fact that these are instruments – a chamber trio, in title and construct – that’s essential to the work here. It’s not just about the impression of the tech, in other words, but the fact that working on technique brings the different media closer together. As nuuun describe the release:
Informed and inspired by Scan Processors of the early 1970’s such as the Rutt/Etra video synthesizer, “Current Suite No.1” uses the oscillographic medium as an opportunity to bring the observer closer to the signal. Through a technique known as “vector-rescanning”, one can program and produce complex encoded wave forms that can only be observed through and captured from analog vector displays. These signals modulate an electron-beam of a cathode-ray tube where the resulting phosphorescent traces reveal a world of hidden forms. Both the music and imagery in each of these videos were recorded as live compositions, as if they were intertwined two-way conversations between sound and visual form to produce a unique synesthetic experience.
“These signals modulate an electron-beam of a cathode-ray tube where the resulting phosphorescent traces reveal a world of hidden forms.”
Even with lots of prominent festivals, audiovisual work – and putting visuals on equal footing with music – still faces an uphill battle. Online music distribution isn’t really geared for AV work; it’s not even obvious how audiovisual work is meant to be uploaded and disseminated apart from channels like YouTube or Vimeo. So it’s also worth noting that Atom is promising that NN will be a platform for more audiovisual work. We’ll see what that brings.
Of course, NOTON and Carsten Nicolai (aka Alva Noto) already has a rich fine art / high-end media art career going, and the “raster-media” launched by Olaf Bender in 2017 describes itself as a “platform – a network covering the overlapping border areas of pop, art, and science.” We at least saw raster continue to present installations and other works, extending their footprint beyond just the usual routine of record releases.
There’s perhaps not a lot that can be done about the fleeting value of music in distribution, but then music has always been ephemeral. Let’s look at it this way – for those of us who see sound as interconnected with image and science, any conduit to that work is welcome. So watch this space.
Latlaus Sky’s Pythian Drift is a gorgeous ambient concept album, the kind that’s easy to get lost in. The set-up: a probe discovered on Neptune in the 26th Century will communicate with just one woman back on Earth.
The Portland, Oregon-based artists write CDM to share the project, which is accompanied by this ghostly video (still at top). It’s the work of Ukrainian-born filmmaker Viktoria Haiboniuk (now also based in Portland), who composed it from three years’ worth of 120mm film images.
Taking in the album even before checking the artists’ perspective, I was struck by the sense of post-rocket age music about the cosmos. In this week when images of Mars’ surface spread as soon as they were received, a generation that grew up as the first native space-faring humans, space is no longer alien and unreachable, but present.
In slow-motion harmonies and long, aching textures, this seems to be cosmic music that sings of longing. It calls out past the Earth in hope of some answer.
The music is the work of duo Brett and Abby Larson. Brett explains his thinking behind this album:
This album has roots in my early years of visiting the observatory in Sunriver, Oregon with my Dad. Seeing the moons of Jupiter with my own eyes had a profound effect on my understanding of who and where I was. It slowly came to me that it would actually be possible to stand on those moons. The ice is real, it would hold you up. And looking out your black sky would be filled with the swirling storms of Jupiter’s upper clouds. From the ice of Europa, the red planet would be 24 times the size of the full moon.
Though these thoughts inspire awe, they begin to chill your bones as you move farther away from the sun. Temperatures plunge. There is no air to breathe. Radiation is immense. Standing upon Neptune’s moon Triton, the sun would begin to resemble the rest of the stars as you faded into the nothing.
Voyager two took one of the only clear images we have of Neptune. I don’t believe we were meant to see that kind of image. Unaided our eyes are only prepared to see the sun, the moon, and the stars. Looking into the blue clouds of the last planet you cannot help but think of the black halo of space that surrounds the planet and extends forever.
I cannot un-see those images. They have become a part of human consciousness. They are the dawn of an unnamed religion. They are more powerful and more fearsome than the old God. In a sense, they are the very face of God. And perhaps we were not meant to see such things.
This album was my feeble attempt to make peace with the blackness. The immense cold that surrounds and beckons us all. Our past and our future.
The album closes with an image of standing amidst Pluto’s Norgay mountains. Peaks of 20,000 feet of solid ice. Evening comes early in the mountains. On this final planet we face the decision of looking back toward Earth or moving onward into the darkness.
Abby with pedals. BOSS RC-50 LoopStation (predecessor to today’s RC-300), Strymon BlueSky, Electro Harmonix Soul Food stand out.
Plus more on the story:
Pythia was the actual name of the Oracle at Delphi in ancient Greece. She was a real person who, reportedly, could see the future. This album, “Pythian Drift” is only the first of three parts. In this part, the craft is discovered and Dr. Amala Chandra begins a dialogue with the craft. Dr Chandra then begins publishing papers that rock the scientific world and reformulate our understanding of mathematics and physics. There is also a phenomenon called Pythian Drift that begins to spread from the craft. People begin to see images and hear voices, prophecies. Some prepare for an interstellar pilgrimage to the craft’s home galaxy in Andromeda.
Part two will be called Black Sea. Part three will be Andromeda.
And some personal images connected to that back story:
Brett as a kid, with ski.
Abby aside a faux fire.
More on the duo and their music at the Látlaus Ský site:
Sound is physical, but we don’t often get to see that physicality. In this gorgeous video for Thomas Vaquié, directed by Nico Neefs, those worlds of vibrations explode across your screen. It’s the latest release from ANTIVJ, and it’s spellbinding.
The sounds really do generate the visuals here, from generating terrain from an analysis from the waveform to revealing footage of metal powder animated by sonic vibrations. A self-made micro lens provides the optics.
Everything in this video was made using the sound waves of the track Ether.
Equipped with a home-made micro lens, a camera travels inside physical representations of the musical composition, from a concrete mountain built from the spectrogram of the music, to eruptions of metal powder caused by rhythmic impulsions.
(Impulsion is a word; look it up! I had to do so.)
Still from the video.
Nico Neefs is the director, working with images he created with Corentin Kopp. It’s set to music from Belgian producer Thomas Vaquié’s new album Ecume, on Antivj Recordings. That imprint has for over a decade been a label for audiovisual creations across media – release, installation, performance. Simon Geilfus developed the tool for visualization.
They’ve employed the same techniques to make a very attractive physical release. The image you see in the artwork is cast from a concrete mold. For a limited edition box set, they’re producing 33cm x 33cm plates cast from that mold in dark resin. And it’s ready to mount to a wall if you choose; hardware included. Or if you feel instead like you own enough things, there’s a digital edition.
Ultra-limited handmade physical release.
Concrete mold; detail.
The whole album is beautiful; I’m especially fond of the bell-like resonances in the opening piece. It’s a sumptuous, sonic environment, full of evocative sound designs that rustle and ring in easy, organic assemblies, part synthetic, part string. Those then break into broken, warped grooves that push forward. (Hey, more impulsion – like a horse.)
The music was repurposed from installations and art contexts:
These are all derivations of compositions for site-specific and installation projects, the original pieces having been created as a response to place and space, to light and architecture, to code and motion. Now separated and transformed from their original context, the music takes on an independent existence in these new realisations.
That does lend the whole release an environmental quality – spaces you can step in and out of – but is nonetheless present emotionally. There’s impact, listening top to bottom, enough so that you might not immediately assume the earlier context. And the release is fully consistent and coherent as a whole. (It is very possible you heard an installation here or there. Vaquié has produced compositions for Centre Pompidou Metz the Old Port of Montreal’s metallic conveyor tower, in Songdo South Korea, at Oaxaca’s ethnobotanical gardens, and at Hala Stulecia, Poland’s huge concrete dome.)
And there’s thoroughly fine string writing throughout – with a sense that strings and electronic media are always attuned to one another.
Poetic explanation accompanies the album:
Ether embodies the world that exists above the skies.
It is the air that the gods breathe.
It is that feeling of dizziness,
that asphyxiation that we feel when faced with immensity.
Full video credits:
Music by Thomas Vaquié
Video directed by Nico Neefs
Images by Nico Neefs & Corentin Kopp
Edit & Post-production by Nico Neefs
Video produced by Charles Kinoo for Less Is More Studio and Thomas Vaquié
Filmed at BFC Studio, Brussels 2018.
Max 8 is released today, as the latest version of the audiovisual development environment brings new tools, faster performance, multichannel patching, MIDI learn, and more.
MC multichannel patching.
It’s always been possible to do multichannel patching – and therefore support multichannel audio (as with spatial sound) – in Max and Pure Data. But Max’s new MC approach makes this far easier and more powerful.
Any sound object can be made into multiples, just by typing mc. in front of the object name.
A single patch cord can incorporate any number of channels.
You can edit multiple objects all at once.
So, yes, this is about multichannel audio output and spatial audio. But it’s also about way more than that – and it addresses one of the most significant limitations of the Max/Pd patching paradigm.
Synthesis approaches with loads of oscillators (like granular synthesis or complex additive synthesis)? MC.
MPE assignments (from controllers like the Linnstrument and ROLI Seaboard)? MC.
MC means the ability to use a small number of objects and cords to do a lot – from spatial sound to mass polyphony to anything else that involves multiples.
It’s just a much easier way to work with a lot of stuff at once. That was present in open code environment SuperCollider, for instance, if you were willing to put in some time learning SC’s code language. But it was never terribly easy in Max. (Pure Data, your move!)
Mappings lets you MIDI learn from controllers, keyboards, and whatnot, just by selecting a control, and moving your controller.
Computer keyboard mappings work the same way.
The whole implementation looks very much borrowed from Ableton Live, down to the list of mappings for keyboard and MIDI. It’s slightly disappointing they didn’t cover OSC messages with the same interface, though, given this is Max.
Max 8 has various performance optimizations, says Cycling ’74. But in particular, look for 2x (Mac) – 20x (Windows) faster launch times, 4x faster patching loading, and performance enhancements in the UI, Jitter, physics, and objects like coll.
Also, Max 8’s Vizzie library of video modules is now OpenGL-accelerated, which additionally means you can mix and match with Jitter OpenGL patching. (No word yet on what that means for OpenGL deprecation by Apple.)
There’s full NPM support, which is to say all the ability to share code via that package manager is now available inside Max.
Patching works better, and other stuff that will make you say “finally”
Actually, this may be the bit that a lot of long-time Max users find most exciting, even despite the banner features.
Patching is now significantly enhanced. You can patch and unpatch objects just by dragging them in and out of patch cords, instead of doing this in multiple steps. Group dragging and whatnot finally works the way it should, without accidentally selecting other objects. And you get real “probing” of data flowing through patch cords by hovering over the cords.
There’s also finally an “Operate While Unlocked” option so you can use controls without constantly locking and unlocking patches.
There’s also a refreshed console, color themes, and a search sidebar for quickly bringing up help.
And additionally, essential:
High definition and multitouch support on Windows
UI support for the latest Mac OS
And of course a ton of new improvements for Max objects and Jitter.
What about Max for Live?
Okay, Ableton and Cycling ’74 did talk about “lockstep” releases of Max and Max for Live. But… what’s happening is not what lockstep usually means. Maybe it’s better to say that the releases of the two will be better coordinated.
Max 8 today is ahead of the Max for Live that ships with Ableton Live. But we know Max for Live incorporated elements of Max 8, even before its release.
For their part, Cycling ’74 today say that “in the coming months, Max 8 will become the basis of Max for Live.”
Based on past conversations, that means that as much functionality as possibly can be practically delivered in Max for Live will be there. And with all these Max 8 improvements, that’s good news. I’ll try to get more clarity on this as information becomes available.
Max 8 now…
Ther’s a 30-day free trial. Upgrades are US$149; full version is US$399, plus subscription and academic discount options.
Full details on the new release are neatly laid out on Cycling’s website today:
Espills is a “solid light dynamic sculpture,” made of laser beams, laser scanners, and robotic mirrors. And it makes a real-life effect that would make Tron proud.
The work, made public this month but part of ongoing research, is the creation of multidisciplinary Barcelona-based AV team Playmodes. And while large-scale laser projects are becoming more frequent in audiovisual performance and installation, this one is unique both in that it’s especially expressive and a heavily DIY project. So while dedicated vendors make sophisticated, expensive off-the-shelf solutions, the Playmodes crew went a bit more punk and designed and built many of their own components. That includes robotic mirrors, light drawing tools, synths, scenery, and even the laser modules. They hacked into existing DMX light fixtures, swapping mirrors for lamps. They constructed their own microcontroller solutions for controlling the laser diodes via Artnet and DMX.
And, oh yeah, they have their own visual programming framework, OceaNode, a kind of home-brewed solution for imagining banks of modulation as oscillators, a visual motion synth of sorts.
It’s in-progress, so this is not a Touch Designer rival so much as an interesting homebrew project, but you can toy around with the open source software. (Looks like you might need to do some work to get it to build on your OS of choice.)
Typically, too, visual teams work separately from music artists. But adding to the synesthesia you feel as a result, they coupled laser motion directly to sound, modding their own synth engine with Reaktor. (OceaNode sends control signal to Reaktor via the now-superior OSC implementation in the latter.)
They hacked that synth engine together from Santiago Vilanova’s PolyComb – a beautiful-sounding set of resonating tuned oscillators (didn’t know this one, now playing!):
… and the DIY OSC VST plug-in, to allow easy automation from a DAW (Reaper, in this case).
It’s really beautiful work. You have to notice that the artists making best use of laser tech – see also Robert Henke and Christopher Bauder here in Berlin – are writing some of their own code, in order to gain full control over how the laser behaves.
I think we’ll definitely want to follow this work as it evolves. And if you’re working in similar directions, let us know.
It’s definitely an underground subculture of audiovisual media, but lovers of graphics made with vintage displays, analog oscilloscopes, and lasers are getting their own fall festival to share performances and techniques.
Vector Hack claims to be “the first ever international festival of experimental vector graphics” – a claim that is, uh, probably fair. And it’ll span two cities, starting in Zagreb, Croatia, but wrapping up in the Slovenian capital of Ljubljana.
Why vectors? Well, I’m sure the festival organizers could come up with various answers to that, but let’s go with because they look damned cool. And the organizers behind this particular effort have been spitting out eyeball-dazzling artwork that’s precise, expressive, and unique to this visceral electric medium.
Unconvinced? Fine. Strap in for the best. Festival. Trailer. Ever.
Here’s how they describe the project:
Vector Hack is the first ever international festival of experimental vector graphics. The festival brings together artists, academics, hackers and performers for a week-long program beginning in Zagreb on 01/10/18 and ending in Ljubljana on 07/10/18.
Vector Hack will allow artists creating experimental audio-visual work for oscilloscopes and lasers to share ideas and develop their work together alongside a program of open workshops, talks and performances aimed at allowing young people and a wider audience to learn more about creating their own vector based audio-visual works.
We have gathered a group of fifteen participants all working in the field from a diverse range of locations including the EU, USA and Canada. Each participant brings a unique approach to this exiting field and it will be a rare chance to see all their works together in a single program.
Vector Hack festival is an artist lead initiative organised with
support from Radiona.org/Zagreb Makerspace as a collaborative international project alongside Ljubljana’s Ljudmila Art and Science Laboratory and Projekt Atol Institute. It was conceived and initiated by Ivan Marušić Klif and Derek Holzer with assistance from Chris King.
Robert Henke is featured, naturally – the Berlin-based artist and co-founder of Ableton and Monolake has spent the last years refining his skills in spinning his own code to control ultra-fine-tuned laser displays. But maybe what’s most exciting about this scene is discovering a whole network of people hacking into supposedly outmoded display technologies to find new expressive possibilities.
One person who has helped lead that direction is festival initiator Derek Holzer. He’s finishing a thesis on the topic, so we’ll get some more detail soon, but anyone interested in this practice may want to check out his open source Pure Data library. The Vector Synthesis library “allows the creation and manipulation of vector shapes using audio signals sent directly to oscilloscopes, hacked CRT monitors, Vectrex game consoles, ILDA laser displays, and oscilloscope emulation software using the Pure Data programming environment.”
The results are entrancing – organic and synthetic all at once, with sound and sight intertwined (both in terms of control signal and resulting sensory impression). That is itself perhaps significant, as neurological research reveals that these media are experienced simultaneously in our perception. Here are just two recent sketches for a taste:
They’re produced by hacking into a Vectrax console – an early 80s consumer game console that used vector signals to manipulate a cathode ray screen. From Wikipedia, here’s how it works:
The vector generator is an all-analog design using two integrators: X and Y. The computer sets the integration rates using a digital-to-analog converter. The computer controls the integration time by momentarily closing electronic analog switches within the operational-amplifier based integrator circuits. Voltage ramps are produced that the monitor uses to steer the electron beam over the face of the phosphor screen of the cathode ray tube. Another signal is generated that controls the brightness of the line.
Ted Davis is working to make these technologies accessible to artists, too, by developing a library for coding-for-artists tool Processing.
Oscilloscopes, ready for interaction with a library by Ted Davis.
Here’s a glimpse of some of the other artists in the festival, too. It’s wonderful to watch new developments in the post digital age, as artists produce work that innovates through deeper excavation of technologies of the past.
It’s dubbed a “Waveform Research Centre” – and Rotterdam’s gear-stuffed WORM laboratory is a science fiction playground for voltages, making music and visuals alike. Let’s go inside.
Dennis Verschoor is a mainstay of the Rotterdam experimental electronic scene, with some decades of artist experience to his name and the legendary Noodlebar performance series. Filmmaker Steve Guy Hellier joins Thonk’s Steve Grimley-Taylor to produce a short film about him and this amazing space: (thanks, Sonic State, hat tip)
From the description:
I first met Dennis whilst I was in the WORM studio on an artist residency in 2017. The WORM studio is like a geological trip through electronic music’s history but I was about to travel even further back. Strange ghostly tones emanated from the old vocal booth next door, it was this space that Dennis had filled with mid 20th century audio test equipment, going back to the roots of audio electronic experiments before commercially available instruments from Moog or Roland, before keyboards, back to Stockhausen, Else Marie Pade, Daphne Oram, Raymond Scott and the like. Why now? is this the logical conclusion of Mark Fisher’s cultural hauntology? do we end up back at the source? the sound of past futures? For Dennis it seemed more a way to dodge the hipsters, and invite collaboration.
Dennis and I had a friend in common Steve Grimley-Taylor, a lover of all things electronic and sound related (founder of Thonk.co.uk). When I expressed the idea of making a film about Dennis, Richard Foster from WORM kindly agreed to let us. This is a short film about Dennis, his journey and his room.
Steve Guy Hellier 2018
You know what time it is, kids? It’s gear pr0n, time. Some waveform pics to get your Friday night started right.