TEST SERIES Beast Tek Dirty Glitch VCO Eurorack Sound Design

Published on Dec 6, 2018 Outsider Sound Design

“Testing the Beast Tek Dirty Glitch Eurorack VCO.

The purpose of “TEST SERIES” is to focus on the sound design possibilities of various gear combinations. This series is not musical nor does it serve as an instructional video. It is all about sound potential.
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New Beast-Tek Hyper Fist VCO Plutonium 239

Published on Apr 8, 2017 paul tas

via error instruments:

“The Plutonium-239 Hyper Fist is a post apocalyptic wave table VCO with a resonant lo-fi feedback delay that can produce screechy spacey drones, wild glitches in addition to functioning as a standard wavetable VCO with pluse width modulation and waveshaping. The P-293 Hyper Fist has a clock input which can be clocked at audio rate to

Beast-Tek Mini Glitch VCO Eurorack Module

Published on Nov 7, 2016 Beast-Tek

“Mini Glitch is an experimental 8bit granular VCO that harnesses controlled software errors to produce its distinctive sound. The process starts with 1v/oct phase modulated grains that wave shaped and then fed through a single buffer overflow algorithm which has real time control over the glitching produced. Finally a pitch compensation engine attempts to

Beast-Tek Hard Glitch VCO Demo

Published on Nov 7, 2016 Beast-Tek

“Hard Glitch is an experimental 8bit granular VCO that harnesses cascaded controlled software glitches in combination with harsh wave shaping to produce some wild sounds. The process starts with 1v/oct FM grains that are fed through multiple software errors. A pitch compensation engine attempts to correct the error in pitch tracking caused by the glitches,

Beast-Tek Rich Glitch VCO Eurorack Module

Published on Jan 5, 2017 paul tas

“Rich Glitch is an experimental 8bit granular VCO that harnesses multiple controlled software glitches feeding back into each other to produce some wild sounds. The process starts with 2 separate 1v/oct granular audio signals that are each combined with a separate sub harmonic granular signal and fed into separate glitching engines which are fed back into