Eventide’s MangledVerb now available for iOS (AUv3 & Standalone)

Eventide MangledVerb for iOS

Eventide has announced the release of MangledVerb for iOS, a unique effect that combines a rich reverb and devastating distortion that is capable of creating everything from granular ambience and moody auras to sound-sculpting mangled chaos. The new app follows the release of Rotary Mod for iOS earlier this month. iPhone- and iPad-based mobile music-makers […]

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Polyverse Music launches Wider stereo widening effect for iOS (AUv3)

Polyverse Music Wider for iOS

Polyverse Music and Infected Mushroom have announced availability of Wider for iPhone and iPad, a free stereo spreading effect. Wider’s unique all-pass and comb filtering algorithm spread signals evenly so that no phase issues occur. Affected signal cancels itself out when summed to mono, rendering the original signal unaffected. Wider can be used to increase […]

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Klevgränd releases Knorr Bass Vitalizer for macOS, Windows & iOS

Klevgrand Knorr

Klevgränd has announced the release of its new effect Knorr, a plugin that adds intensity and edge to a monophonic low frequency audio source. Knorr’s algorithm adds overtones to an existing sound in a way that isn’t possible with ordinary distortion or filtering. The underlying algorithm uses a combination of filtering, amplitude-, and frequency modulation […]

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Eventide Audio releases Rotary Mod emulation of classic Leslie speaker for iOS

Eventide Rotary iPadPro Screenshot

Eventide has announced the release of Rotary Mod for iOS, introducing the legendary sound effect produced from an authentic emulation based on the liquid and lush Leslie cabinet to iPhone- and iPad-based mobile music-makers as an AUv3 plugin and Standalone app. Just like the original sound derived from the uber-famous Hammond organ’s Leslie speaker cabinet, […]

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iPad Eurorack: An unofficial port is bringing VCV Rack to iOS

Get ready for some tablet patching. A developer has revealed a port of popular open source modular environment VCV Rack to the iPad.

Synth Anatomy gets the scoop on this one. New Zealand-based developer Vitaly Pronkin has been working on a project that promises to put the free rack synthesizer platform on the iOS app store soon.

The most encouraging thing here is probably seeing an easy interface for adding modules from VCV and third parties. That would open up an additional platform for developers’ modules.

Don’t get too excited too fast – this is best seen as a proof of concept, especially since it forks an earlier version (0.x rather than 1.0). But it could be a good indication of performance on Apple’s tablets, and might well be the basis for a more polished, finished project.

VCV Rack 1.0 is licensed under the GPLv3, which generally is not allowed on Apple’s App Store. (There are some loopholes, as we discovered when licensing the iOS port of Pure Data, libpd – but that has to do with the fact that Pd itself is under a more permissive license, and patches, for instance, are not compiled.)

Another way to go if this is what you want – try running Rack on a Surface or similar Windows tablet. That also allows greater compatibility with your usual audio tools than you get from iOS, and without Apple’s App Store restrictions.

I’m still happy with Rack on a PC, where it can take advantage of some unique performance enhancements, and instead externalizing control. (Playing live, I don’t really want to be re-patching at all, but that’s me…)

Check out the full blog post – there is also an interesting note on an abortive port to the Web and JavaScript and some embedded hardware:

miRack is coming to iOS

The other ports: https://github.com/mi-rack/Rack

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AudioKit Synth One updated with color-coded microtonal keyboard

AudioKit Synth One microtonal

AudioKit Pro has released an update to the AudioKit Synth One, a free and open-source iOS synthesizer instrument. Version 1.1 comes with a color-coded microtonal keyboard. Volunteer developer and microtonal researcher Marcus Hobbs, creator of the free scale tool Wilsonic, contributed the microtonal code and keyboard interface for Synth One. Users can now explore non-western […]

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Make music with mobile, MeeBlip, and one connection – here’s how (iOS, Android)

It’s liberating – just take your phone or tablet, plug in a USB cable, and you can make music on this hardware synth anywhere. Here’s how to do that, with our MeeBlip geode, plus some tips on the best apps for both iOS and Android.

Inspiration is a funny thing, and somehow in the process of hunting around for interfaces and power sockets, you can wind up staring at a tangle of cables and no idea of what it was you were trying to do. So, I’m already finding it surprisingly empowering to be able to use the new USB port on the MeeBlip geode for both power and MIDI (sequencing notes and control). Every smartphone I’ve tested, plus the iPad, will gladly power the geode from the same connection.

Why not just use an app? Well, with the geode plugged in, you get some nice feeling knobs and switches, plus that grimy, dirty MeeBlip sound – and its screaming analog filter. To look at it the other way, all you need for different interfaces for playing this module, from step sequencers to touch keyboards, is your handy mobile gadget.

That also led me on a search for the best apps that support MIDI out. Not all do, Apple’s own GarageBand for iOS being notably incapable of the feat (unlike its Mac sibling). I also spoke with Ashley Elsdon, our resident mobile geek, for additional tips. So these apps will be working with lots of my other MIDI gear, too. And while I thought the Huawei Android handheld that I just got to replace my iPhone would leave me disappointed as far as music apps, I was glad to find some excellent Android-platform stuff, too. (For once, we don’t have to leave y’all out.)

First, here are a couple of jams on iOS, audio straight from the out jack of the MeeBlip. And these two I think count as my two favorite live performance tools for iOS (so far):

Mobile MeeBlip in action!

StepPolyArp may have been one of the first music apps I got for the iPad, actually. It’s an intuitive, deep combination of a piano roll editor for graphically drawing patterns, an arpeggiator, and a step sequencer. It syncs to Ableton Link, though I’ve also used plain MIDI clock. And yes, you can get grimy sounds out of geode, in case you didn’t know that.

https://dev.laurentcolson.com/steppolyarp.html

Arpeggionome Pro has a unique grid (influenced by the likes of the Tenori-On), and runs on both iPhone and iPad – it’s great handheld. Because of its particular approach to harmony and rhythm, it can lead you to some patterns you’d never play on a normal arpeggiator, let alone on a keyboard (unless you’re seriously some kind of pinball wizard). And yes, it also boasts Ableton Link support, so you can wireless sync up to another app or computer running lots of different software (not just Ableton Live).

It’s also on iOS, though ARPIO is an Android port from the original developer, and just lacks MIDI support – please, please!

More app ideas

On Android, there’s a powerful MIDI sequencer/arpeggiator toolkit that lets you build your own patterns:

https://play.google.com/store/apps/details?id=midi.midi.midi.looper.free&hl=en_US

Wildly enough, you can even use the Virtual ANS, a reimagining of a vintage Soviet synth, with MIDI output. The developer tells me he’s working on bringing that same MIDI output to his excellent tracker/production tool SunVox, where it makes more sense:

https://play.google.com/store/apps/details?id=nightradio.virtualans3

Various production tools on Android also do MIDI output, though perhaps the easiest to use would be Touch DAW, which simply acts as a general-purpose MIDI controller for everything – including a keyboard.

iOS is as usual richer with options. Ashley / Palm Sounds recommends considering MIDI plug-ins, too.

apeMatrix as host + AUv3 MIDI plug-ins

Rozeta sequencer suite from our friend Ruismaker (or if you want to get really fancy, try scripting your own MIDI with Mozaic)

And there’s Fugue Machine, also from Alexandernaut who built Arpeggionome above, which could be wild. I might have to try that with multiple MeeBlips, uh, fuguing. Stay tuned.

Or think of Modstep, a powerful sequencer with scene triggering

What do you need for the connection?

On many new Android devices, you can actually plug a cable directly between your phone (USB-C) and the MeeBlip (USB-B). Otherwise, you’ll need a USB OTG adapter. These run about ten bucks (ah, this obviously isn’t from Apple).

On iOS with only Lightning connections, you need an adapter. The best of these is Apple’s Lightning to USB3 Camera Connection Kit. It’s pricey, but it gives you both a USB-A and a separate Lightning breakout, so you can power your iPad or iPhone and connect USB at the same time, rather than drain the battery. It’s reliable enough to use live onstage, and it’s what you’ll see me using in these images.

Of course, on a computer with a standard USB connection, you don’t need any special adapters.

Regardless, you’re sure to be able to quickly connect your MeeBlip in the studio or at home, and you can even mess around with ideas on the go or busk at the park or picnic.

MeeBlip geode is shipping now. Grab one if you don’t have it already for US$149.95, direct from us.

https://meeblip.com/

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Eventide releases Blackhole Reverb, UltraTap Delay and MicroPitch for iPhone and iPad

Eventide Blackhole iOS

Eventide Audio has announced the release of three new iOS music creation and live performance effects apps from its legendary catalogue of studio hardware and software: Blackhole Reverb, UltraTap Delay, and MicroPitch for iPhone and iPad. “Entering into the iOS music creation ecosystem is an exciting new horizon for Eventide! Beginning years ago with our […]

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Music on the go – Auxy app now has tweakable sounds, Ableton export

For all the app choices in music, a lot feel like plug-ins crammed onto the mobile screen. Auxy may have the essential combination of ingredients – a simple, quick UI, but now the ability to make sketches you finish in Ableton Live, and sounds you can more easily tweak.

Auxy always had an elegant, approachable UI. The tool basically strips the essential function of the familiar piano roll-style view so you can quickly sketch ideas with your fingertips.

But just being simple isn’t quite enough. Mobile apps all face the common problem of having to satisfy two very different use cases or workflows. Some people want to focus on music making right on the phone or tablet, stay away from their computers (or other gear), and yet make finished tracks. Others want the app to be a rough sketchpad for ideas they can use on the go, then finish in the more comfortable environs of their computer rig or studio. The problem is, of course, those come with different demands.

Swedish app Auxy has had two updates that address some of these cases.

First, Auxy 5.4 in April added direct export to Ableton Live projects. Cleverly, this exports both audio and MIDI, so you retain your sound designs from the app as stems, but can also use patterns to work with new sounds inside Live.

Auxy 5.4 also represents a new high water mark for Ableton’s SDK. Auxy encouraged Ableton to add features for populating the Arrangement, so that song ideas and arranging choices you make on the go are reflected when you open up your project in Live. These features will be available to other developers, too, so if you’re a dev, you can get in touch with Ableton. (And that’s important, too – the better this support works in different apps, the more useful mobile-to-Live workflows become.)

5.4 also added improved import/export for samples, imported samples that share when you share projects, and updated Ableton Link support.

Auxy 6 is a major update just released this month, focusing on giving you more control over sounds and effects. And that addresses the other thing that might have kept you from adopting Auxy in the past – the simplicity is great, but you might feel constrained by the available sounds.

Auxy launched as a kind of preset machine. That makes things simpler, but might be uninspiring if you feel like you can’t shape your own sounds. That changes with some significant features:

More effects for instrumental sounds: distortion, delay, reverb, chorus, filter, ducker, and EQ sounds everywhere – customizable, not locked to presets.

More effects for drums, too: delay, distortion, compressor, filter, EQ, and ducker are now available on drums.

Shape sound envelopes: attack, release, glide, offset. (works on drums, too)

Free grid mode: move notes and automation freely as you edit.

Browse sounds by category.

This isn’t going to sound so revolutionary, but of course that is always the challenge when trying to keep things simple – there’s a lot to think about adding even simple features.

All in all, Auxy has really evolved into one of the easiest, most elegant sketchpads for music on mobile. There’s many things it isn’t – it’s not really about live playing, it’s not a full-featured DAW (and doesn’t try to be), it’s not really an audio multitrack. But what it is, it really focuses on. And with Live export, that could prove invaluable.

Auxy regularly select favorite user tracks, which is a nice way to get a feel for what people are doing. Here are the Staff Picks for last month:

Plus one creation made in this latest release:

Check out Auxy for iOS (no Android version, sorry):

https://auxy.co/

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Everything you might have missed in Apple’s latest announcements

There’s a giant expensive cheese grater Mac and display and new versions of all Apple’s platforms. But what’s going on with iTunes? iPadOS? And what else might matter to musicians and visual artists? Here’s a round-up.

macOS Catalina

iTunes is getting split into Music, Podcasts, and TV. This you probably heard – Apple is breaking up iTunes and releasing fresh new Mac apps with more focus. That’s caused some people to panic – but don’t panic yet. Apart from the likelihood that you’ll be able to continue using iTunes for now, the new Music app may give you reason to switch – without losing existing functionality or libraries.

iTunes download sales aren’t going away. Apple made a big change when it went from the iTunes Music Store – which offered paid downloads – to the ability to stream most of its catalog in Apple Music, for a subscription fee. But that announcement was made in June 2015. Apple confirms you’ll still be able to buy downloads and access purchases in the new Music app. The music industry is still torn between the download and streaming models, but this week’s announcements don’t really change much as far as Apple.

Apple Music may turn out to be more iTunes than iTunes.

Music Store is “a click away.” Here’s the thing: far from being bad news for download sales, if the Music app is cleaner and more pleasurable to use than iTunes, it could actually improve visibility of the Music Store and give a little boost to sales. You still see streaming options by default, and Apple is promoting their own recommendations. But that’s the trend with Spotify, too – it’s not necessarily good for music producers and independent music, but it’s also not news.

In fact, the real news is, Apple might be more interested in growing music revenue, not less. Here’s the thing to remember – Apple is an iPhone business ($31 billion in the second quarter of this year), but it’s also a services business. Services are what is growing, and services are what set records in the quarter Apple just reported. In fact, Services outpaced the Mac and iPad businesses in that same quarter – combined.

$11.45 billion: Services
$5.51 billion: Mac
$4.87 billion: iPad

Apple releases Q2 2019 earnings, announces revenue of $58 billion [9to5mac]

Killing downloads makes no sense for Apple. If anything, it makes sense for them to find ways to grow music purchases. Basically, Apple cares about music revenue just as musicians care about it – even if Apple’s goal is to get a bite of that, uh, fruit.

Music appears to do what iTunes did. All the major playlist, library management, and sync and conversion features of iTunes appear to be coming to the new Music app, too. It reportedly will even burn CDs, a feature dating back to the early iTunes “Rip, Mix, Burn” days. Apple also says you’ll see updated Library pages and easier typing to find what you want, plus a refreshed player. (9to5mac called it weeks ago.)

Ars Technica got some clarification of this. The main thing is, you can import your existing library without losing anything. And you’ll sync in the file system (which makes more sense, frankly). Apple Music may turn out to be more iTunes than iTunes.

Answers to some of your iTunes questions: Old libraries, Windows, and more

Devices are now in the Finder, not iTunes. Sync, backup, update, restore in Finder, plus get cloud sync options – rather than digging around iTunes.

Music may even work with your DJ software. Many DJs currently manage libraries in iTunes, then sync with desktop software like Rekordbox, TRAKTOR, and Serato. We don’t have a specific answer on how this will work – specifically, if something like the current iTunes XML format for metadata will be available. But the fact that the new Music app syncs using Finder, in the file system, is encouraging. Watch this space for more information.

It’s not clear what happens to iTunes on Windows going forward. If you think iTunes on the Mac is due for a refresh, you should see the clunky Windows port. Since Apple is making “Apple Music” part of macOS, and building as it always does with native tools, it’s unclear what Windows users will get going forward. Given the new sync stuff is all tied to the file system, this gets even murkier.

In the same Ars piece, Apple confirmed they’re keeping iTunes for Windows for now. But that goes without saying – otherwise Apple would break their music product for a huge number of their users – and still doesn’t answer the future situation.

Sidecar looks very cool – for everything from sketching and drawing to a new gestural input method and shortcuts.

Apple’s Sidecar will make it easier to use your iPad with your Mac. It’s what Duet Display already does – and that app was made by ex-Apple engineers – but Apple is promising native integration of the iPad as a second display, plus support for Apple Pencil. I’ll keep using Duet on my Windows machie, but I’m betting the Apple-native integration will dominate on the Mac. Sidecar also does more than Duet ever did – with additional gestures, inserting sketches into apps, modifiers for pro apps, and native developer support.

(So far, of pro apps, Final Cut Pro, Motion, and Illustrator are listed – though not Logic, in case you think of a way of sketching into your music arrangements.)

Zoom a second display. Independent second monitor zoom should come in very handy in multi-monitor editing of both video and music.

Uh, this might break some drivers. I’ll quote Apple’s documentation here: “Previously many hardware peripherals and sophisticated features needed to run their code directly within macOS using kernel extensions, or kexts. Now these programs run separately from the operating system, just like any other app, so they can’t affect macOS if something goes wrong.” Obviously, we’ll need to check in on compatibility of audio drivers and copy protection for audio software.

Sophisticated voice control. Apple is significantly developing everyone’s “Tea, Earl Gray, Hot” Star Trek voice command fantasies with new, more accurate, more powerful, more integrated lower-latency voice control. There’s no sign yet to how this might get used in pro audio or visual apps, but you can bet someone is thinking about it.

QuickTime gets an update. It’s probably been since the days of the long-lamented QuickTime Pro 7 that we got QuickTime application features to write how about. But there are some compelling new features – turn a folder of images into a motion sequence in any format (yes!), open a more powerful Movie Inspector, and show accurate Timecode, plus export transparency in ProRes 4444.

Snapshots with restore. I’ve long complained that macOS lacks the snapshot features of Windows – which let you easily roll back your system to a state before you, like, screwed something up. There’s now “Restore from snapshot.” Apple only mentions third-party software, but it seems recent file system changes will mean this should also work with ill-behaved OS updates from Apple, too. (Yes, sometimes even Apple tech can go wrong.)

https://www.apple.com/macos/catalina-preview/features/

iOS and now iPadOS

Apple not only announced major updates to iOS in iOS 13, but also a new more pro-focused iPadOS.

Expect more sharing between macOS and iOS/iPadOS development AudioUnit is listed as a shared framework allowing developers to target Mac and iOS with a single SDK. You can also expect AV frameworks like Core Audio, and other media and 3D tools. Of course, that was always the vision Apple had with its mobile OS – and even can trace some lineage back to early work done pre-Apple at NeXT. That said, while this SDK is appealing, many developers will continue to look elsewhere so they’re not restricted to Apple platforms, depending on their use case.

You’ll need specific devices to support the new OS. iOS 13 requires iPhone SE / 6s or better, or 7th-gen iPod touch. iPadOS is even more limited – the iPad Pro, iPad Air 3rd gen or Air 2 or better, iPad mini 4 or better, and 5th-gen or better iPad.

iPadOS: external storage. Finally, you can plug USB storage into your iPad and navigate the external file system – a huge boon to managing photos, video, audio recordings, and even USB sticks for DJ sets. Yes, of course, Android and all desktop OSes do this already, but it’s definitely welcome on the iPad.

iPadOS: better file management. The Files app has been updated with columns, and you can share whole folders via iCloud Drive. (Finally and … finally.)

iPadOS: ‘desktop’-style browser. Apple says you get something more like the desktop Safari on your iPad – so you can use more sites and you get a download manager.

iPadOS: mouse support. This is an accessibility feature, but the combination of touch and mouse will be useful to everyone – like so many accessibility features. I expect it’ll also make working with tools like Cubasis way more fun. Basically, your external mouse or trackpad gets to behave like a very accurate finger. It’s not a desktop mouse so much as it is a way to access touch via the mouse:

Spotted other interesting details in recent Apple news? Let us know.

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