Everything you might have missed in Apple’s latest announcements

There’s a giant expensive cheese grater Mac and display and new versions of all Apple’s platforms. But what’s going on with iTunes? iPadOS? And what else might matter to musicians and visual artists? Here’s a round-up.

macOS Catalina

iTunes is getting split into Music, Podcasts, and TV. This you probably heard – Apple is breaking up iTunes and releasing fresh new Mac apps with more focus. That’s caused some people to panic – but don’t panic yet. Apart from the likelihood that you’ll be able to continue using iTunes for now, the new Music app may give you reason to switch – without losing existing functionality or libraries.

iTunes download sales aren’t going away. Apple made a big change when it went from the iTunes Music Store – which offered paid downloads – to the ability to stream most of its catalog in Apple Music, for a subscription fee. But that announcement was made in June 2015. Apple confirms you’ll still be able to buy downloads and access purchases in the new Music app. The music industry is still torn between the download and streaming models, but this week’s announcements don’t really change much as far as Apple.

Apple Music may turn out to be more iTunes than iTunes.

Music Store is “a click away.” Here’s the thing: far from being bad news for download sales, if the Music app is cleaner and more pleasurable to use than iTunes, it could actually improve visibility of the Music Store and give a little boost to sales. You still see streaming options by default, and Apple is promoting their own recommendations. But that’s the trend with Spotify, too – it’s not necessarily good for music producers and independent music, but it’s also not news.

In fact, the real news is, Apple might be more interested in growing music revenue, not less. Here’s the thing to remember – Apple is an iPhone business ($31 billion in the second quarter of this year), but it’s also a services business. Services are what is growing, and services are what set records in the quarter Apple just reported. In fact, Services outpaced the Mac and iPad businesses in that same quarter – combined.

$11.45 billion: Services
$5.51 billion: Mac
$4.87 billion: iPad

Apple releases Q2 2019 earnings, announces revenue of $58 billion [9to5mac]

Killing downloads makes no sense for Apple. If anything, it makes sense for them to find ways to grow music purchases. Basically, Apple cares about music revenue just as musicians care about it – even if Apple’s goal is to get a bite of that, uh, fruit.

Music appears to do what iTunes did. All the major playlist, library management, and sync and conversion features of iTunes appear to be coming to the new Music app, too. It reportedly will even burn CDs, a feature dating back to the early iTunes “Rip, Mix, Burn” days. Apple also says you’ll see updated Library pages and easier typing to find what you want, plus a refreshed player. (9to5mac called it weeks ago.)

Ars Technica got some clarification of this. The main thing is, you can import your existing library without losing anything. And you’ll sync in the file system (which makes more sense, frankly). Apple Music may turn out to be more iTunes than iTunes.

Answers to some of your iTunes questions: Old libraries, Windows, and more

Devices are now in the Finder, not iTunes. Sync, backup, update, restore in Finder, plus get cloud sync options – rather than digging around iTunes.

Music may even work with your DJ software. Many DJs currently manage libraries in iTunes, then sync with desktop software like Rekordbox, TRAKTOR, and Serato. We don’t have a specific answer on how this will work – specifically, if something like the current iTunes XML format for metadata will be available. But the fact that the new Music app syncs using Finder, in the file system, is encouraging. Watch this space for more information.

It’s not clear what happens to iTunes on Windows going forward. If you think iTunes on the Mac is due for a refresh, you should see the clunky Windows port. Since Apple is making “Apple Music” part of macOS, and building as it always does with native tools, it’s unclear what Windows users will get going forward. Given the new sync stuff is all tied to the file system, this gets even murkier.

In the same Ars piece, Apple confirmed they’re keeping iTunes for Windows for now. But that goes without saying – otherwise Apple would break their music product for a huge number of their users – and still doesn’t answer the future situation.

Sidecar looks very cool – for everything from sketching and drawing to a new gestural input method and shortcuts.

Apple’s Sidecar will make it easier to use your iPad with your Mac. It’s what Duet Display already does – and that app was made by ex-Apple engineers – but Apple is promising native integration of the iPad as a second display, plus support for Apple Pencil. I’ll keep using Duet on my Windows machie, but I’m betting the Apple-native integration will dominate on the Mac. Sidecar also does more than Duet ever did – with additional gestures, inserting sketches into apps, modifiers for pro apps, and native developer support.

(So far, of pro apps, Final Cut Pro, Motion, and Illustrator are listed – though not Logic, in case you think of a way of sketching into your music arrangements.)

Zoom a second display. Independent second monitor zoom should come in very handy in multi-monitor editing of both video and music.

Uh, this might break some drivers. I’ll quote Apple’s documentation here: “Previously many hardware peripherals and sophisticated features needed to run their code directly within macOS using kernel extensions, or kexts. Now these programs run separately from the operating system, just like any other app, so they can’t affect macOS if something goes wrong.” Obviously, we’ll need to check in on compatibility of audio drivers and copy protection for audio software.

Sophisticated voice control. Apple is significantly developing everyone’s “Tea, Earl Gray, Hot” Star Trek voice command fantasies with new, more accurate, more powerful, more integrated lower-latency voice control. There’s no sign yet to how this might get used in pro audio or visual apps, but you can bet someone is thinking about it.

QuickTime gets an update. It’s probably been since the days of the long-lamented QuickTime Pro 7 that we got QuickTime application features to write how about. But there are some compelling new features – turn a folder of images into a motion sequence in any format (yes!), open a more powerful Movie Inspector, and show accurate Timecode, plus export transparency in ProRes 4444.

Snapshots with restore. I’ve long complained that macOS lacks the snapshot features of Windows – which let you easily roll back your system to a state before you, like, screwed something up. There’s now “Restore from snapshot.” Apple only mentions third-party software, but it seems recent file system changes will mean this should also work with ill-behaved OS updates from Apple, too. (Yes, sometimes even Apple tech can go wrong.)

https://www.apple.com/macos/catalina-preview/features/

iOS and now iPadOS

Apple not only announced major updates to iOS in iOS 13, but also a new more pro-focused iPadOS.

Expect more sharing between macOS and iOS/iPadOS development AudioUnit is listed as a shared framework allowing developers to target Mac and iOS with a single SDK. You can also expect AV frameworks like Core Audio, and other media and 3D tools. Of course, that was always the vision Apple had with its mobile OS – and even can trace some lineage back to early work done pre-Apple at NeXT. That said, while this SDK is appealing, many developers will continue to look elsewhere so they’re not restricted to Apple platforms, depending on their use case.

You’ll need specific devices to support the new OS. iOS 13 requires iPhone SE / 6s or better, or 7th-gen iPod touch. iPadOS is even more limited – the iPad Pro, iPad Air 3rd gen or Air 2 or better, iPad mini 4 or better, and 5th-gen or better iPad.

iPadOS: external storage. Finally, you can plug USB storage into your iPad and navigate the external file system – a huge boon to managing photos, video, audio recordings, and even USB sticks for DJ sets. Yes, of course, Android and all desktop OSes do this already, but it’s definitely welcome on the iPad.

iPadOS: better file management. The Files app has been updated with columns, and you can share whole folders via iCloud Drive. (Finally and … finally.)

iPadOS: ‘desktop’-style browser. Apple says you get something more like the desktop Safari on your iPad – so you can use more sites and you get a download manager.

iPadOS: mouse support. This is an accessibility feature, but the combination of touch and mouse will be useful to everyone – like so many accessibility features. I expect it’ll also make working with tools like Cubasis way more fun. Basically, your external mouse or trackpad gets to behave like a very accurate finger. It’s not a desktop mouse so much as it is a way to access touch via the mouse:

Spotted other interesting details in recent Apple news? Let us know.

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The future of inter-app sound on iOS: a chat with Audiobus’ creator

Many iOS music makers want to route audio between apps – just as you would in a studio. But news came this week that Apple would drop support for its own IAA (Inter App Audio), used by apps like KORG Gadget, Animoog, and Reason Compact. What will that mean? I spoke with Audiobus’ creator to find out.

Michael Tyson created popular music apps Audiobus and Loopy. And he’s made frameworks for other developers, too, not only supporting countless developers working with Audiobus, but also creating the framework The Amazing Audio Engine, now part of Audiokit. So he’s familiar with both what users and developers want here.

Audiobus is key. At first, iOS music apps were each an island. Audiobus changed all that, by suggesting users might want to combine apps the way they do on an stompbox pedalboard or wiring gear together in a studio. Take an interesting synth, add a delay that sounds nice with it, patch that into a recording app – you get the idea. That expectation was also familiar from plug-in formats on desktop and inter-app tools like the open source JACK and Soundflower. And Tyson’s team developed this before Apple followed with their own IAA or the plug-in format AUv3.

So now, having pushed their own format, Apple is abandoning it. iOS and the new iPadOS will deprecate IAA, according to the iOS 13 beta release notes.

This won’t mean you lose access to your IAA apps right away. “Deprecated” in Apple speak generally means that something remains available in this OS release but will disappear in some major release that follows. Apple often deprecates tech quickly – as in one major release later (iOS 14?) – but that’s anyone’s guess, and can take longer.

That is still a worry for many users, as many iOS developers do abandon apps without updates. It’s tough enough to make money on an initial release, tougher still to squeeze any money out of upgrades – and iOS developers are often as small as one-person operations. Sometimes they just go get another job. That may mean for backwards compatibility it even makes sense to hold on to one old iPad and keep it from updating – not only because of this development, but to retain consistent support for a selection of instruments and effects.

But if you’re worried about Audiobus dying in iOS 13 – don’t. Michael explains to CDM what’s going on.

Audiobus 3.

Can you comment on the deprecation of Audiobus and IAA for iOS? It’s safe to say this should mean compatibility at least for the forseeable future, but not much future in OS updates after that, given Apple’s past record?

To be specific, this is a depreciation of IAA rather than Audiobus – Audiobus is a combination of a host app, and a communication technology built into supporting third party apps. The latter is presently based on IAA, but doesn’t have to be.

As for the IAA deprecation, I consider this a very positive move by Apple. The technology that replaces it, Audio Unit v3, is a big step forward in terms of usability and robustness, and focusing their own attention and that of the developer community on AUv3 is a good thing. I doubt IAA is going anywhere any time soon though; deprecations can last many years.

Does this mean the Audiobus app will reach its end of life? Do you have plans for further development in other areas?

Not at all. I’ve got lots of plans for Audiobus, to increase its value as an audio unit host, and possibly to fill the gap left by IAA if it’s ever switched off.

Do we lose anything by shifting to AUv3 versus IAA? (I have to admit I have a slightly tough time wrapping my head round this myself, in that there’s a workflow paradigm shift here, so it’s not so fair to compare the enabling technologies alone…)

AUv3 is actually quite impressive lately, and continues to grow. As you say, they’re pretty different workflows, so it can be tricky to compare. The shortcomings we see I largely put down to developers not fully exploiting the opportunities of the platform – myself included! This will only improve going forward, I suspect.

There is one pretty big downside, which is that implementing AUv3 support in an app is a lot harder than implementing IAA, which itself is harder than implementing Audiobus support. It’s the difference between just a few lines of code, and a whole restructure of an app. Minutes vs days or weeks; worse if there’s file management involved. For apps that want to host audio units (on the receiving end), it’s a lot more work too, as they would need to implement all of the audio unit selection and routing themselves, rather than letting Audiobus do all the work and just receiving the audio at the end.

This is the reason there are still plenty of apps that only do Audiobus or IAA – my own apps Loopy and Samplebot included! If those apps that don’t have AUv3 yet don’t update in time and Apple ever pull the plug on IAA, those will just stop working. And it’s possible we’ll see less adoption of AUv3 for new apps.

But if things do go that way, I’m completely open to the possibility of stepping in to fill the gap left by IAA; there’s no reason Audiobus couldn’t continue to function as it does right now without IAA, as this is how it worked in the beginning. But we’ll wait and see what happens.

AUv3 plug-in format is supported by instruments and effects, like this RM-1 Wave Modulator from Numerical Audio.

Is there some way to re-imagine Audiobus using AUv3?

Audiobus actually already has great AUv3 support built in, and lots of users are already on exclusively AUv3 setups. I’m continuing to add stuff to make the workflow even better, like MIDI learn and MIDI sync – and 2-up split screen coming soon.

Have you heard reaction from other developers?

Not as yet, no.

So you see a justification to Apple going this direction?

Sure, I’d say it’s so we can all focus on the new hotness that is AUv3. IAA was never enormously stable, and felt like a bridging technology until something like AUv3 came along. The resources of the audio team at Apple are just better put towards working on AUv3.

Thanks, Michael. We’ll keep an eye on this one, and if there’s anything CDM can do to pass on useful information to developers interested in adding AUv3 support, I imagine we can do that, too.

https://audiob.us/

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Turn your iPad or iPhone into a scriptable MIDI tool with Mozaic

Its creator describes it as a “workshop in a plug-in.” Mozaic lets you turn your iOS device into a MIDI filter/controller that does whatever you want – a toolkit for making your own MIDI gadgets.

The beauty of this, of course, is that you can have whatever tools you want without having to wait for someone else to make them for you. Developer Bram Bos has been an innovator in music software for years – he created one of the first drum machines, among some ground-breaking (and sometimes weird) plug-ins, and now is one of the more accomplished iOS developers. So you can vouch for the quality of this one. It might move my iPad Pro back into must-have territory.

Bram writes to CDM that he thought this kind of DIY plug-in could let you make what you need:

“I noticed there is a lot of demand for MIDI filters and plugins (such as Rozeta) in the mobile music world,” he says,”especially with the rising popularity of DAW-less, modular plugin-based jamming and music making. Much of this demand is highly specific and difficult to satisfy with general purpose apps. So I decided to make it easier for people to create such plugins themselves.”

You get ready-to-use LFOs, graphic interface layouts, musical scales, random generators, and “a very easy-to-learn, easy-to-read script language.” And yeah, don’t be afraid, first-time programmers, Bram says: “I’ve designed the language from the ground up to be as accessible and readable as possible.”

To get you started, you’ll find example scripts and modular-style filters, and a big preset collection – with more coming, in response to your requests, Bram tells us. There’s a programming manual, meant both to get beginners going in as friendly a way as possible, and to give more advanced scripters and in-depth guide. And you get plenty of real-world examples.

There are some things you can do with your iOS gadget that you can’t do with most MIDI gadgets, too – like map your tilt sensors to MIDI.

This is an AUv3-compatible plug-in so you can use it in hosts like AUM, ApeMatrix, Cubasis, Nanostudio 2, Audiobus 3, and the like.

Full description/specs:

Mozaic runs inside your favorite AU MIDI host, and gives you practical building blocks such as LFOs, pre-fab GUI layouts, musical scales, AUv3 support (with AU Parameters, transport events, tempo syncing, etc.), random generators and a super-simple yet powerful script language. Mozaic even offers quick access to your device’s Tilt Sensors for expressive interaction concepts!

The Mozaic Script language is designed from the ground up to be the easiest and most flexible MIDI language on iOS. A language by creatives, for creatives. You’ll only need to write a few lines of script to achieve impressive things – or to create that uber-specific thing that was missing from your MIDI setup.

Check out the Programming Manual on Ruismaker.com to learn about the script language and to get inspiration for awesome scripts of your own.

Mozaic comes with a sizable collection of tutorials and pre-made scripts which you can use out of the box, or which can be a starting point for your own plugin adventures.

Features in a nutshell:

– Easy to learn Mozaic Script language: easy to learn, easy to read
– Sample-accurate-everything: the tightest MIDI timing possible
– Built-in script editor with code-completion, syntax hints, etc.
– 5 immediately usable GUI layouts, with knobs, sliders, pads, etc.
– In-depth, helpful programming manual available on Ruismaker.com
– Easy access to LFOs, scales, MIDI I/O, AU parameters, timers
– AUv3; so you’ll get multi-instance, state-saving, tempo sync and resource efficiency out of the box

Mozaic opens up the world of creative MIDI plugins to anyone willing to put in a few hours and a hot beverage or two.

Practical notes:
– Mozaic requires a plugin host with support for AUv3 MIDI plugins (AUM, ApeMatrix, Cubasis, Auria, Audiobus 3, etc.)
– The standalone mode of Mozaic lets you edit, test and export projects, but for MIDI connections you need to run it inside an AUv3 MIDI host
– MIDI is not sound; Mozaic on its own does not make noise… so bring your own synths, drum machines and other instruments!
– AUv3 MIDI requires iOS11 or higher

With some other MIDI controllers looking long in the tooth, and Liine’s Lemur also getting up in years, I wonder if this might not be the foundation for a universal controller/utility for music. So, yeah, I’d love to see some more touch-savvy widgets, OSC, and even Android support if this catches on. Now go forth, readers, and help it catch on!

Mozaic on the iTunes App Store

http://ruismaker.com/

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Propellerhead acquires Figure and Take music making apps

Propellerhead Figure Take

Propellerhead Software has announced the acquisition of Figure and Take music making apps from Allihoopa. Newly updated and immediately available for free on the App Store, the universally acclaimed Figure and Take apps join the Reason family of music creation tools. “These apps make great companions to Reason,” said Hanna Åstrand, Product Manager. “They give […]

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Synclavier brings its FM & Additive synthesis to iOS with Go! and Pocket! apps

Synclavier Go

Synclavier Digital has announced the release of Synclavier Go!, placing a re-creation of the seminal Synclavier II Digital Synthesizer’s sound engine into the hands of iPad owners. Additive FM Synthesis was never more fun. The intuitive touch-screen interface is a joy to use. It’s a snip to transform simple sine waves into grungy brass attacks, […]

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MidiWrist aids instrumentalists by giving Siri and Apple Watch control

Grabbing the mouse, keyboard, or other controller while playing an instrument is no fun. Developer Geert Bevin has a solution: put an Apple Watch or (soon) iPhone’s Siri voice command in control.

We’ve been watching MidiWrist evolve over the past weeks. It’s a classic story of what happens when a developer is also a musician, making a tool for themselves. Geert has long been an advocate for combining traditional instrumental technique and futuristic electronic instruments; in this case, he’s applying his musicianship and developer chops to solving a practical issue.

If you’ve got an iPhone but no watch – like me – there are some solutions coming (more on that in a bit). But Apple Watch is really ideally suited to the task. The fact that you have the controller strapped to your body already means controls are at hand. Haptic feedback on the digital crown means you can adjust parameters without even having to look at the display. (The digital crown is the dial on the side of the watch that was used to wind and/or set time on analog watches. Haptic feedback uses sound to give physical feedback in the way a tangible control would, both on that crown and the touch surface of the watch face – what Apple calls “taptic” feedback since it works with the existing touch interface. Even if you’re not a fan of the Apple Watch, it’s a fascinating design feature.)

How this works in practice: you can use the transport and even overdub new tracks easily, here pictured in Logic Pro X:

Just seeing the Digital Crown mapped as a new physical control is a compelling tech demo – and very useful to mobile apps, which tend to lack physical feedback. Here it is in a pre-release demo with the Minimoog Model D on iPhone:

Or here it is with the Eventide H9 (though, yeah, you could just put the pedal on a table and get the same impact):

Here it is with IK Multimedia’s UNO synth, though this rather makes me wish the iPhone just had its own Digital Crown:

Version 1.1 will include voice control via Siri. That’ll work with iPhones, too, so you don’t necessarily need an Apple Watch. With voice-controlled interfaces coming to various home devices, it’s not hard to imagine sitting at home and recording ideas right when the mood strikes you, Star Trek: The Next Generation style.

Geert, please, can we set up a DAW that lets us dictate melodies like this?

It’s a simple app at its core, but you see it really embodies three features: wearable interfaces, hands-free control (with voice), and haptic feedback. And here are lots of options for custom control, MIDI functionality, and connectivity. Check it out – this really is insane for just a watch app:

Four knobs can be controlled with the digital crown
Macro control over multiple synth parameters from the digital crown
Remotely Play / Stop / Record / Rewind your DAW from your Watch
Knobs can be controlled individually or simultaneously
Knobs can be linked to preserve their offsets
Four buttons can be toggled by tapping the Watch
Buttons can either be stateful or momentary
Program changes through the digital crown or by tapping the Watch
Transport control over Midi Machine Control (MMC)
XY pad with individual messages for each axis
Optional haptic feedback for all Watch interactions
Optional value display on the Watch
Configurable colors for all knobs and buttons
Configurable MIDI channels and CC numbers
Save your configurations to preset for easy retrieval
MIDI learn for easy controller configuration
MIDI input to sync the state of the controllers with the controlled synths
Advertise as a Bluetooth MIDI device
Connect to other Bluetooth MIDI devices
Monitor the MIDI values on the iPhone
Low latency and fast response

http://uwyn.com/midiwrist/

All of this really does make me want a dedicated DIY haptic device. I had an extended conversation with the engineers at Native Instruments about their haptic efforts with TRAKTOR; I personally believe there’s a lot of potential for human-machine interfaces for music with this approach. But that will depend in the long run on more hardware adopting haptic interfaces beyond just the passive haptics of nice-feeling knobs and faders and whatnot.

It’s a good space to keep an eye on. (I almost wrote “a good space to watch.” No. That’s not the point. You know.)

Geert shares a bit about development here:

Fun anecdote — in a way, this app has been more than three years in the making. I got the first Apple Watch in the hope of creating this, but the technology was way too slow without a direct real-time communication protocol between the Watch and the iPhone. I’ve been watching every Watch release (teehee) up until the last one, the Series 4. The customer reception was so good overall that I decided to give this another go, and only after a few hours of prototyping, I could see that this would now work and feel great. I did buy a Watch Series 3 afterwards also to include in my testing during development.

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LumBeat’s Reggae Drummer brings Jamaican rhythms to your iPad & iPhone

LumBeat Reggae Drummer

LumBeat has announced the release of Reggae Drummer, a new virtual drummer app for iOS featuring modern, classic and contemporary reggae drums. Reggae Drummer brings warm Jamaican rhythms to your iPad and iPhone, with lot of new features. Reggae Drummer features Drums for Reggae, Ska, Dub, Backbeat, Fusion… Three drummers in one. Barret, Sly and […]

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Elastic FX multi-effect for iOS updated to v1.2 incl. new preamp section

MoMinstruments Elastic FX 1.2

MoMinstruments has released an updated to Elastic FX, a 4 channels multi-effect processor for iPad and iPhone. Version 1.2 includes some new features especially made with playing guitar in mind, including a new “preamp section” that comprises a tuner, an additional compressor with a built in noise gate, comping in front of the 4 FX […]

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Powerbank ohne Kabel – denebenhalten und Akku voll – für die Mobilgeräte..

Hardwrk AkkupackHardwrk Akkupack

Qi heißt der Standard mit dem Geräte ohne Kabel geladen werden können. Aber bisher war das immer irgendwo zuhause, für besonders Fortschrittliche sogar im Auto – aber ein Akku hatte doch immer schon ein Kabel…

Man stelle sich vor, man baue gerade an einem neuen Sound am iPhone „in der Bahn“ oder hört bei Oma nochmal den letzten Track durch und ändert noch was, aber die Oma ist im Gartenhäuschen wo kein Strom ist und du kannst nicht weg. Oder man ist auf einem Festival und man kommt nicht an Strom heran.

Was tun?

Hardwrk bietet ein Gerät namens Magnetic Battery und genau das ist es auch -Das Gerät ist so groß wie das iPhone und auch so dick, vielleicht sogar noch etwas mehr – man legt es auf und das Gerät wird aufgeladen.

Aktuell kostet der Akku mit dem korrekten vollständigen Namen Erika… nein, der Name ist hardwrk Magnetic Battery Case 39,95€. Das sind 10€ weniger als Einführungspreis. Später wird es nämlich 49,95€ kosten.

Kabellosigkeit

Das Neue daran ist die Kabellosigkeit und das ist schon ziemlich bequem mit „Qi“. Ja, das ist eine Nachricht aus der Computer-Ecke und betrifft „nur das Handy“ mit dem man auch Dinge wie das Audiointerface, das Mixing oder Synthesizer steuern kann. Vielleicht kann man so auch mal die Groovebox oder einen Synthesizer laden oder den OP1? Hat das Zukunft oder braucht das kein Mensch? Ich gebe zu, dass ich das gut finde, denn die Kabel und Adapter sind schon nervig, bis auf Audiobuchsen, die Apple spart – beim und im iPad ist das absolut verwerflich, da das nicht Pro und nicht gut ist für uns Musiker und BT ist nicht immer ausreichend für Latenzen die wir haben wollen – das ist aber ein anderes Thema.

Fragen über Fragen…

Wo gibt es das? hier

AudioKit Synth One now available for iPhone + Free soundset by Francis Preve

Audiokit Synth One iPhone

The AudioKit team has released its feature-packed free synthesizer AudioKit Synth One for the iPhone. Exciting news: After over 3 years of development, AudioKit Synth One is now available as a universal app for the iPhone and iPad. The iPhone version has turned out fantastic: Synth One has been painstakingly handcrafted for the iPhone interface. […]

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