Modular Synth Session 124

Published on Feb 14, 2019 Akihiko Matsumoto

Music by Akihiko Matsumoto

Sequence: Ableton Live, Cycling’74 Max/MSP, 2hp Euclid, 2hp TM
Mix: Ableton Live
CV Converter: 2hp MIDI, Expert Sleepers ES-3
Drums: Ableton
Synth1: Braids – Morpheus – Curtis Filter
Synth2: General CV
Bass1: Piston Honda mk3 – MFB 24db VCF SED
Bass2: Disting mk4 – MFB 24db VCF SED

Magenta Studio lets you use AI tools for inspiration in Ableton Live

Instead of just accepting all this machine learning hype, why not put it to the test? Magenta Studio lets you experiment with open source machine learning tools, standalone or inside Ableton Live.

Magenta provides a pretty graspable way to get started with an field of research that can get a bit murky. By giving you easy access to machine learning models for musical patterns, you can generate and modify rhythms and melodies. The team at Google AI first showed Magenta Studio at Ableton’s Loop conference in LA in November, but after some vigorous development, it’s a lot more ready for primetime now, both on Mac and Windows.

If you’re working with Ableton Live, you can use Magenta Studio as a set of devices. Because they’re built with Electron (a popular cross-platform JavaScript tool), though, there’s also a standalone version. Developers can dig far deeper into the tools and modify them for your own purposes – and even if you have just a little comfort with the command line, you can also train your own models. (More on that in a bit.)

Side note of interest to developers: this is also a great showcase for doing powerful stuff with machine learning using just JavaScript, applying even GPU acceleration without having to handle a bunch of complex, platform-specific libraries.

I got to sit down with the developers in LA, and also have been playing with the latest builds of Magenta Studio. But let’s back up and first talk about what this means.

Magenta Studio is out now, with more information on the Magenta project and other Google work on musical applications on machine learning:


Artificial Intelligence – well, apologies, I could have fit the letters “ML” into the headline above but no one would know what I was talking about.

Machine learning is a better term. What Magenta and TensorFlow are based on is applying algorithmic analysis to large volumes of data. “TensorFlow” may sound like some kind of stress exercise ball you keep at your desk. But it’s really about creating an engine that can very quickly process lots of tensors – geometric units that can be combined into, for example, artificial neural networks.

Seeing the results of this machine learning in action means having a different way of generating and modifying musical information. It takes the stuff you’ve been doing in music software with tools like grids, and lets you use a mathematical model that’s more sophisticated – and that gives you different results you can hear.

You may know Magenta from its involvement in the NSynth synthesizer —

That also has its own Ableton Live device, from a couple years back.

NSynth uses models to map sounds to other sounds and interpolate between them – it actually applies the techniques we’ll see in this case (for notes/rhythms) to audio itself. Some of the grittier artifacts produced by this process even proved desirable to some users, as they’re something a bit unique – and you can again play around in Ableton Live.

But even if that particular application didn’t impress you – trying to find new instrument timbres – the note/rhythm-based ideas make this effort worth a new look.

Recurrent Neural Networks are a kind of mathematical model that algorithmically loops over and over. We say it’s “learning” in the sense that there are some parallels to very low-level understandings of how neurons work in biology, but this is on a more basic level – running the algorithm repeatedly means that you can predict sequences more and more effectively given a particular data set.

Magenta’s “musical” library applies a set of learning principles to musical note data. That means it needs a set of data to “train” on – and part of the results you get are based on that training set. Build a model based on a data set of bluegrass melodies, for instance, and you’ll have different outputs from the model than if you started with Gregorian plainchant or Indonesian gamelan.

One reason that it’s cool that Magenta and Magenta Studio are open source is, you’re totally free to dig in and train your own data sets. (That requires a little more knowledge and some time for your computer or a server to churn away, but it also means you shouldn’t judge Magenta Studio on these initial results alone.)

What’s in Magenta Studio

Magenta Studio has a few different tools. Many are based on MusicVAE – a recent research model that looked at how machine learning could be applied to how different melodies relate to one another. Music theorists have looked at melodic and rhythmic transformations for a long time, and very often use mathematical models to make more sophisticated descriptions of how these function. Machine learning lets you work from large sets of data, and then not only make a model, but morph between patterns and even generate new ones – which is why this gets interesting for music software.

Crucially, you don’t have to understand or even much care about the math and analysis going on here – expert mathematicians and amateur musicians alike can hear and judge the results. If you want to read a summary of that MusicVAE research, you can. But it’s a lot better to dive in and see what the results are like first. And now instead of just watching a YouTube demo video or song snippet example, you can play with the tools interactively.

Magenta Studio lets you work with MIDI data, right in your Ableton Live Session View. You’ll make new clips – sometimes starting from existing clips you input – and the device will spit out the results as MIDI you can use to control instruments and drum racks. There’s also a slide called “Temperature” which determines how the model is sampled mathematically. It’s not quite like adjusting randomness – hence they chose this new name – but it will give you some control over how predictable or unpredictable the results will be (if you also accept that the relationship may not be entirely linear). And you can choose number of variations, and length in bars.

The data these tools were trained on represents millions of melodies and rhythms. That is, they’ve chosen a dataset that will give you fairly generic, vanilla results – in the context of Western music, of course. (And Live’s interface is fairly set up with expectations about what a drum kit is, and with melodies around a 12-tone equal tempered piano, so this fits that interface… not to mention, arguably there’s some cultural affinity for that standardization itself and the whole idea of making this sort of machine learning model, but I digress.)

Here are your options:

Generate: This makes a new melody or rhythm with no input required – it’s the equivalent of rolling the dice (erm, machine learning style, so very much not random) and hearing what you get.

Continue: This is actually a bit closer to what Magenta Studio’s research was meant to do – punch in the beginning of a pattern, and it will fill in where it predicts that pattern could go next. It means you can take a single clip and finish it – or generate a bunch of variations/continuations of an idea quickly.

Interpolate: Instead of one clip, use two clips and merge/morph between them.

Groove: Adjust timing and velocity to “humanize” a clip to a particular feel. This is possibly the most interesting of the lot, because it’s a bit more focused – and immediately solves a problem that software hasn’t solved terribly well in the past. Since the data set is focused on 15 hours of real drummers, the results here sound more musically specific. And you get a “humanize” that’s (arguably) closer to what your ears would expect to hear than the crude percentage-based templates of the past. And yes, it makes quantized recordings sound more interesting.

Drumify: Same dataset as Groove, but this creates a new clip based on the groove of the input. It’s … sort of like if Band-in-a-Box rhythms weren’t awful, basically. (Apologies to the developers of Band-in-a-Box.) So it works well for percussion that ‘accompanies’ an input.

So, is it useful?

It may seem un-human or un-musical to use any kind of machine learning in software. But from the moment you pick up an instrument, or read notation, you’re working with a model of music. And that model will impact how you play and think.

More to the point with something like Magenta is, do you really get musically useful results?

Groove to me is really interesting. It effectively means you can make less rigid groove quantization, because instead of some fixed variations applied to a grid, you get a much more sophisticated model that adapts based on input. And with different training sets, you could get different grooves. Drumify is also compelling for the same reason.

Generate is also fun, though even in the case of Continue, the issue is that these tools don’t particularly solve a problem so much as they do give you a fun way of thwarting your own intentions. That is, much like using the I Ching (see John Cage, others) or a randomize function (see… all of us, with a plug-in or two), you can break out of your usual habits and create some surprise even if you’re alone in a studio or some other work environment.

One simple issue here is that a model of a sequence is not a complete model of music. Even monophonic music can deal with weight, expression, timbre. Yes, theoretically you can apply each of those elements as new dimensions and feed them into machine learning models, but – let’s take chant music, for example. Composers were working with less quantifiable elements as they worked, too, like the meaning and sound of the text, positions in the liturgy, multi-layered quotes and references to other compositions. And that’s the simplest case – music from punk to techno to piano sonatas will challenge these models in Magenta.

I bring this up not because I want to dismiss the Magenta project – on the contrary, if you’re aware of these things, having a musical game like this is even more fun.

The moment you begin using Magenta Studio, you’re already extending some of the statistical prowess of the machine learning engine with your own human input. You’re choosing which results you like. You’re adding instrumentation. You’re adjusting the Temperature slider using your ear – when in fact there’s often no real mathematical indication of where it “should” be set.

And that means that hackers digging into these models could also produce new results. People are still finding new applications for quantize functions, which haven’t changed since the 1980s. With tools like Magenta, we get a whole new slew of mathematical techniques to apply to music. Changing a dataset or making minor modifications to these plug-ins could yield very different results.

And for that matter, even if you play with Magenta Studio for a weekend, then get bored and return to practicing your own music, even that’s a benefit.

Where this could go next

There are lots of people out there selling you “AI” solutions and – yeah, of course, with this much buzz, a lot of it is snake oil. But that’s not the experience you have talking to the Magenta team, partly because they’re engaged in pure research. That puts them in line with the history of pure technical inquiries past, like the team at Bell Labs (with Max Mathews) that first created computer synthesis. Magenta is open, but also open-ended.

As Jesse Engel tells CDM:

We’re a research group (not a Google product group), which means that Magenta Studio is not static and has a lot more interesting models are probably on the way.

Things like more impressive MIDI generation ( – check out “Score Conditioned”)

And state of the art transcription: (

And new controller paradigms:

Our goal is just for someone to come away with an understanding that this is an avenue we’ve created to close the gap between our ongoing research and actual music making, because feedback is important to our research.

So okay, music makers – have at it:

The post Magenta Studio lets you use AI tools for inspiration in Ableton Live appeared first on CDM Create Digital Music.

On radioactive music 1: Ray of Light MCA/s

Published on Feb 11, 2019 Giorgio Sancristoforo

“In this first chapter I illustrate my work on the sonification of radioactivity using gamma spectrometry.
Ray of Light (Muti Channel Analyser/Synthesizer) is a music software written with Max8 and uses a modified version of the FFT analysis and 512 sinusoidal oscillators. The software analyses the pulses coming from a Gamma Spectacular SG-1100

Akihiko Masumoto – Transcription Session Vol.016 (Max/MSP, J.S. Bach)

Published on Feb 10, 2019 Akihiko Matsumoto

via @quelltll_en

Transcription Session Live Series by Akihiko Matsumoto (2019 – )

Concept : Akihiko Matsumoto
Composition / Operation : Akihiko Matsumoto
Programming : Akihiko Matsumoto
Sound Material : J.S. Bach Well-Tempered Clavier Book 1
Generative Software : Cycling ’74 Max8
Binaural Decorder : IRCAM Spat
Audio I/O : RME Fireface UCX

Wilfried Thierry – Music For Six Analog Synthesizers

Published on Nov 26, 2018 ikkini

“Recorded live in Le Chabada (Angers, France)

Max/MSP patch (inspired by instant reich patch by Dan Reid) driving six analog synths :
– Macbeth M3X
– Moog Little Phatty
– ARP Odyssey Rev2
– Oberheim TVS
– Roland Juno-60
– DSI Mopho X4”

Exploring PreenFM2 with Max for Live PreenFM2 Patch Degrader

The above is a composition by John Keston featuring PreenFM2 being manipulated by a custom patch he created with Max for Live. According to John, the patch “allows me to degrade, morph, and/or scramble sets of parameters on the synth. This is similar to a device I designed for the Yamaha TX81Z. This process creates an algorithmic approach to the sound design.” You can read all about it on his

mc Beap demo

Published on Oct 14, 2018 stretta

“Demo of the polyphonic version of Beap for Max 8 currently under development.”

Modular Synth Session 091

Published on Oct 13, 2018 Akihiko Matsumoto

Music by Akihiko Matsumoto

(Sequence: Ableton Live, Cycling’74 Max/MSP, 2hp Euclid, 2hp TM
Mix: Ableton Live
CV Converter: 2hp MIDI, Expert Sleepers ES-3
Drums: Ableton
Synth1: Braids – Curtis Filter
Synth2: General CV – Morpheus
Bass: Piston Honda mk3
Guitar: Ableton
Noise1: One
Noise2: Owl Modular
Noise3: Manis

Synthfest 2018 – isotonik Studios Melody Sauce, ClyphX and more

Published on Oct 9, 2018 sonicstate

“Darren took us through the latest devices, including their Melody Sauce , ClyphX and a brand new Max device editor (coming soon)”

Isotonik Studios Arcade Series Ultimate

PRICE: £50.00 Exc VAT

“The Arcade Series is a collection of MaxforLive Generative Sequencers that can be used on their own or integrated with Ableton Live supported controllers. Designed and created by Ableton Certified Trainer Mark Towers each device takes it’s inspiration from the hours spent in front of flickering screens down the local Arcade.

‘When i first loaded up Asteroids i had a