Kids today. First, they want synth modules with the power of computers but the faceplate of vintage hardware – and get just that. Next, they take for granted the flexibility of patching that virtual systems in software have. Well, enter TUNNELS: “infinite multiple” for your Eurorack.
TUNNELS is a set of modules that doesn’t do anything on its own. It’s just a clever patch bay for your modular system. But with the IN and OUT modules, what you get is the ability to duplicate signals (so a signal from one patch cord can go multiple places), and then route signals anywhere you like.
“Infinite” is maybe a bit hyperbolic. (Well, I suppose what you might do with this is potentially, uh, infinite.) It’s really a bus for signals. And maybe not surprisingly, this freer, ‘virtual’ way of thinking about signal comes from people with some software background on one side, and the more flexible Buchla patching methodology on the other. TUNNELS is being launched by Olympia Modular, a collaboration between Patterning developer Ben Kamen and Buchla Development Engineer Charles Seeholzer.
There are two module types. TUNNEL IN just takes a signal and duplicates it to multiple outs. In signal to out signal, that’s 1:6, 2:3 (each signal gets three duplicates, for two signals), or 3:2 (each signal gets two duplicates, for three signals).
You might be fine with just IN, but you can also add one or more OUT modules. That connects via a signal link cable, but duplicates the outputs from the IN module. (Cool!) So as you add more OUT modules, this can get a lot fancier, if you so desire. It means some patches that were impossible before become possible, and other patches that were messy tangles of spaghetti become clean and efficient.
Actually, I’m comparing to software (think Reaktor, Pd, Max), but even some dataflow software could use some utility modules like this just to clean things up. (Most dataflow software does let you connect as many outputs from a patch point as you want. Code environments like SuperCollider also make it really easy to work with virtual ‘buses’ for signal… but then hardware has the advantage of making the results visible.)
Tunnels is on Kickstarter, with a module for as little as US$75 (limited supply). But, come on, spring for the t-shirt, right?
TUNNEL IN: buffered multiple, duplicate input across multiple outputs
TUNNEL OUT: add additional outputs at another location – chain infinitely for massive multiple banks, or use as sends for signals like clock and 1v/oct
Add more OUTs, and you get a big bank of multiples.
I’d say it’s like send and receive objects in Max/Pd, but… that’ll only make sense to Max/Pd people, huh? But yeah, like that.
It’s not about which gear you own any more – it’s about understanding techniques. That’s especially true when a complete modular rig in software runs you roughly the cost of a single hardware module. All that remains is learning – so let’s get going, with Softube Modular as an example.
David Abravanel joins us to walk us through technique here using Softube’s Modular platform, all with built-in modules. If you missed the last sale, by the way, Modular is on sale now for US$65, as are a number of the add-on modules that might draw you into their platform in the first place. But if you have other hardware or software, of course, this same approach applies. -Ed.
Classic Style Polyphony with Softube Modular
If you’ve ever played an original Korg Mono/Poly synthesizer, then you know why it’s so prized for its polyphonic character. Compared to fully polyphonic offerings (such as Korg’s own Polysix synthesizer), the Mono/Poly features four analog oscillators which can either be played stacked (monophonic), or triggered in order for “polyphony” (though still with just the one filter).
The original KORG classic Mono/Poly synth, introduced in 1981.
The resulting sound is richly imperfect – each time a chord is played, the minute difference in timing between individual fingers affect a difference in sound.
The cool thing is – we can easily re-create this in the Softube Modular environment, using the unique “Quad MIDI to CV” interface module. Follow along:
Our chord progression.
To start with, I need a reason for having four voices. In this case, it’s the simple chord sequence above. In order to play those notes simultaneously using Modular, I’ll need a dedicated oscillator for each. Each virtual voice will consist of one oscillator, ADSR envelope, and VCA amplifier. Here’s the basic setup – the VCO / ADSR / VCA modules will be repeated three more times to give us four voices:
Wiring up the first oscillator.
For the first oscillator, I’ve selected a pulse wave – go with whichever sounds you’d like to hear (things sound especially nice with multiple waveforms stacked on top of one another). With all four voices, the patch should look like this:
Note that each voice has its own dedicated note and gate channels from the Quad MIDI to CV. Now, we need to combine the voices – for this, we’ll use the Audio Mix module. I’m also adding a VCF filter, with its own ADSR. Because the filter needs to be triggered every time any note is input, I’m going to add a single MIDI to CV module to gate the filter envelope. It all looks like this:
Now, let’s hear what we’ve got:
That’s not bad, but we can spice it up a little bit. I went with two pulse waves, a saw wave, and a tri wave for my four oscillators – I’ll add a couple LFOs to modulate the pulsewidths of the two pulse waves and add some thickness. For extra dubby space, I’m also adding the Doepfer BBD module, a recent addition to Softube Modular which includes a toggle option for the clock noise bleed-through of the analog original. I’m also adding one more LFO, for a bit of modulation on the filter.
Adding in some additional modules for flavor. The Doepfer BBD (an add-on for the Softube Modular) adds unique retro delays and other effects, including bitcrushing, distortion, and lots of other chorusing, flanging, ambience, and general swirly crunchy stuff.
Honestly, the characterful BBD module deserves its own article – and may get one! Stay tuned.
Here’s our progression, really moving and spacey now:
And there we have it! A polyphonic patch with serious analog character. You can also try playing monophonic melodies through it – in Quad MIDI to CV’s “rotate” mode, each incoming note will go to a different oscillator.
Want to try this out for yourself? Download the preset and run it in Modular (requires Modular and the BBD add-on, both of which you can demo from Softube).
We’re just scratching the surface with Modular here – there’s an enormous well of potential, and they’ve really nailed the sound of many of these modules. Modular is a CPU-hungry beast – don’t try to run more than one or two instances of a rich patch like this one without freezing some tracks – but sound-wise it’s really proved its worth.
Stay tuned for future features, as we dive into some of Modulars other possibilities, including the vast potential found in the first ever model of Buchla’s legendary Twisted Waveform oscillator!
You wouldn’t make music with just simple oscillators, so why only use basic, repetitive modulation? In the latest video in Bastl’s how-to series hosted by Patchení’s Nikol, waveshaping gets applied to control signals.
But when most people hear waveshapers, they think of them just as a fancy oscillator – as a sound source. But in the modular world, you can also imagine it as a way of adding harmonics (read: complexity) to simple control signals, which is what Nikol demonstrates here.
That is, instead of Waveshaper -> out, you’ll route [modulation/control signal/LFO] -> Waveshaper in, and mess with that signal. WahWahWahWah can turn into WahwrrEEEEkittyglrblMrcbb… ok, okay, video:
Keep watching, because this eventually gets into adding variation to a sequenced signal.
You can try this in any software or hardware environment, but you do need your waveshaper to work with your control input. What’s relatively special about Timber in the hardware domain at least is its ability to process slow circuits.
A great live set brews up new musical directions before your ears. It’s a burst of creativity and energy that’s distinct from what happens alone in a studio, with layers of process. From Liverpool (Madeline T Hall) and Moscow (Nikita Zabelin x Xandr.vasiliev), here are two fine examples to take you into the weekend.
Acid-tinged synths unfold over this brilliant half hour from M T Hall (pictured, top), at a party hosted earlier this year by HMT Liverpool x Cartier 4 Everyone:
I love that this set feels so organic and colors outside the lines, without ever losing forward drive or focus. It organically morphs from timbre to timbre, genre to genre. So just when it seems like it’s just going to be a straight-ahead acid set (that’s not actually a 303, by the way, it seems), it proceeds to perpetually surprise.
I think people are afraid to create contrast in live sets, but each shift here feels intentioned and confident, and so the result is – you won’t mistake this for someone else’s set.
Check out her artist site; she’s got a wildly diverse set of creative endeavors, including immersive drawing and sound performances, and work as an artist covering sculpture, sound, video and installation. (Madeleine, if you’re reading this, hope we can feature your work in more depth! I just can’t wait to release this particular set first!)
Darker (well, and redder, thanks to the lighting), but related in its free-flowing machine explorations, we’ve got another set from Moscow from this month:
It’s the project of Nikita Zabelin x Xandr.vasiliev, at Moscow’s Pluton club, a repurposed factory building giving a suitably raw industrial setting.
This is connected for me, though. Dark as it is, the duo isn’t overly serious – weird and whimsical sounds still bubble out of the shadows. And it shows that grooves and free-form sections can intermix successfully. I got to play after this duo in St. Petersburg and you really do get the sense of open improvisation.
Facing off at Moscow’s Pluton.
xandr aka Alexander has a bunch more here:
That inspires me for the coming days. Have a good weekend, everybody.
It’s a great time to love synths, even on a budget. The latest entry is the DIY Brunswick kit from Future Sound Systems in the UK. It’s simple (one oscillator), but weird and dirty sounding – and you can patch this semi-modular instrument to your own delight. And the price is under £99.
So yeah, if you want to mess about with synths and patch things together, modular is hardly your only option. There are loads of ways to make noise.
Brunswick made its debut at Synthfest in Sheffield earlier this month:
One oscillator (pulse/saw) only, but that’s paired with a multimode analog filter and analog envelope, and FM inputs to spice up the sound (plus other modulation). Add 24 patch points, and you can patch together other sound design options. The patchabilityhas obviously made this a hit; the first batch sold out but another is arriving in November.
Oh, and it says “BEEF” on it, which is important.
£82.50 means that’s just over 110EUR with VAT, or around US$100 (before shipping costs).
It is a DIY kit, not assembled. I’d say it’s an intermediate beginner build – nothing especially difficult, but it’ll take some time and you might want a simple project under your belt before you use this to learn soldering.
What’s notable is that Future Sound Systems are giving you a semi-modular instrument that works perfectly well on its own as well as a voice in a modular environment. They make a lot of other lovely stuff but more in the Eurorack domain.
It’s trending now just based on a Reddit member pointing to the box arriving, so I guess people want it!
Full Synthesizer Voice
VCO PWM & FM
2-Pole VCF with FM
Internal Triangle & Square wave LFOs
Internal Envelope & VCA
PLL & Phase Comparator
24 point Patch bay
Power: 2x PP3 9V batteries (+35, -20mA current draw)
Batteries not included
Dimensions: 194 x 120 mm
Patch bay I/O:
VCO 1V/Octave pitch control input
VCO PulseWidth Modulation input (normalled to LFO Triangle output)
VCO FM 1 input (normalled to LFO Triangle output)
VCO FM 2 input (normalled to Envelope output)
VCO “Sawtooth” output
VCO Pulse output
Phase Comparator input
Phase Comparator output
Phase Locked Loop input
Phase Locked Loop output
LFO Triangle output
LFO Square output
Low-Pass Filter input (normalled to switched VCO output)
Band-Pass Filter input
High-Pass Filter input
VCF FM 1 input (normalled to LFO Triangle output)
VCF FM 2 input (normalled to Envelope output)
VCA AM 1 input (normalled to LFO Triangle output)
VCA AM 2 input (normalled to Envelope output)
Envelope Gate input (normalled to LFO Square output)
It’s Eurorack without the big rack. Or rack modular that thinks it’s desktop. In any event, if you ever found a module or three you wanted to use without getting a big rack, or quick portability for a beloved module, 4ms may have a solution for you: 4ms Pods.
They’re cute. They’re cheap. They’re daisy-chainable. So if you don’t want that “cockpit” / “I’m outfitting a submarine command center” look, now you can take modules and put them in little handheld boxes you can move around, mix with desktop synths and effects, guitar pedals – whatever.
The daisy-chainable power designed just for this range also mean that you can put together a handful of pods pretty economically, since you only need to buy one with power supply. The pricing – the number being the size in hp, of course:
In case you missed it, Moog’s re-release of an aging red-tinted, humming copy of the original 1976 Polymoog promo is a treat. And it’s a reminder of how far we’ve come.
Yes, there’s no question that a lot of today’s synths seem lifted from the pages of the 1970s, from monosynth to modular. And yes, a lot of keyboard chops today are shameful, though – well, if you’re going up against Chick Corea, you really ought to practice, regardless.
But there’s something charming about watching some of the great musicians of the last century explain what it means to use more than one finger at a time to play a keyboard instrument. And they approach the Polymoog almost gingerly, more a Rhodes with effects than a new instrument. That mid-70s sound is itself something unique and nice, and if anyone stands out as sounding contemporary, it’s Herbie Hancock. But you begin to appreciate that it’s only recently that the avant-garde and keyboard tradition have merged together in the mainstream ear. If we all bumble a little to keep up both chops and sound design, maybe we can be forgiven as those universes continue to squish together. It makes me optimistic.
Ten fingers, man.
In any event, going back in time is a wonderful historical exercise, and it just might give you some fresh musical ideas – or at least a different perspective on what you’re doing now.
It’s been a decades-long wait, but now Moog have revealed a flagship polyphonic keyboard instrument – a new dream synth. It’s high-end, for sure, but it also reveals where the brand that became synonymous with synthesis sees us going next. We’ve talked to Moog to find out more on today, release day.
The last time Moog made a polysynth, Ronald Reagan was President, the Space Shuttle was the epitome of futuristic, MIDI wasn’t really even a thing, and to slightly misquote Douglas Adams, people were “so amazingly primitive that they still thought digital watches were a pretty neat idea.”
And let’s be honest. While Moog have been studiously revisiting the evolution of their polyphonic instruments, Moog are known for their monosynths, not polysynths. This could change that. Sure, the Moog One is expensive – you might still choose a poly from Novation, KORG, Arturia, or fellow American brand Sequential (now renamed to its original moniker from Dave Smith Instruments).
But it’s also beautiful, and deep. It’s going to top the wanted list of rockstars again, maybe in a way we haven’t seen since the 80s – as proven by the promo video (some of which feature those same 80s synth superstars). If we still cared about print magazines graced by keyboard covers, this would have a glossy special edition devoted to it with a pull-out centerfold that let you lie in bed and stare at its front panel on your ceiling.
As for the “One” part, well, that’s more about it being the one, as in:
— well, except instead of Wayne, apparently Suzanne Ciani and Chick Corea reached that conclusion.
To celebrate, Moog have rebooted their 1976 Polymoog promo film, this time with Jeff Bhasker, Suzanne Ciani, Chick Corea, Mike Dean, Robert Glasper, Dick Hyman, Dev Hynes, Mark Mothersbaugh, Mark Ronson, Ryuichi Sakamoto, Dr. Lonnie Smith, and Paris Strother. (Hey, you left out the ghost of Liberace and the Queen of England. That’s a Jerry Lewis telethon-level cast right there.)
And given the price is $6k or $8k list, you’ll probably want to know more. So Moog are doing a first-ever AMA (Ask Me Anything) on Reddit:
Plus there’s a live stream of them building these (with another discussion to follow):
About the synth
So, what’s the big deal about this big synth?
It’s really the blockbuster follow-up to everything Moog have been doing – take the Minimoog Voyager, then make each single analog signal path more powerful, multiple that times 8- or 16-voices (depending on which model you buy), and then turn that into three independent polysynths.
That is, the “tri-timbral” part means that you could think of this as three analog polysynths in one. Each timbre can be addressed separately, with its own sequencer, its own arpeggiator, and its own set of effects.
Three all new dual-output analog VCOs
Ring modulation and FM
Two independent analog filters
Dual-source analog noise generator
Analog mixer with external audio input
Three envelope generators
Effects, including Eventide reverbs (more on that below)
Preset recall, with 64 performance-fiendly presets loaded right from the front panel (and thousands more via the browser)
200 front panel knobs and switches
Mod Matrix for visual modulation patching (also more on that below)
Easy-access “Destination” button – hit it, tweak something, and you get instant assignment
Now, all of this matters, if you think about it.
What’s the reason people are into hardware? Easy: hands-on control. And this has a lot of it.
But why are people also buying modular? Well, in part, at least, they want deeper sound design possibilities – complex modulation that allows more sound worlds. And this does deliver a lot of that via its voice architecture and modulation offerings.
Why did manufacturers start making keyboards and not only modulars – even for people who had been big modular users? That’s easy, too – modulars don’t give you instant performance recall, and they’re (by definition) not integrated instruments. This does both of those things.
But we also see the advantage of time. We’ve come full circle to lots of one-to-one performance controls. But we also can take advantage of an integrated display, without trying to use it to replace knobs and switches. We’ve become more allergic to menu diving and hidden features. And computers have made us demand more of hardware – like those instant-assign destination buttons. This is a Moog for a time when hands-on control and depth aren’t mutually exclusive.
Let’s ask Moog
I wanted to know more about how the Moog One came about and how you play it, so here are some answers to those questions – though for more, of course, you can join the AMA thread.
Making a new polysynth was unsurprisingly on the minds at Moog. “Moog has a long history of polyphonic synthesizer development, beginning with the Moog Apollo project in 1973,” Moog tells CDM. “Although the Apollo never moved beyond the prototype stage, Keith Emerson’s use of the newly designed instrument during ELP’s Brain Salad Surgery Tour provided Moog with valuable feedback for the release of the Polymoog in 1975. During this 10 year span, 6 different takes on a polyphonic instrument where created, ending with the Moog SL-8 prototype in 1983.”
Players have never stopped asking for polys, nor has the idea ever died, Moog tell us. Some resistance came from founder Bob Moog himself, however: “In his later years, Bob was not keen on the idea of a new Moog polyphonic synth, knowing firsthand the challenges of creating one, but over the years we have been able to substantially reduce costs and have increased the stability of our analog designs to the point that creating an analog poly no longer seemed out of reach.”
So when did the Moog One start to come into being. “Officially, we began the research phase in earnest in 2013,” say Moog, “talking with artists and creators about what their vision of the ultimate Moog synthesizer would be.”
“By 2016,” Moog says, “we had the first hardware prototypes for the circuitry, with the first stages of a working Moog One prototype taking form in early 2017. Now that the Moog One has been realized, we only wish that Bob Moog was here to play the first chord.”
Okay, so how does it actually work, though? More details:
How modulation works:
Each of the Moog One’s 4 LFOs and 3 EGs have their own dedicated Destination Buttons for making modulation quick assignments on the front panel. Simply press the Destination on any LFO or EG, and the next knob you touch will set the modulation destination and amount.
For a modulation deep dive, the onboard Modulation Matrix provides immediate visual access to every possible combination of Moog One’s modulation sources, destinations, controllers, and transforms. The Modulation Matrix makes it easy to quickly program complex modulation paths while also giving an overview of all the modulation routings that have been set up in a given Preset.
What about the Eventide reverbs?
It sounds like two come from favorite algorithms known on the Eventide SPACE and related products:
Moog One was developed to explore what is possible in a polyphonic synthesizer, and Eventide’s breath taking reverb technology was the right fit. The Room, Hall, Plate, Blackhole, and Shimmer reverbs are all implemented using Eventide’s world-class algorithms with a few optimizations for use in Moog One.
A direct connection to service
There are some other changes coming, too. Moog are adding a chat feature so during business hours – 9-5 Monday through Friday Eastern Time – you’ll be able to ask questions of Moog staff in North Carolina, in real-time. (They’re quick to remind us those are “employee owners.”)
And there’s also that mysterious Ethernet port on the Moog One. From day one, it’s there for remote diagnostics and service. But more is coming:
Now, when a musician experiences issues that typically would require shipping an instrument back to the Moog factory, we are instead able to access their Moog One remotely and run a series of tests, calibrations, and whatever else may be necessary to best service their instrument remotely, which is a huge advancement and time saver for customer, dealer and manufacturer. While we can’t talk specifics regarding future product development, we can tell you that we have plans for the Ethernet port that will open new portals of creativity for Moog One owners.
Above, top: inside the Moog factory, as the first Moogs One are completed.
Moog One is out now, for real:
As of today, Moog One is available for order through all authorized Moog Dealers world wide. You can actually watch us building the Moog One right now through the live-stream player on the Moog website. Sweetwater will receive the first 150 units over the next few weeks, and we expect to begin shipping the Moog One to all US dealers in November, with international shipments starting shortly there after.
And what about those of us with budgets the Moog One doesn’t fit?
I had to ask Moog this, too – a lot of us are more in the market for $600 instruments than $6000. So what does this mean for us?
When we began development of the first polyphonic Moog analog synthesizer in over 35-plus years, we wanted it to be a dream-synth that pushed the limits of what is technically possible while still being an intuitive instrument for self-expression. This year we’ve released DFAM, Grandmother, and the Moog One, which are three instruments that cover a wide range of creative possibilities.
That’s fair, I think. As I’ve observed before, Moog have kept a range of products in reach of those on a budget – down to very affordable iPad/iPhone apps, but also including this other hardware. They’re releasing a fair number of products for a mid-sized manufacturer (compared to tiny boutique shops at one end, or mighty Japanese makers at the other). And since they first came up with their crazy Keith Emerson modular relaunch, while we have seen big-ticket rockstar items, those do appear to drive creation of more affordable analog gear and other devices and apps for the rest of us.
The Moog One will have a lot to live up to, because of its price, because of its obvious ambition, but mostly because of its name. But this looks tantalizing – a Moog poly that could be worth the wait.
It’s called the Moog One but think 8- or 16-voice synth. And this is the “dream” analog synth in that it’s a luxury instrument, running up to US$7999 for the 16-voice model.
US-based retailer Sweetwater appears to get the scoop on this one. The big deal here: advanced envelopes, a deep, no-compromise architecture with two filters per voice and four LFOs, and features like routable ring modulation, oscillator Frequency Modulation, and hard sync. It’s also loaded up with I/O, both audio (including inserts for effects) and control voltage/gate. There’s even a LAN port that promises future expansion.
The Moog One is also a kind of high-end successor to the Minimoog Voyager, with an emphasis on live performance features (including a feature called User Spaces for storing and recalling settings), the return of the X/Y pad, and an insane amount of hands-on control – 73 knobs and 144 buttons.
And while we’re waiting on photos, the side panels are made from ash and the front panel from aluminum, plus it does look nice in this one cropped shot.
And here are those specs. So we expect the usual attention to detail and find craft from Moog, if at a premium price above even the majority of boutique makers in this sector – US$5999 for 8-voice, 7999 for 16-voice.
It’s available now in the USA from Sweetwater (they even say “in stock” as I write this, even though there hasn’t been a formal public announcement yet).
8- or 16-voice polyphony
3 VCOs per voice with waveshape mixing and OLED displays
Unison mode (up to 48 oscillators on the 16-voice instrument)
2 filters per voice with filter mixing (2 multimode State Variable filters that function as a single filter, and a classic lowpass/highpass Moog Ladder filter)
3 DAHDSR envelopes per voice with user-definable curves
Separate sequencer and arpeggiator per timbre
Dual-source noise generator with dedicated envelope
Mixer with external audio input
Ring modulation with selectable routing
Oscillator FM and hard sync with selectable routing
4 assignable LFOs
Premium 61-note Fatar TP-8S keybed with velocity and aftertouch
Assignable pressure-sensitive X/Y pad
Digital Effects (Synth and Master Bus)
Selectable glide types
USB and DIN MIDI
Save, categorize, and recall tens of thousands of presets
Create Performance Sets that make up to 64 presets accessible at the push of a button
2 x ¼” stereo headphone outputs
2 pairs of assignable ¼” outputs (supports TRS and TS)
4 x ¼” hardware inserts (TRS)
1 x ¼” external audio input (line-level)
1 XLR + ¼” TRS combo external audio input with trim knob
9 assignable CV/GATE I/O (5-in/4-out)
USB drive support for system and preset backup
LAN port for future expansion
Now we just need a big poster to hang over our beds, maybe – well, and to hear what it sounds like. Stay tuned.
But yeah, for the rest of us, you have other options from the likes of Dave Smith, Waldorf, and of course monosynths from Moog. So this will mainly be about curiosity as to what a polysynth can do when it’s positioned as a fully premium electronic instrument.
Forget about gear fetish: the delightful surprise behind the modular movement is that a whole bunch of people are interested in exploring weird new musical ideas. And one of the sequencer modules at the heart of it is getting a big refresh.
The René module wouldn’t strike anyone as something that’d turn into a big hit. This is an esoteric little device: a grid of touchplates and a bunch of knobs, which you then spaghetti-wire into other modules to make, uh, odd patterns.
But making weird patterns you can then shift around – well, that’s a lot of fun. And René liberated modular rigs from one of their major weaknesses: too often, people were stuck with rigid step sequencers that produced overly repetitive loops that would drive you insane. Basically, the “Cartesian” bit is, instead of having a line (those marching steps), you get a grid (x + Y).
So, here comes the René refresh. This is three-dimensional chess to the original model’s checkers.
The new model is three channels instead of one, three dimensional sequencing instead of two, and boasts expanded memory so you can save up to 64 states – no more long modular performances that sound great for the first three minutes and then … sort of exactly like that for the next hour, too.
This “three-axis” business is maybe a little exaggerated, but basically what you get is z-axis touch sensitivity, so added expression. Combine that with three channels of output, though, and you can in fact route a lot more control from this one module than before. And no doubt the additional memory will be useful in performance.
Here’s the full feature set:
3 CV outputs for controlling pitch or timbre
3 Gate outputs for generating musical events
Snake and Cartesian patterns available simultaneously
STORE all Programming in one of 64 STATEs.
New Z-Axis allows for modulating through any combination of 64 STOREd STATEs
All programming done real-time, programming of René is a key performance element
Visualization of pattern activity always displayed on left half with 16 illuminated Knobs
Visual indication of Programming always displayed on right half with 16 illuminated touch buttons
Communicates w/ TEMPI via Select Bus to Select, Store, Revert, Multi-Paste and MESH STATEs
Maximum amount of artist controlled musical variation, derived from minimum amount of analog data input
All new touch sensing technology tested successfully on the most commonly used euro rack power solutions
Of course, since the René first came out, it’s gotten a lot more competition. So it could be fun to see how this stacks up against other modular (and desktop, or software, even) sequencers.
Since that’s my monthly rent, it’s worth saying Eurorack is still pricey relative to some lower-cost desktop hardware, to say nothing of computers. Clever software patching is great if you’re broke, or if you’ve a little scratch, something like Five12 Numerology.
But that said, this no doubt will go high on people’s shopping lists in the modular world – and it’s an impressive piece of work. Look forward to seeing more.