‘VCV Rack For iPad’ Coming With miRack

“A touch screen is much better suited for dragging virtual cables between modules and for using knobs and other controls than a mouse…”… Read More ‘VCV Rack For iPad’ Coming With miRack

LiveCore is a free low-level, live patching for Reaktor

Reaktor lovers no longer have to be jealous of live coders – now they get a performance-ready, free, low-level tool of their own. Sonic mayhem awaits you.

Okay, first – “live coding” doesn’t necessarily have to mean typing. Text is just one way to represent software logic, that is – and tools like Reaktor (and Pd, and Max, and TouchDesigner) simply use a “dataflow” visual representation for that same logic.

Reaktor Blocks now gives you a high-level, Eurorack hardware-style way to patch. But there hasn’t been anything that can exploit the low-level, high power DSP capabilities of Reaktor in real-time.

Enter LiveCore. The goal: “inreasing liveness” when you work with Reaktor, so you can actually patch live. It’s the work of co-creators David Alexander (@freeeco) and Jack Armitage (@jarmitage), and it’s all free and open source on GitHub (provided you have a Reaktor license, of course). And it’s capable of some seriously awesome musical madness:

You actually don’t need to know that much about Core, Reaktor’s low-level DSP objects, to use LiveCore. It effectively makes Core more powerful for existing users, and gives an entry point to people who may have avoided it.

LiveCore gives you a set of modules, each insanely optimized (just a few bytes compiled, and efficient on your machine’s processor). In the first release you’ll find the following – and the developers say more are on the way:

  • Phase Driver
  • Sequencer (quantizes phase Driver Output to make patterns)
  • Splitter
  • Gate
  • Mixer
  • Limiter (not like a traditional audio studio limiter – it’s actually more like a simple two-stage envelope)
  • Waveshaper
  • Reader (intended for sample playback, from a table)

And, like, holy s*** this idea is cool. Everything is built around the Phase Driver – you make one-shot triggers or ramps with that, and then do all your signal mangling and such with the other modules to create interesting patterns for sounds.

It’s also refreshing to have a modular environment that isn’t tied up in a whole bunch of idiosyncratic hardware modules. If you look at the display, it’s very nerdy in appearance, sure. But the actual use of this is so simple that it seems open to exploration, even for people who don’t normally think about patterns in terms of signal flow.

And this looks like a really unique way to approach patterns. That Waveshaper, for instance, can be used to create irregularities and interest in patterns. (There’s also nothing stopping you from routing this to a patch built in Reaktor Blocks, if you really want to.)

This project is brand new, so please don’t immediately bug the developers with too many questions. Documentation is mostly still forthcoming, so you’re pretty much on your own. It seems like they’re progressing quickly, though, and I think you’ll agree – this was too cool not to immediately share.

https://github.com/freeeco/livecore

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Sonoj Convention 2019: Music production with free and open source software

Sonoj Convention 2019

Nils Hilbricht has announced that the third annual Sonoj Convention will be taking place October 26th-27th 2019 in Cologne, Germany. The convention focuses on the combination of music production and free/open source software with a priority on practical music production. At Sonoj there will be talks, demonstrations, and workshops from demonstrating basic workflows to detailed […]

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AudioKit Pro releases FM Player 2: Classic DXII for iPad incl. AUv3 support

AudioKit Pro FM Synth 2

AudioKit Pro has announced the release of FM Player 2, an updated version of the iPad Instrument inspired by classic 80s FM synthesizers. The sequel to the award-winning FM Player app (released in 2017) that has been played by Herbie Hancock and downloaded by over a hundred thousand musicians worldwide now comes with AUv3 support, […]

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Grainstation-C is a free granular tool with ambisonics, and an album to match

It started as an artist tool, but it could become yours, as well. Grainstation-C is a free and open source sound creation workstation that’s playable live and supports ambisonic spatial sound. And the music its creators makes is ethereal and wonderful.

Micah Frank, noted sound designer and toolmaker as well as composer/musician, produced Grainstation-C for his own work but has expanded it to an open source offering for everybody. I’ve been waiting for this one for a while, and I think it could appeal both to people looking for a unique tool as well as those wanting to learn a bit more about granular sound in Csound.

https://github.com/chronopolis5k/Grainstation-C [link + full installation instructions, etc.]

http://csound.com/download.html [requisite Csound install]

The engine: 4 streams from disk, 3 streams from live input. Live audio looping, multiple grain controls, six independent pitch delay lines, six switchable low- and high-pass filters. Snapshot saving.

Powered by: Csound, the modern free and open source sound creation tool that evolved from the grandparent of all digital audio tools.

Live control: It’s pre-mapped to the eminently useful Novation LaunchControl XL MK2, but you could easily remap it to other MIDI controllers if you prefer.

Ambisonics: This optional spatial audio processing lets you use a standard format to adapt to immersive sound environments – in three-dee! Or not, as you like.

It’s deep stuff – even with different granular modes and controls (time stretching, frame animation, pitch shifting). The inspiration, says Micah, was the now-discontinued System Concrète, a complete MakeNoise modular rig that combined grains with modulation, filtering, and delays. But – as is easily possible with software, unconstrained by knobs and space and money – he kept going from there.

Equally notable is the ethereal, beautiful album Quetico that also debuts this week, on Micah’s own Puremagnetik record label. Once, the line between toolmakers and musicians, engineers and composers was thought sacred – even with elaborate explanations about why the two couldn’t be compared. But just as electronic artists have demolished other sacred walls (club and concert, for instance), Micah is part of a generation doing away with those old prejudices.

And the results are richly sensual – warm waves of sound processed from Yellowstone geysers and Big Sur nights, Micah says. It’s classic ambient music, and the tool simply melts away, the essential craft of delivering a palette of sound. At the same time, being transparent with the tools is the ultimate confidence in one’s own musical invention. Micah’s Puremagnetik was a business built in making sounds for others, and yet both the album and free tool suggest the limitless possibility of that act of sharing.

In any event, this is acousmatic creation of the finest quality, with or without the GitHub link. And Micah is getting some deserved recognition, too, with a 2019 New York Foundation award for the Arts Fellow in Music and Sound.

With so much of the sound out of my country of origin the United States ugly, it’s wonderful to hear beautiful algorithmic sounds derived from the nation’s national parks instead.

https://micahfrank.bandcamp.com/album/quetico

Image credit: “Yellowstone 8/07”by stevetulk is licensed under CC BY 2.0

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Puremagnetik releases Grainstation-C free ambisonic, granular performance workstation

Puremagnetik Grainstation C

Puremagnetik has announced the release of Grainstation-C, an open-source, granular performance workstation designed to build real-time, evolving sound sculptures with optional ambisonics. It seamlessly integrates with a Novation LaunchControl XL Mark 2 (easily modifiable for any other controller) and can processes 4 disk tracks and 3 live input streams. You can save any state as […]

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Free App Brings Mutable Instruments Synth Designs To iOS

Burns Audio has released Spectrum Synthesizer Bundle, a free collection of software synthesizer plugins for iOS, based on classic Mutable Instruments open source designs.… Read More Free App Brings Mutable Instruments Synth Designs To iOS

VCV Rack open-source virtual modular synthesizer goes v1.0.0

VCV Rack 1.0

Version 1.0.0 of the VCV Rack virtual modular synthesizer has been released. The update includes polyphonic cables, multithreading to engine, undo/redo history, module expander support and lots more. Changes in VCV Rack v1.1.0 Polyphony Use up to 16 voices with the full flexibility of modular patching. Cables automatically turn polyphonic when requested by MIDI modules, […]

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VCV Rack hits 1.0; why you need this free modular now

Software modular VCV Rack just hit a major milestone – it’s now officially version 1.0, with polyphony, full MIDI, module browsing, multi-core support, and more. And since it’s a free and open platform, you don’t want to sleep on this.

VCV and developer Andrew Belt have hit on a new formula. Rack is free and open source on Mac, Windows, and Linux, and it’s free for developers to make their own modules. It also has tons of functionality out of the box – both from VCV and third-party developers. But then to support ongoing development, those developers offer some superb paid modules. Once you’re hooked, spending a little extra seems a good investment – because, well, it is.

All those modules… now seen in the new 1.0 visual browser.

Crucially, it’s a good deal for developers as well as users. Independent software developers, VCV included, are able to communicate directly with users, who in turn feel good about supporting the platform and community by spending some money. And hardware makers have a new way of reaching new audiences, as well as offering up try-before-you-buy versions of some of their modules. (Open source hardware makers like Mutable Instruments and Music thing were early adopters, but I hear some other names are coming.)

Maybe you’ve heard all this. But maybe you weren’t quite ready to take the plunge. With version 1.0, the case is getting pretty strong for adding Rack to your arsenal. Rack was appealing early on to tinkerers who enjoyed messing around with software. But 1.0 is starting to look like something you’d rely on in your music.

And that starts with polyphony, as shown by the developer of the VULT modules, which include many of my own personal favorites:

Rack 1.0

1.0 is really about two things – new functionality for more flexible use in your music, and a stable API for developers underneath that makes you feel like you’re using modules and not just testing them.

Mono- to polyphonic, on demand. Modules that want to support polyphony now can add up to 16 voices. Cables support polyphony. And the built-in modules have added tools for polyphonic use of course, too.

Polyphony, now a thing – and nicely implemented, both in UI and performance under the hood.

Multi-core accelerated engine. Adding polyphony, even on newer machines, means a greater tax on your CPU. There are a number of under-the-hood improvements to enable that in Rack, including multi-core support, threading, and hardware acceleration. This is also partly built into the platform, so third-party modules supporting Rack will get a performance boost “for free,” without developers having to worry about it or reinvent the wheel.

Adjustable performance: From the menu you can now adjust CPU performance based on whether you want lower CPU usage or more modules.

Adjust priority of the CPU based on your needs (more modules with higher CPU usage, or fewer modules but lower CPU).

MIDI out. You could always get MIDI into Rack, but now you can get it out, too – so you can use sequencers and modulation and so on to control other equipment or via inter-app MIDI routing, other software. There are three new modules – CV-GATE, CV-MIDI, and CV-CC. (VCV describes those as being suitable for drum machines, synths, and Eurorack and talks about hardware, but you could find a lot of different applications for this.)

Assign MIDI control easily. Previously, controlling Rack has been a bit of a chore: start with a MIDI input, figure out how to route it into some kind of modulation, assign the modulation. Many software racks work this way, but it feels a bit draconian to users of other software. Now, via the MIDI-MAP module, you can click a parameter onscreen and just move a knob or fader or what have you on your controller – you know, like you can do in other tools.

That will be essential for actually playing your patches. I can’t wait to use this with Sensel Morph and the Buchla Thunder overlay but… yeah, that’s another story. Watch for that in the coming days.

Meet the new MIDI modules, which now support output, mapping, and even MPE.

Numeric pad input as well as revised gamepad support. Now in addition to gamepads (which offer some new improvements), you can hook up numeric keyboards:

MPE support: MPE (MIDI Polyphonic Expression) now works with MIDI-CV. That makes Rack a fascinating new way of controlling MPE instruments.

Enter parameters manually. You can also now right-click a parameter and type in the value you want.

Browse modules visually. All the previous options for navigating your collection of virtual modules textually are still there – type module names, use tags, search by manufacturer or type. But now you also get a pretty visual browser so you can spot the module you want at a glance, and click and drag to drop modules into place. VCV isn’t the first computer modular to offer this – Softube has an awfully pretty browser, for one – but I find the Rack 1.0 browser to be really quick and easy. And it’s especially needed here as you quickly accumulate loads of modules from the Web.

Get new modules by sorting by build. This feature is actually on the VCV website, but it’s so important to how we work in Rack that it’s worth a mention here. Now you can search by build date and find the latest stuff.

Sort by build now on the plugins interface on the Web.

Move and manage modules more easily. You can now disable modules, force-drag them into place, and use a new, more flexible rack. The rack is also now infinite in all four dimensions, which is a bit confusing at first, but in keeping with the open-ended computer software ethos of software modular. (Take that, you Eurorack people who live in … like … normal physical space!)

You can also right-click modules to get quick links to plugin websites, documentation, and even source code. And you can see changelogs before you update, instead of just updating and finding out later.

Undo/redo history. At last, experiment without worry.

Parameter tooltips. No need to guess what that knob or switch is meant to do.

You can check out the new features in detail on the changelog (plus stuff added since 1.0, in case you live in the future and me in the past!):

https://github.com/VCVRack/Rack/blob/v1/CHANGELOG.md

Or for even more explanation, Nik Jewell describes what all those changes are about:

An unofficial guide to the Rack v1 Changelog

Getting started

Rack 1.0 will break compatibility with some modules, while you wait on those developers to update to the new API (hopefully). Andrew tells us we can run the old (0.6.x) and new Rack versions side by side:

To install two versions that don’t clash, simply install Rack v1 to a different folder such as “Program Files/VCV/Rack-v1” on Windows or “/Applications/Rack-v1” on Mac. They will each use their own set of plugins, settings, etc.

You can duplicate your Rack folder, and run the two versions side by side. Then you’re free to try the new features while still opening up your old work. (I found most of my previous patches, even after updating my modules, wound up missing modules. Rack will make the incompatible modules disappear, leaving the compatible ones in place.)

Right from the moment you start up VCV Rack 1.0, you’ll find some things are more approachable, with a new example patch and updated Scope. And for existing users, be prepared that the toolbar is gone, now replaced with menu options.

Here are some useful shortcuts for getting around the new release:

Now you can right-click a plug-in for an updated contextual menu with presets, and links to the developer’s site for documentation and more.

Double-click a parameter: initialize to default value

Right-click a parameter: type to enter a specific value.

Ctrl-click a connected input, and drag: clones the cable connected there to another port. (This way you can quickly route one output to multiple inputs, without having to mouse back to the output.)

Ctrl-E: Disables a module. (You can also choose the context menu.)

Ctrl- / Ctrl+ to zoom, or hold down control and use a scroll wheel.

Ctrl-drag modules. This is actually my favorite new feature, weirdly. If you control drag a module, it shoves other modules along with it into any empty space. It’s easier to see that in an animation than it is to describe it, so I’ll let Andrew show us:

Do check out the Recorder, too:

All the new internal modules to try out:
CV-MIDI
CV-CC
CV-Gate
MIDI-Map
Recorder

And developers, do go check out the migration guide.

Full information:

https://vcvrack.com/

The post VCV Rack hits 1.0; why you need this free modular now appeared first on CDM Create Digital Music.

VCV Rack hits 1.0; why you need this free modular now

Software modular VCV Rack just hit a major milestone – it’s now officially version 1.0, with polyphony, full MIDI, module browsing, multi-core support, and more. And since it’s a free and open platform, you don’t want to sleep on this.

VCV and developer Andrew Belt have hit on a new formula. Rack is free and open source on Mac, Windows, and Linux, and it’s free for developers to make their own modules. It also has tons of functionality out of the box – both from VCV and third-party developers. But then to support ongoing development, those developers offer some superb paid modules. Once you’re hooked, spending a little extra seems a good investment – because, well, it is.

All those modules… now seen in the new 1.0 visual browser.

Crucially, it’s a good deal for developers as well as users. Independent software developers, VCV included, are able to communicate directly with users, who in turn feel good about supporting the platform and community by spending some money. And hardware makers have a new way of reaching new audiences, as well as offering up try-before-you-buy versions of some of their modules. (Open source hardware makers like Mutable Instruments and Music thing were early adopters, but I hear some other names are coming.)

Maybe you’ve heard all this. But maybe you weren’t quite ready to take the plunge. With version 1.0, the case is getting pretty strong for adding Rack to your arsenal. Rack was appealing early on to tinkerers who enjoyed messing around with software. But 1.0 is starting to look like something you’d rely on in your music.

And that starts with polyphony, as shown by the developer of the VULT modules, which include many of my own personal favorites:

Rack 1.0

1.0 is really about two things – new functionality for more flexible use in your music, and a stable API for developers underneath that makes you feel like you’re using modules and not just testing them.

Mono- to polyphonic, on demand. Modules that want to support polyphony now can add up to 16 voices. Cables support polyphony. And the built-in modules have added tools for polyphonic use of course, too.

Polyphony, now a thing – and nicely implemented, both in UI and performance under the hood.

Multi-core accelerated engine. Adding polyphony, even on newer machines, means a greater tax on your CPU. There are a number of under-the-hood improvements to enable that in Rack, including multi-core support, threading, and hardware acceleration. This is also partly built into the platform, so third-party modules supporting Rack will get a performance boost “for free,” without developers having to worry about it or reinvent the wheel.

Adjustable performance: From the menu you can now adjust CPU performance based on whether you want lower CPU usage or more modules.

Adjust priority of the CPU based on your needs (more modules with higher CPU usage, or fewer modules but lower CPU).

MIDI out. You could always get MIDI into Rack, but now you can get it out, too – so you can use sequencers and modulation and so on to control other equipment or via inter-app MIDI routing, other software. There are three new modules – CV-GATE, CV-MIDI, and CV-CC. (VCV describes those as being suitable for drum machines, synths, and Eurorack and talks about hardware, but you could find a lot of different applications for this.)

Assign MIDI control easily. Previously, controlling Rack has been a bit of a chore: start with a MIDI input, figure out how to route it into some kind of modulation, assign the modulation. Many software racks work this way, but it feels a bit draconian to users of other software. Now, via the MIDI-MAP module, you can click a parameter onscreen and just move a knob or fader or what have you on your controller – you know, like you can do in other tools.

That will be essential for actually playing your patches. I can’t wait to use this with Sensel Morph and the Buchla Thunder overlay but… yeah, that’s another story. Watch for that in the coming days.

Meet the new MIDI modules, which now support output, mapping, and even MPE.

Numeric pad input as well as revised gamepad support. Now in addition to gamepads (which offer some new improvements), you can hook up numeric keyboards:

MPE support: MPE (MIDI Polyphonic Expression) now works with MIDI-CV. That makes Rack a fascinating new way of controlling MPE instruments.

Enter parameters manually. You can also now right-click a parameter and type in the value you want.

Browse modules visually. All the previous options for navigating your collection of virtual modules textually are still there – type module names, use tags, search by manufacturer or type. But now you also get a pretty visual browser so you can spot the module you want at a glance, and click and drag to drop modules into place. VCV isn’t the first computer modular to offer this – Softube has an awfully pretty browser, for one – but I find the Rack 1.0 browser to be really quick and easy. And it’s especially needed here as you quickly accumulate loads of modules from the Web.

Get new modules by sorting by build. This feature is actually on the VCV website, but it’s so important to how we work in Rack that it’s worth a mention here. Now you can search by build date and find the latest stuff.

Sort by build now on the plugins interface on the Web.

Move and manage modules more easily. You can now disable modules, force-drag them into place, and use a new, more flexible rack. The rack is also now infinite in all four dimensions, which is a bit confusing at first, but in keeping with the open-ended computer software ethos of software modular. (Take that, you Eurorack people who live in … like … normal physical space!)

You can also right-click modules to get quick links to plugin websites, documentation, and even source code. And you can see changelogs before you update, instead of just updating and finding out later.

Undo/redo history. At last, experiment without worry.

Parameter tooltips. No need to guess what that knob or switch is meant to do.

You can check out the new features in detail on the changelog (plus stuff added since 1.0, in case you live in the future and me in the past!):

https://github.com/VCVRack/Rack/blob/v1/CHANGELOG.md

Or for even more explanation, Nik Jewell describes what all those changes are about:

An unofficial guide to the Rack v1 Changelog

Getting started

Rack 1.0 will break compatibility with some modules, while you wait on those developers to update to the new API (hopefully). Andrew tells us we can run the old (0.6.x) and new Rack versions side by side:

To install two versions that don’t clash, simply install Rack v1 to a different folder such as “Program Files/VCV/Rack-v1” on Windows or “/Applications/Rack-v1” on Mac. They will each use their own set of plugins, settings, etc.

You can duplicate your Rack folder, and run the two versions side by side. Then you’re free to try the new features while still opening up your old work. (I found most of my previous patches, even after updating my modules, wound up missing modules. Rack will make the incompatible modules disappear, leaving the compatible ones in place.)

Right from the moment you start up VCV Rack 1.0, you’ll find some things are more approachable, with a new example patch and updated Scope. And for existing users, be prepared that the toolbar is gone, now replaced with menu options.

Here are some useful shortcuts for getting around the new release:

Now you can right-click a plug-in for an updated contextual menu with presets, and links to the developer’s site for documentation and more.

Double-click a parameter: initialize to default value

Right-click a parameter: type to enter a specific value.

Ctrl-click a connected input, and drag: clones the cable connected there to another port. (This way you can quickly route one output to multiple inputs, without having to mouse back to the output.)

Ctrl-E: Disables a module. (You can also choose the context menu.)

Ctrl- / Ctrl+ to zoom, or hold down control and use a scroll wheel.

Ctrl-drag modules. This is actually my favorite new feature, weirdly. If you control drag a module, it shoves other modules along with it into any empty space. It’s easier to see that in an animation than it is to describe it, so I’ll let Andrew show us:

Do check out the Recorder, too:

All the new internal modules to try out:
CV-MIDI
CV-CC
CV-Gate
MIDI-Map
Recorder

And developers, do go check out the migration guide.

Full information:

https://vcvrack.com/

The post VCV Rack hits 1.0; why you need this free modular now appeared first on CDM Create Digital Music.