virtual reality

Pro Sound Effects launches VR Field Recording Giveaway

Pro Sound Effects VR Field Recording GiveawayPro Sound Effects is offering a chance to win a prize bundle totaling over $3,500 USD in state-of-the-art audio tools. The VR Field Recording Giveaway provides a full workflow for recording immersive spatial audio perfect for use in VR projects. The prize bundle for the VR Field Recording Giveaway includes: Sennheiser AMBEO VR Mic ($1,650) […]

Virtual reality set to totally transform DJing, and Japan explains

What would make DJing with vinyl better? Why, DJing with vinyl as a disembodied invisible person in virtual reality with virtual vinyl on virtual decks!

At this point, you’ve probably got many questions, like “what?” and “why?” Okay, mostly “why?”

And to answer that question, we obviously need someone Japan, where it’s always the future. And in that future, you get to PUT CRAZY MUSIC TOGETHER AND THROW RECORDS OUT OF YOUR CRATE AT THE WALLS OF YOUR VIRTUAL LOFT. Watch:

I could seriously watch that all day.

But if you’re not sold yet, you need the review, as … translated badly from Twitter translation from Japanese:

Try saw VDJ Simulator that vinyl Reality. Made easy with the vinyl DJ and quite enjoyable.
I expect and features will be added in the update now so super.

Really, wrong-Japanese-to-English translation is better than normal English. You do realize the first thing we’ll do when we have automatic translation is not talk to one another in foreign languages, but translate our own language into nonsense.

Speaking of which – this comes from a Twitter user described as:

The video deck of the comprehensive entertainment unit “DESCO GRAPHICS”. Again, I started quoting Mr. Beeya ‘s manga on the icon image without permission.

Also, if you want to track those features so super:

Via DJ Tech Tools and Japanese Twitter.

The post Virtual reality set to totally transform DJing, and Japan explains appeared first on CDM Create Digital Music.

NUGEN Audio updates ISL 2st & Halo Upmix plugins

NUGEN Audio Halo UpmixNUGEN Audio has announced advanced updates for its ISL 2st intelligent look-ahead brick-wall limiter and Halo Upmix stereo to 5.1, 7.1 and 3D upmixer at AES New York 2017. ISL 2st provides highly-transparent true-peak limiting for all stereo and mono content. Halo Upmix receives a 3D Immersive Extension update, allowing second and third order Ambisonic […]

Avid unveils VR innovations and accelerated music creation for Pro Tools

Avid Pro Tools 12.8.2 AmbisonicsAvid has announced version 12.8.2 of Pro Tools, empowering users to take on virtual reality (VR) projects with Facebook 360 Spatial Workstation. Debuting at AES New York 2017, the new version includes updates to the integrated Dolby Atmos workflows and is more powerful than ever for users at all levels, giving Pro Tools | First, […]

Plugin Alliance releases dearVR music and dearVR pro 3D audio plugins

dearVR featPlugin Alliance has introduced dearVR, a 3D audio reality engine from Dear Reality that delivers focused 3D object-based workflows for music and sound design. dearVR lets you turn your flat stereo multitrack sessions into an immersive 360º soundscape that envelops your listeners when they hear your music on headphones. Build an interactive, virtual acoustic environment […]

Free Album, Year One, Explores The Possibilities Of Augmented Reality Music

Your movement, tracked by your smartphone, affects which sounds you hear and changes how individual effects are applied to them.… Read More Free Album, Year One, Explores The Possibilities Of Augmented Reality Music

Zoom and Sennheiser partner to offer complete VR production experience

Zoom F8 Sennheiser AmbeoZoom has announced a new collaboration with Sennheiser, to offer the complete VR production experience within the framework of Sennheiser’s AMBEO® for VR partnership program. With Zoom’s F8 and F4 multiTrack field recorders and Sennheiser’s AMBEO VR Mic, virtual reality professionals and enthusiasts can record high-quality 360-degree audio for video. The Zoom F8 and F4 […]

GameSoundCon 2017 – Save $250 during Early Bird Registration

GameSoundCon 2017SoundCon has announced it has opened registration for its GameSoundCon 2017, a conference for video game music and sound design. Those who register before the end of September will be able to save $250 USD off the ticket price. This year’s keynote speaker will be Becky Allen, head of Audio at PopCap/EA and the first […]

Tool to make music from Leap Motion gestures is free, VR could be next

This is about as affordable and easy as gestural interaction with music can get. The powerful Geco music controller app pairs with the $80 Leap Motion hand tracking hardware – and now the app is free.

But it could be just the beginning.

For its part, the Leap Motion is now sort of yesterday’s news. But the small rectangular box is still a quick-and-easy way to get your computer tracking hand gestures – if you’re into that sort of thing. Geert Bevin’s Geco app provides the glue between the Leap’s sensing capabilities and your music software, allowing the computer to recognize gestures and then convey them as MIDI or OSC messages (among other tricks).

And if for some reason you had a Leap and waited to pick up the app – or if you needed an excuse to give this a play – now the app is free. (Since its release, it’s also had some major updates, so it’s worth another go even if you tried it before.)

I’ve played with Geert’s app before, and it’s fairly impressive. You’re always going to be a tough critic of any sort of gestural interaction, because the link between hands and perception is so finely tuned. But the Leap opens up some possibilities – even if you don’t really want to wave your hands around for a whole performance, it could add the ability to perform quick shortcuts or control a single parameter. And it’s a huge advance in comparison to things like Roland’s IR-tracking technology, for instance.

But it’s what’s coming round the bend that may be most interesting. The reason Geert had to make Geco free at this particular moment is that Leap is killing its app store. (See their blog post on the topic. It’s not the most elegant “sunsetting,” but then it seems the whole industry had to get over this idea that everyone should create an app store as Apple had.)

Leap are moving on to take the software and hardware smarts of the Leap Motion and start to build it into two new (overlapping) arenas – mobile and VR.


Right away, in fact, you can use the Leap Motion with Windows and Android VR headsets. (The, erm, sophisticated integration technology there is a “universal adapter” that involves just mounting the Leap Motion to the headset itself – plastic and 3M adhesive.)

The thing is, the Leap Motion is kind of cool when tethered to a computer, but way more interesting when it’s set loose. And that’s the next step, with something upcoming that Leap is calling the Leap Mobile Platform.

Think virtual reality and augmented reality – battery powered, untethered from a computer, and totally mobile.

For music, this is especially compelling as it opens up the possibility of new experimentation with interfaces. VR and AR have given us the visuals of what that could look like, but that’s meaningless without the ability to interact with those worlds.

Geert tells CDM he’s working in this direction: “I’ll be getting an early version in order to be able to take what I’ve learned from my GECO and GameWAVE Leap Motion apps and apply this to Mobile Leap Motion with VR and AR,” he says. “I’m really interested in the AR part for live performance.”

AR is augmented reality – that is, a visualization that you see atop the real world, instead of replacing your vision entirely. AR beats VR onstage, unless you want to shut yourself off from your audience with enormous goggles.

In the meantime, there’s no need to wait – you can use Geco right now, provided you can get your hands on a Leap Motion. And with Apple having unveiled its augmented reality solution last month, and a bunch of parties jumping on VR and AR on Windows, Android, and beyond for gaming and other experiences, we’ll be watching to see whether musicians find a way to use these technologies in coming months.

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