At Musikmesse 2015: Native Instruments has introduced three “major innovations” for their Komplete Kontrol keyboard portfolio: NI announced the inclusion of the new Komplete Select instruments and effects suite with Komplete Kontrol keyboards, a “significant update” to the Komplete Kontrol … Continue reading →
I’ll be honest: my Komplete Kontrol keyboard has been sitting on a shelf. But I believe that’s about to change in a big way.
So how did it wind up on the shelf in the first place? Yes, this is one of the nicest-looking, nicest-feeling keyboards around. And yes, it works seamlessly with Native Instruments’ own instruments and effects – particularly in that it makes it easy to dial up presets and to map parameters to the encoders and display their values.
The problem is, most of us don’t live in a world where we only use Komplete. Because Komplete Kontrol software didn’t originally support plug-ins, and because you couldn’t capture MIDI events from features like the arpeggiator and chords, it didn’t fit into our workflow.
An updated version of Komplete Kontrol changes that experience – and in an event last night here in Frankfurt, the future of the keyboard looks like it will realize some of its original potential.
First, there are some subtle fixes coming in updates. Finally, the arpeggiator and chord mode on the keyboard transmit MIDI back to the host – so you can record those patterns and chords directly, or route them to other instruments. (Previously, these were invisible to your host.)
And now, you can use your own plug-ins inside Komplete Kontrol, for features like the keyboard’s color-coded splits.
There’s also new integration with Maschine. So, for instance, you can use the transport controls on the keyboard and not just the Maschine hardware. Unfortunately, you can’t use both the drum pads and the keyboard to control a single Maschine instance, though as before, you can load a couple of instances and route the controllers separately. (So, for example, you might play a bass line on the keyboard on one Maschine instance, while a Maschine Studio triggers drums on a second instance.)
The coolest feature in the update is for the touch strips. In the first release of Komplete Kontrol, you could already use physics on the touch strip. With the “friction” setting, drag and release your finger, and a parameter can “bounce” up and down. (I first saw this feature on the original Lemur hardware.) It’s basically creating your own LFO with a gesture. Now, though, you can also optionally tempo-sync that – so it can sound rhythmic, not random.
You’ll get most of this in a 1.1 update to the software in May. There’s improved preset management in the software, too, and more integrated control from the hardware, promise NI. I haven’t yet been able to evaluate what this means, but the claim is that onscreen you’ll be able to save your presets more easily, and offscreen you’ll be able to do more looking only at the hardware.
In the summer, VST support will follow. That will allow you to load VST plug-ins directly into Komplete Kontrol. From there, those VSTs will work in any host – Pro Tools, Audio Unit hosts, and so on. (That means Komplete Kontrol is also effectively a wrapper. Got VSTs that don’t run in Logic? Now they will.)
No AU support yet; that’d obviously be welcome, though I’m hard pressed to think of a plug-in I use that doesn’t have both formats.
The other major issue with Komplete Kontrol was that it wasn’t terribly useful if you didn’t own Komplete in the first place – because it lacked bundled software. Now, you’ll get some software bundled free, in what’s called Komplete Select. You get Massive, the new piano The Gentleman, the Monark (which I think is hands-down the best-sounding Minimoog emulation apart from an actual Minimoog), and the acoustic/electric Drumlab. Massive alone should keep you plenty busy, so that’s welcome. And now there’s much-needed upgrade path pricing, too.
Buried in the press release is the (unsurprising) revelation that more S-Series keyboards are coming. Hammer action seems a likely candidate to me, especially as NI are already using Fatar keybeds.
What’s Next: Native Kontrol from Plug-ins
But these are essentially expected, if welcome, updates. The bigger plan from NI seems to be making the hardware a platform for third-party development. Under the somewhat grandiose headline for the night “Creating Standards,” the basic idea is that plug-in makers will be able to include specific support for integrating with the hardware.
NI says they’ve got various partners on board – Arturia was notably present in the presentation. (That’s something of a surprise, too, and shows just how well collaboration can work – Arturia makes their own KeyLab line of controllers, but will still evidently support NI.)
“Native Kontrol Standard” (NKS) will allow developers to customize support for the colored LEDs above the keys, parameters, unique behaviors for those touch strips, and so on. And, of course, it’ll let plug-in developers add tagging so their presets show up alongside NI’s.
This isn’t accomplished via MIDI, so you’ll need to be a plug-in maker with access to NI’s developer tools to exploit those parameter controls. Those developers are granted access to what is essentially a simple API for the Komplete Kontrol host software (and, by extension, both the Browser and the hardware functions on the keyboard). This isn’t some new control protocol, and it isn’t a new plug-in format; it’s some kind of thin layer of description that plug-in developers add when they bundle their software for release.
As before, this isn’t a keyboard for people who want something that stands alone with other hardware. Komplete Kontrol is only useful when connected to a computer. Nor does Native Kontrol open up the ability to create your own behaviors or mappings – at least not yet. But I do think this direction makes sense for what NI says they’re trying to do with this product. And it’s great to see that integration work with a range of tools (though we’ll have to see how quickly those developers ship). It also looks like it’ll be more plug-and-play than Akai’s approach of making all their mappings themselves – and Akai hasn’t shipped yet, so all bets are off until that happens.
Don’t write off the keyboard as a MIDI controller, either. You could already create color-coded splits and read CCs and values clearly off the display – a trick few other keyboards can pull off.
All in all, this seems a good direction. I don’t know if “standard” is the right word here; whether this keyboard is right for you depends on your needs and working style. But NI’s S-Series is now a very effective tool for keyboardists wanting software integration. I’ll report back when that 1.1 update arrives – and, yes, it seems time to compare some of the other keyboard offerings on the market in terms of what delivers for you.
It’s deja vu all over again. This time last year, the big announcement from Sweden’s drum machine mavens at Elektron was Overbridge – technology for integrating their hardware with your computer setup.
Overbridge is the topic again this year. And it’s still not quite shipping – though at least there’s a new date of “summer 2015.” (And in Sweden, “summer” is a pretty specific time, marked by the sun never going away. A public beta is due next month, which we’re keen to try.)
But it seems that what’s happened is that Elektron has expanded the scope of the technology. The pitch: make an “analog” plug-in.
The original idea of Overbridge is the same. At its simplest, you plug in a USB cable and get all your ins and outs from the hardware. And they’re still planning editor/librarian features, so you can recall settings and automation with projects easily.
The new angle is what they’re calling “real analog VSTi’s,” with the dramatic promise that “for the first time in history, seamless computer integration of analog synthesizers and drum machines is a reality.”
Of course, we’re not really talking analog here – by the time you’re recording to the computer or doing a round-trip through your Elektron for effects and back again to the computer, you’re digital, by definition. Rather, it seems what we’ve really got here is a more fleshed-out vision of how the Overbridge software will look and work.
And you get an actual VST or Audio Unit you can drop in a project. It also has a slick new UI teased in the screen shot.
Analog or not, it’s cool.
In other words, I think this is what was more or less described verbally last year, only now taking form in software.
In public beta, they promise:
CoreAudio / ASIO / WDM sound card functionality
Multi-tracking via single USB
Overbridge Control Panel
Analog Four/Keys/Rytm plugins
VSTi plugin format
Kit/Sound editing capabilities
Sequencing via DAW – “Analog VSTi”
Elektron sequencer sync to DAW
Multiple Elektron units support
Mac and Windows support
Overbridge 1.0 to be launched before summer 2015
Logic users are left out of the beta, but AU shows up in 1.0 (the summer edition):
AU plugin format
Total recall of machine state
Analog Rytm sample management
Analog processing via plugin
Overbridge 1.1 to be released autumn 2015
1.1 offers more traditional (but important) editor functionality:
Reading through that list, you can see why this might prove worth the wait. Using your analog Elektron as outboard processing gear from a plug-in is pretty cool. And while the process of managing samples and patterns is right now painfully clunky, this could be the most computer-savvy drum machine hardware we’ve seen yet.
No, I think the bad news is that the Octatrack is left out, as this sort of integration would seem to be hugely interesting to that audience.
I’ll try to track Elektron and find out more, and see if we can get a closer look at the software.